Druid Elemental Skills

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Druid Skills

Years of study and a life lived in harmony with nature have provided the Druids a unique empathy with the world around them. These skills represent the Druids' ability to influence the forces of nature. Expertise in these skills allows them to strike at enemies from a distance, assault whole groups of enemies at once, and even protect themselves from the elemental attacks of others.


These skills were terribly underpowered when D2X was released, and remained that way for some time. The character was fun through normal, and could do some work in a solo game in nightmare, but these skills did not pack enough punch to be of any use in Hell. Several patches later, Elemental Druids can be played quite effectively, thanks to the extensive synergies woven throughout this skill tree.

Out of this entire skill tree, only Armageddon can be cast while in Werewolf or Werebear form.



Firestorm[edit]

Fire-storm.jpg
Casting Delay: 0.6 Seconds

Required Level: 1
Prerequisites: None
Synergies: Firestorm is boosted by:

Details: Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.

This is the same ground fire attack that Diablo uses (and you see the graphic as part of Mephisto's death animation as well) and it's fun to use for the Druid, but doesn't do nearly enough damage to be effective long term. This skill is tremendously damaging when Diablo casts it on Hell, since he gets many more fire streams then he has on Normal. If you are in close, you'll get hit by dozens of the streams, all of them doing moderate damage, and adding up to be enormous damage all at once. The Druid doesn't get additional streams like that, so even at very high levels this is no better than a very weak, short duration, moving Fire Wall.

Mana Cost: 4
Skill Level Progression [e]
Slvl Fire DPS

Slvl Fire DPS

Slvl Fire DPS

Slvl Fire DPS

1 3-7 6 21-24 11 42-45 16 65-69
2 7-10 7 24-28 12 46-50 17 71-76
3 10-14 8 28-31 13 51-55 18 77-83
4 14-17 9 32-36 14 56-59 19 83-90
5 17-21 10 37-41 15 60-64 20 89-97


Firestorm Builds[edit]





Molten Boulder[edit]

Moulten-boulder.jpg
Casting Delay: 2 Seconds

Required Level: 6
Prerequisites: Firestorm
Synergies: Molten Boulder is boosted by:

Effect: A fun skill to use, this one sends forth a rolling boulder of molten stone. You'll need to supply your own bowling pin sound effect. A burning patch of fire is left when the Molten Boulder explodes, dealing fire damage to a small area for some time.

Skill Level Progression [e]
Slvl Mana

Dmg.

Fire Dmg.

Fire DPS

Slvl Mana

Dmg.

Fire Dmg.

Fire DPS

Slvl Mana

Dmg.

Fire Dmg.

Fire DPS

Slvl Mana

Dmg.

Fire Dmg.

Fire DPS

1 10 6-12 6-12 11-16 6 12 22-32 23-34 52-57 11 15 48-63 51-68 100-105 16 17 83-103 89-111 153-158
2 10.5 6-12 6-12 19-24 7 13 26-37 28-39 60-65 12 15 55-71 59-76 111-116 17 18 90-111 97-119 166-171
3 11 10-17 10-18 28-32 8 13 30-42 32-45 69-73 13 16 62-79 66-85 121-126 18 18 100-122 108-131 179-183
4 11.5 14-22 15-23 36-41 9 14 34-47 36-50 79-84 14 16 69-87 74-93 132-137 19 19 110-133 118-143 192-196
5 12 18-27 19-29 44-49 10 14 41-55 44-59 90-94 15 17 76-95 82-102 142-147 20 19 120-144 129-155 205-209





Arctic Blast[edit]

Arctic-blast.jpg
Required Level: 6

Prerequisites: None
Synergies: Arctic Blast is boosted by:

Details: This spell functions like a freezing Inferno, a sort of icy flamethrower that chills and damages anything it strikes.

The Druid can cast this for as long as he likes, pivoting and aiming it after the cursor, just as the Sorceress can with the Inferno skill. The chill time is quite long, so flashing targets with this will keep them slowed for a good duration. (Note, actual damage is 1/3 listed damage.)

Skill Level Progression [e]
Slvl Mana Cost

Cold DPS

Duration seconds

Range yards

Slvl Mana Cost

Cold DPS

Duration seconds

Range yards

Slvl Mana Cost

Cold DPS

Duration seconds

Range yards

Slvl Mana Cost

Cold DPS

Duration seconds

Range yards

1 4 8-15 4 5.3 6 8 39-46 7 7.3 11 12 73-81 10 8.6 16 16 108-118 13 10.6
2 5 14-21 4.6 6 7 9 45-53 7.6 7.3 12 13 80-89 10.6 9.3 17 17 116-126 13.6 10.6
3 6 20-28 5.2 6 8 10 51-59 8.2 8 13 14 87-96 11.2 9.3 18 17 123-135 14.2 11.3
4 7 26-34 5.8 6.6 9 10 58-66 8.8 8 14 14 94-103 11.8 10 19 18 131-143 14.8 11.3
5 7 33-40 6.4 6.6 10 11 66-74 9.4 8.6 15 15 101-111 12.4 10 20 19 139-151 15.4 12





Fissure[edit]

Fissure.jpg
Casting Delay: 2 Seconds

Required Level: 12
Prerequisites: Firestorm, Molten Boulder
Synergies: Fissure is boosted by:

Details: A sort of area firewall, this spell creates rends in the earth, allowing molten stone to seep to the surface and burning anything in the vicinity.


Mana Cost: 15
Duration: 3.2 Seconds
Skill Level Progression [e]
Slvl Fire Damage

Slvl Fire Damage

Slvl Fire Damage

Slvl Fire Damage

1 15-25 6 45-55 11 93-103 16 153-163
2 21-31 7 51-61 12 105-115 17 165-175
3 27-37 8 57-67 13 117-127 18 177-187
4 33-43 9 69-79 14 129-139 19 189-199
5 39-49 10 81-91 15 141-151 20 201-211


Fissure Builds[edit]





Cyclone Armor[edit]

Cyclone-armor.jpg
Required Level: 12

Prerequisites: Arctic Blast
Synergies: Cyclone Armor is boosted by points in the following skills:

Details: This shielding spell is essentially an elemental version of the Necromancer's Bone Shield. It absorbs a set amount of elemental damage, but has no effect against physical attacks. The amount of damage absorbed isn't really big enough to bother with for most bear/wolf Druids though, especially with the enormous amounts of hit points those characters get.

Skill Level Progression [e]
Slvl Mana Cost

Damage Absorbed

Slvl Mana Cost

Damage Absorbed

Slvl Mana Cost

Damage Absorbed

Slvl Mana Cost

Damage Absorbed

1 5 40 6 10 100 11 15 160 16 20 220
2 6 52 7 11 112 12 16 172 17 21 232
3 7 64 8 12 124 13 17 184 18 22 244
4 8 76 9 13 136 14 18 196 19 23 256
5 9 88 10 14 148 15 19 208 20 24 268


Cyclone Armor Builds[edit]





Twister[edit]

Twister.jpg
Damage Type: Physical

Required Level: 18
Prerequisites: Arctic Blast, Cyclone Armor
Synergies: Twister is boosted by points in the following skills:

Details: Each cast of Twister sets up a small tornado that stuns and deals physical damage to any enemies in the area. Twisters move semi-randomly once they are cast, and are best used in large quantities, killing enemies while your minions occupy them.

In addition to the damage this skill deals, it can knock back monsters, providing a sort of defense to the Druid, and giving him time to cast more of them before the monsters reach him.

The damage from Twister and Tornado is physical, just as if the Druid walked up and punched them. This is helpful on monsters that have an elemental immunity, but makes them worthless in Hell, where every monster has at least 50% physical resistance.

Mana Cost: 7
Stun Length: 0.4 Seconds
Skill Level Progression [e]
Slvl Damage

Slvl Damage

Slvl Damage

Slvl Damage

1 6-8 6 16-18 11 30-32 16 48-50
2 8-10 7 18-20 12 34-36 17 52-54
3 10-12 8 20-22 13 37-39 18 57-59
4 12-14 9 23-25 14 41-43 19 61-63
5 14-16 10 27-29 15 44-46 20 66-68


Twister Builds[edit]





Volcano[edit]

Volcano.jpg
Casting Delay: 4 Seconds

Required Level: 24
Prerequisites: Firestorm, Molten Boulder, Fissure
Synergies: Volcano is boosted by the following synergies:

Details: A more powerful version of Fissure, the Volcano erupts from one point and deals substantial fire damage to everything in the vicinity.

Targets in the radius of effect from the Volcano take fire damage per second, but if they get hit or not is largely random. One monster can die immediately while another could last the entire Volcano with only minor damage. Where the little fireballs land has nothing to do with which monsters take damage; the graphical effects are just eye candy.

Mana Cost: 25
Skill Level Progression [e]
Slvl Damage

Fire Damage

Slvl Damage

Fire Damage

Slvl Damage

Fire Damage

Slvl Damage

Fire Damage

1 8-10 8-11 6 17-20 20-22 11 33-35 38-40 16 56-58 60-62
2 8-11 11-13 7 20-22 22-24 12 38-40 42-44 17 60-62 67-69
3 11-13 13-15 8 22-24 24-26 13 42-44 47-49 18 67-69 73-76
4 13-15 15-17 9 24-26 29-31 14 47-49 51-53 19 73-76 80-82
5 15-17 17-20 10 29-31 33-35 15 51-53 56-58 20 80-82 87-89


Volcano Builds[edit]





Tornado[edit]

Tornado.jpg
Damage Type: Physical

Required Level: 24
Prerequisites: Arctic Blast, Cyclone Armor, Twister.
Synergies: Tornado is boosted by points added to the following skills:

Details: An upgraded version of Twister, a Tornado is much larger and more powerful, but lacks the stunning effect of the smaller Twisters. Tornados can be paired with Twisters to add damage while retaining the handy stunning bonus.

The Tornado will pass through multiple targets and continue, but it has no knock back or stun, unlike Twister. Also like Twister, there is no casting delay.

The damage from Twister and Tornado is physical, just as if the Druid walked up and punched them. This is helpful on monsters that have an elemental immunity, but makes them worthless in Hell, where every monster has at least 50% physical resistance.

Mana Cost: 10
Skill Level Progression [e]
Slvl Damage

Slvl Damage

Slvl Damage

Slvl Damage

1 25-35 6 67-79 11 128-142 16 211-231
2 29-41 7 76-88 12 145-160 17 227-248
3 38-50 8 86-97 13 161-178 18 251-273
4 48-60 9 95-107 14 178-195 19 274-298
5 57-69 10 112-125 15 194-213 20 298-323


Tornado Builds[edit]





Hurricane[edit]

Hurricane.jpg
Casting Delay 6 Seconds

Required Level: 30
Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado.
Synergies: Hurricane receives bonuses from skill points in the following skills:

Details: A howling storm is created around the Druid, dealing damage to anything nearby. Cast this and run near the monsters, putting them in the swirling band of damage.

This skill is devastating in small Normal difficulty games, but becomes more or less worthless in bigger games, other than as a sort of low-radius, damage-dealing, Frost Nova. Each Hurricane lasts for 10 seconds, with a six second casting delay. You can have two of them going at once for the last few seconds each time, or can cast a Volcano or other skill then, though you'll have to wait on the casting delay for it to run out before you can cast another Hurricane.

The outer edge of the Hurricane is about 5.3 yards from the Druid, and the inner edge is about 4 yards. You must keep monsters in the ring of wind to deal them damage; too close or too far does no good. This works best with minions to tank, once they engage the monsters you can run up behind them so the Hurricane is spinning right on top of the monsters, chilling and damaging them. Cast Tornados at the same time, for maximum damage.

Mana Cost: 30
Radius: 6 Yards
Duration: 10 Seconds
Skill Level Progression [e]
Slvl Cold Damage

Slvl Cold Damage

Slvl Cold Damage

Slvl Cold Damage

1 25-50 6 60-85 11 104-129 16 154-179
2 32-57 7 67-92 12 114-139 17 166-191
3 39-64 8 74-99 13 124-149 18 178-203
4 46-71 9 84-109 14 134-159 19 213-223
5 53-78 10 94-119 15 144-169 20 233-243


Hurricane Builds[edit]





Armageddon[edit]

Armageddon.jpg
Casting Delay: 6 Seconds

Required Level: 30
Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure, Cyclone Armor, Twister, Tornado, Volcano, Hurricane
Synergies: Armageddon is boosted by points in the following skills:

Details:: A bit like Volcano crossed with Hurricane, Armageddon is focused on the Druid and follows him around the screen, raining down fiery damage.

The radius of 5.3 yards refers to how far out the damage goes. The Druid is always the center of the radius, so from him out to 5.3 yards there are meteors crashing down erratically. This skill is hard to use since you can't really aim it. You want to cast it and move around the target (so you don't get hit), but while keeping any targets within the relatively limited radius of effect.

As hard as this is to hit things with accurately, and with it requiring more pre-reqs than any other skill in the game, the actual effectiveness of it is surprisingly low.

  • This is the only elemental skill that can be cast while in either of the Druid's fur forms.


Mana Cost: 35
Duration: 10 Seconds
Radius: 5.3 Yards
Skill Level Progression [e]
Slvl Fire Damage

Slvl Fire Damage

Slvl Fire Damage

Slvl Fire Damage

1 25-75 6 100-155 11 190-253 16 290-363
2 40-91 7 115-171 12 210-275 17 315-390
3 55-107 8 130-187 13 230-297 18 340-417
4 70-123 9 150-209 14 250-319 19 365-444
5 85-139 10 170-231 15 270-341 20 390-471