Rune list
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Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
- To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Recipes listed below.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
- Clvl: A character must be this level to equip an item socketed with this rune. Only the Hel (r15) Rune does not have a Clvl. Runewords almost always have a Clvl equal to that of the highest level rune in that Runeword.
- In non-ladder, only upgrading with chipped and three stones works, higher than that you must find.
Rune | to Upgrade: | Socketed Properties | |
---|---|---|---|
El - #1 | -- | Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Ilvl/Clvl Required: 11 | |
Eld - #2 | Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Ilvl/Clvl Required: 11 | ||
Tir - #3 | Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Ilvl/Clvl Required: 13 | ||
Nef - #4 | Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Ilvl/Clvl Required: 13 | ||
Eth - #5 | Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Ilvl/Clvl Required: 15 | ||
Ith - #6 | Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Ilvl/Clvl Required: 15 | ||
Tal - #7 | Weapon: 75 Poison damage over 5 seconds Armor/Helm/Shield: +35% Poison Resistance Ilvl/Clvl Required: 17 | ||
Ral - #8 | Weapon: +5-30 Fire Damage Armor/Helm/Shield: +35% Fire Resistance Ilvl/Clvl Required: 19 | ||
Ort - #9 | Weapon: +1-50 Lightning Damage Armor/Helm/Shield: +35% Lightning Resistance Ilvl/Clvl Required: 21 | ||
Thul - #10 | Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm/Shield: +35% Cold Resistance Ilvl/Clvl Required: 23 | ||
Amn - #11 | Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Ilvl/Clvl Required: 25 | ||
Sol - #12 | Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Ilvl/Clvl Required: 27 | ||
Shael - #13 | Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Ilvl/Clvl Required: 29 | ||
Dol - #14 | Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Ilvl/Clvl Required: 31 | ||
Hel - #15 | Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical) | ||
Io #16 | Weapon: +10 Vitality Armor/Helm/Shield: +10 Vitality Ilvl/Clvl Required: 35 | ||
Lum - #17 | Weapon: +10 Energy Armor/Helm/Shield: +10 Energy Ilvl/Clvl Required: 37 | ||
Ko - #18 | Weapon: +10 Dexterity Armor/Helm/Shield: +10 Dexterity Ilvl/Clvl Required: 39 | ||
Fal - #19 | Weapon: +10 Strength Armor/Helm/Shield: +10 Strength Ilvl/Clvl Required: 41 | ||
Lem - #20 | Weapon: +75% Extra Gold from Monsters Armor/Helm/Shield: +50% Extra Gold from Monsters Ilvl/Clvl Required: 43 | ||
Pul - #21 | Weapon: +75% Damage to Demons, +100 AR against Demons Armor/Helm/Shield:+30% Defense Ilvl/Clvl Required: 45 | ||
Um - #22 | Weapon: 25% Chance of Open Wounds Armor/Helm: +15% Resist All Shields: +22% Resist All Ilvl/Clvl Required: 47 | ||
Mal - #23 | Weapon: Prevent Monster Healing Armor/Helm/Shield: Reduce Magic Damage by 7 Ilvl/Clvl Required: 49 | ||
Ist - #24 | Weapon: +30% Better Chance of Finding Magical Items Armor/Helm/Shield: +25% Better Chance of Finding Magical Items Ilvl/Clvl Required: 51 | ||
Gul - #25 | Weapon: +20% AR Armor/Helm/Shield: +5 to Max Resist Poison Ilvl/Clvl Required: 53 | ||
Vex - #26 | Weapon: 7% Mana Leech Armor/Helm/Shield: +5 to Max Fire Resist Ilvl/Clvl Required: 55 | ||
Ohm - #27 | Weapon: +50% Damage Armor/Helm/Shield: +5 to Max. Resist Cold Ilvl/Clvl Required: 57 | ||
Lo - #28 | Weapon: 20% Chance of Deadly Strike Armor/Helm/Shield: +5 to Max. Resist Lightning Ilvl/Clvl Required: 59 | ||
Sur - #29 | Weapon: 20% Chance of Hit Blinds Target Armor/Helm: +5% total Mana Shields: +50 Mana Ilvl/Clvl Required: 61 | ||
Ber - #30 | Weapon: 20% Chance of Crushing Blow Armor/Helm/Shield: Damage Reduced by 8% Ilvl/Clvl Required: 63 | ||
Jah - #31 | Weapon: Ignores Target Defense Armor/Helm: +5% of total Hit Points Shields: +50 Hit Points Ilvl/Clvl Required: 65 | ||
Cham - #32 | Weapon: 32% Chance of Hit Freezing Target for 3 seconds Armor/Helm/Shield: Can not be frozen. Ilvl/Clvl Required: 67 | ||
Zod - #33 | Weapon: Indestructible Armor/Helm/Shield: Indestructible Ilvl/Clvl Required: 69 |
- Eld: +75% Enhanced damage = 175% Damage. The game writes this both ways at times.