Crafting Recipes
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Class-specific | |
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Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
All Recipes[edit]
Ingredients: The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage.
Random mods: The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, by the following formula:
- At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
- At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
- At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
- At ilvls 71+, there's a 100% chance of 4 affixes.
You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the Crafting FAQ for more details.
- All recipes will generate with the preset mods, and from one to four random prefixes and suffixes.
- Jewel may be magical or rare.
- Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
- All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage.
Blood Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Blood Weapon | ||
Magical Axe (any) + Jewel (any) + Ort Rune (#9) + Perfect Ruby |
Blood Weapon Preset Mods: 1-4% Life Leech +10-20 Hit Points +35-60% Damage |
Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. |
Blood Headgear | ||
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Ruby |
Blood Helm Preset Mods: 1-4% Life Leech +10-20 Hit Points 5-10% chance of Deadly Strike | |
Blood Armor | ||
Magical Plate Mail or Templar Plate (Excep) or Hellforge Plate (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Ruby |
Blood Body Preset Mods: 1-3% Life Steal +10-20 Hit points 1-3 Demon Heal |
"Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the Special Modifiers page. |
Blood Gloves | ||
Magical Heavy or Sharkskin Gloves (Excep) or Vampirebone Gloves (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Ruby |
Blood Gloves Preset Mods: 1-3% Life Leech +10-20 Hit Points 5-10% Crushing Blow |
An example can be seen here. |
Blood Belt | ||
Magical Belt or Mesh Belt (Excep) or Mithril Coil (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Ruby |
Blood Belt Preset Mods: 1-3% Life Leech +10-20 Hit Points Open Wounds 5-10% |
Must be a "belt", the smaller of the two 12 slot types. No others will work. |
Blood Boots | ||
Magical Light Plated Boots or Battle Boots (Excep) or Mirrored Boots (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Ruby |
Blood Boots Preset Mods: 1-3% Life Leech +10-20 Hit Points +5-10 Life Regeneration |
Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. |
Blood Shield | ||
Magical Spiked Shield or Barbed Shield (Excep) or Blade Barrier (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Ruby |
Blood Shield Preset Mods: 1-4% Life Steal +10-20 Hit Points Attacker takes 4-7 damage | |
Blood Jewelry | ||
Magical Amulet + Jewel (any) + Amn Rune (#11) + Perfect Ruby |
Blood Amulet Preset Mods: 1-4% Life Steal +10-20 Hit Points 5-10% Faster Walk/Run |
Was 1-15% faster run prior to v1.09. See some examples here . |
Magical Ring + Jewel (any) + Sol Rune (#12) + Perfect Ruby |
Blood Ring Preset Mods: 1-3% Life Leech +10-20 Hit Points +1-5 Strength |
The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples. |
Caster Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Caster Weapon | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst |
Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal |
"Rod" = Scepter, Staff, or Wand (Not Orbs). |
Caster Headgear | ||
Magical Mask or Death Mask (Excep) or Demonhead (Elite) + Jewel + Nef Rune (#4) + Perfect Amethyst |
Caster Mask Preset Mods: 4-10% Regenerate Mana +10-20 Mana 1-4% Mana Steal | |
Caster Armor | ||
Magical Light Plate or Mage Plate (Excep) or Archon Plate (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Amethyst |
Caster Body Preset Mods: Regenerate Mana 4-12% +10-20 Mana +1-3 Mana Per Kill |
Same mods as the other "Caster" Crafted Items, and all use common Runes. |
Caster Gloves | ||
Magical Leather Gloves or Demonhide Gloves (Excep) or Bramble Mitts (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Amethyst |
Caster Gloves Preset Mods: +4-10% Faster Mana Regen +10-20 Mana +1-3 Mana Per Kill |
Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. |
Caster Belt | ||
Magical Light Belt or Sharkskin Belt (Excep) or Vampirefang Belt (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Amethyst |
Caster Belt Preset Mods: 4-10% Regenerate Mana +10-20 Mana +5-10% Faster Cast |
This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. |
Caster Boot | ||
Magical Leather Boots or Demonhide Boots (Excep) or Wyrmhide Boots (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Amethyst |
Caster Boots Preset Mods: Regenerate Mana 4-10% Mana +10-20 Max Mana +2-5% |
A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones. |
Caster Shield | ||
Magical Small Shield or Round Shield (Excep) or Luna (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Amethyst |
Caster Shield Preset Mods: +4-10% Regenerate Mana +10-20 Mana +5-10 Blocking Percentage |
Only the mana regeneration was altered in v1.09, and this now works only with a small shield. |
Caster Jewelry | ||
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect Amethyst |
Caster Amulet #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana Faster Cast 5-10% |
Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Amethyst |
Caster Ring #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5 Energy |
v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10. |
Hitpower Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Hitpower Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire |
Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage |
"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. |
Hitpower Headgear | ||
Magical Full Helm or Basinet (Excep) or Giant Conch (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Sapphire |
Hitpower Helm Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-50 Defense vs. Missiles |
The defense vs. missiles is added in v1.09 with knockback removed. |
Hitpower Armor | ||
Magical Field Plate or Sharktooth (Excep) or Kraken Shell (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Sapphire |
Hitpower Body Armor Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 10-20% Faster Hit Recovery |
Howling removed, FHR added, armor type changed to Field Plate. |
Hitpower Gloves | ||
Magical Chain Gloves or Heavy Bracers (Excep) or Vambraces (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Sapphire |
Hitpower Gloves Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit +3-7 Damage to Attacker Knockback |
Knockback is added to your attack, a popular mod to many Bowazons. |
Hitpower Belt | ||
Magical Heavy Belt or Battle Belt (Excep) or Troll Belt (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Sapphire |
Hitpower Belt Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage 5-10% Damage to Mana | |
Hitpower Boots | ||
Magical Chain Boots or Mesh Boots (excep) or Boneweave (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Sapphire |
Hitpower Boots Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-60 Defense vs. Melee | |
Hitpower Shield | ||
Magical Gothic Shield or Ancient (Excep) or Ward (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Sapphire |
Hitpower Shield Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage +5-10% Blocking | |
Hitpower Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Sapphire |
Hitpower Amulet Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 5-15% Chance of Monster Flee |
Howling replaces Faster Hit Recovery in v1.09. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Sapphire |
Hitpower Ring Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-6 damage +1-5 Dexterity |
+5-10 Dexterity was the mod pre v1.09. |
Safety Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Safety Weapon | ||
Magical Spear (any) + Jewel (any) + Sol Rune (#12) + Perfect Emerald |
Safety Weapon Preset Mods: Reduced Damage 1-4 Reduced Magic Damage 1-2 +5-10% Defense |
The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. |
Safety Headgear | ||
Magical Crown or Grand Crown (Excep) or Corona (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Emerald |
Safety Helm Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +5-10% Lightning Resistance +10-30% Defense | |
Safety Armor | ||
Magical Breast Plate or Curiass (Excep) or Great Hauberk (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Emerald |
Safety Body Preset Mods: Reduces Damage 3-9 Reduces Magic Damage 2-5 Half Freeze Duration Increased Defense 10-30% |
Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. |
Safety Gloves | ||
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Emerald |
Safety Gloves Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 +5-10% Resist Cold +10-33% Defense | |
Safety Belt | ||
Magical Sash or Demonhide Sash or Spiderweb Sash + Jewel (any) + Tal Rune (#7) + Perfect Emerald |
Safety Belt Preset Mods: Reduces Damage 3-9 Reduces Magical Damage 2-5 5-10% Resist Poison +10-30% Defense | |
Safety Boots | ||
Magical Greaves or War Boots (Excep) or Myrmidon Boots (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Emerald |
Safety Boots Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 5-10% Fire Resistance +10-30% Defense |
Greaves work. |
Safety Shields | ||
Magical Kite Shield or Dragon Shield (Excep) or Monarch (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Emerald |
Safety Shield Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 5-10% Resist Magic +10-30% Defense |
Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. |
Safety Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Emerald |
Safety Amulet Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-10% Blocking | |
Rare or Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Emerald |
Safety Ring Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-5 Vitality |