Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
At times not even the most skillful of warriors can evade a weapon blow, and only his or her armour stands between blade and flesh. A piece of armour is simply any article of clothing worn upon the person that is designed to protect and defend against attack. They range from the simplest linen rags and hardened leather tunics to heavy plate armour, which only the strongest fighters can wear.
See screenshots of every character in every type of armor here.
- Body armour is socketed only in the Expansion.
- All armor requires 2x3 spaces in Inventory.
- The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.
- Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
- Character level (clvl): The character level you need to be to be able to wear or equip the item.
Armor Notes
- Light Armor: 0% stamina drain and speed penalty.
- Medium Armor: +50% stamina drain and 5% speed penalty.
- Heavy Armor: +100% stamina drain and 10% speed penalty.
Contents
Normal
* Armor found on Normal or Nightmare can have at most 3 sockets. Found on Hell can have up to 4, but never more than that specific type of armor allows. This refers to grey socketed armor, not magical Jeweler's or Artisian's armor. See this table. Sockets from the socketing quest are erratic, they can be more or less than the maximum for a type of armor on a given difficulty level.
Exceptional
Exceptional armor looks just like normal armor, but comes with much higher Str and Clvl requirements, and can only be found on Nightmare or Hell in D2. It can also be found in late Act 4 and Act 5 in the Expansion, where the drops of it Exceptional items are based on Monster Levels
* The most sockets possible to find in armor are 3 on normal and Nightmare, and 4 on Hell. Many types of armor can only have 2 or 3 sockets, regardless of what difficulty level they are found on. The socketing quest is erratic, it can add more or less than the maximum per difficulty level, but never more than a type of armor's max.
Elite
Elite armor is the top of the line. It does not exist in Diablo II, only in the Expansion, and can only be dropped by monsters late in Nightmare or in Hell. Monster levels hit 90 and cap there by late Act 3/Hell, so any time after that you have a chance to have any type of Elite armor dropped.
* The most sockets possible to find in armor are 3 on normal and Nightmare, and 4 on Hell. All types of elite armor can have four sockets, but most can only be found on Hell, due to their very high Item Levels. So if found on Nightmare they'd have at most 3 sockets, and up to 4 if found on Hell. The socketing quest can add more or less than the maximum per difficulty level, it's very erratic.