Milabrega's Regalia
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Contents
[hide]General Notes
Milagrega's Regalia is very much designed for just one character, the Paladin. It adds a substantial +3 to all skills, but requires four prime item slots to do it. Just about any Paladin can get as much or more +skills from a decent scepter and Tarnhelm, and then wear much better armor and shield.
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.
- Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
- Character level (clvl): The character level you need to be to be able to wear or equip the item.
- Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
- It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
- Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.
Weapon Notes
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
- Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
Armor Notes
- Light Armor: 0% stamina drain and speed penalty.
- Medium Armor: +50% stamina drain and 5% speed penalty.
- Heavy Armor: +100% stamina drain and 10% speed penalty.
Shield Notes
- Shield Blocking information can be found on the shields page.
- Smite damage is for the Paladin only.
- Weight: All shields are light, medium, or heavy. In Diablo II this only matters for tower shields, which slow your running speed and increase stamina drain 10%. In D2X it will probably effect blocking speed as well as running speed.
- shael rune doesn't improve blocking ability
D2X
* When wearing another item of this set, the defense of this armor will increase to 468. ** When wearing another two items of this set, the defense of this shield will increase to 53.
Set Bonuses
Good bonuses over all, but the 8% life steal is sort of wasted with such a low damage weapon. The weapon damage makes this not really useful for melee paladins, but since a Hammerdin can do better equip bonuses easily, there's no real clear candidate to wear this gear. With some bigger bonuses it could become useful in the Expansion though.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Partial Set Bonuses: Wearing any 2 Items: 75 to Attack Rating Wearing any 3 Items: 125 to Attack Rating Full Set Bonus: 2 to Paladin Skill Levels 10% Mana Stolen Per Hit 8% Life Stolen Per Hit 15% Poison Resist |
One-handed Weapon Shield Armor Helm |
Belt Gloves Boots Ring Ring Amulet |
Diablo II
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.
- Smite Damage only applies to the Paladin.
Set Bonuses
Good bonuses over all, but the 8% life steal is sort of wasted with such a low damage weapon. The weapon damage makes this not really useful for melee paladins, but since a Hammerdin can do better equip bonuses easily, there's no real clear candidate to wear this gear. With some bigger bonuses it could become useful in the Expansion though.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Item Bonuses: 1 Paladin Skills -2 Damage Taken Attacker takes 3 Damage 15 Life 15 Mana 20% Find Magic Item Full Set Bonus: 2 to Paladin Skill Levels 2 to Light Radius 8% Life Stolen Per Hit Poison Resist 15% |
One-handed Weapon Shield Armor Helm |
Belt Gloves Boots Ring Ring Amulet |