Runeword Headgear
ADVERTISEMENT
From Diablo Wiki
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
Runewords Nav | |
---|---|
Unless defense is a priority (which is often the case) headgear runeword items can be selected for looks. The number of sockets is an issue as well, since many helms can not spawn with 3 sockets.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Delirium LemIstIo Lem (20) + Ist (24) + Io (16) Clvl Required: 51 |
1% Chance To Cast lvl 50 Delirium When Struck 6% Chance To Cast lvl 14 Mind Blast When Struck* 14% Chance To Cast lvl 13 Terror When Struck* 11% Chance To Cast lvl 18 Confuse On Striking* +2 To All Skills +261 Defense +10 To Vitality 50% Extra Gold From Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60 Charges) *1.10/1.11b patches only. *10% CtC Mind Blast in 1.10a/1.10s patches. *20% CtC Terror in 1.10a/1.10s patches. *33% CtC Confuse in 1.10a/1.10s patches. |
See it here. See it in action here. | Yes | Yes | No |
Dream IoJahPul Io (16) + Jah (31) + Pul (21) Helms & Shields Clvl Required: 65 |
10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% (Helms Only) +50 To Life (Shields Only) +0.625-61.875 To Mana (Based On Character Level) All Resistances +5-20 (varies) 12-25% Better Chance of Getting Magic Items (varies) |
Ladder Only | Yes | Yes | No |
Lore OrtSol Ort (9) + Sol (12) Headgear (all types) Clvl Required: 27 |
+1 to all skill levels +2 Mana per Kill Lowers Damage by 7 30% Lightning Resistance +10 Energy +2 Light Radius |
See it here. | Yes | Yes | Yes |
Nadir NefTir Nef (4) + Tir (3) Headgear (all types) Clvl Required: 13 |
Level 13 Cloak of Shadows (9 charges) +50% Enhanced Defense +2 mana per kill -3 light radius +30 Defense vs. missile +10 Defense +5 Strength -33% gold from monsters |
See it here. | Yes | Yes | Yes |
Radiance NefSolIth Nef (4) + Sol (12) + Ith (6) Headgear (All types) Clvl Required: 27 |
15% Melee Damage Taken Goes to Mana +75% Enhanced Defense Magic Damage Reduced by 3 Physical Damage Reduced by 7 +30 Defense vs. Missiles +33 Mana +10 Energy +10 Vitality +5 Light Radius |
Nice bonuses to hit points, defense, and mana, though lacking any resistance. See it here. | Yes | Yes | Yes |
View all the Runewords, or see them sorted by item type.