Paladin Items
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Contents
Introduction
Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific Skill Level and Paladin Skill Tree prefixes, which may be used by classes other than the Paladin without benefiting from the skill modifiers, and Scepters, which can possess inherent bonuses of +1-3 skill points to up to three Paladin skills from any of his skill trees.
Paladins get special shields for their class-specific items in the Expansion. These shields can have inherent bonuses to individual Paladin skills, just like scepters, and can also have +to skill trees or all Pal skills. In addition, paladin shields often have +to all resistances as an inherent property. This bonus can range from 5-45% resist all, and you can get resistance affixes and even socket diamonds on top of that.
Blocking % in the Expansion: The way blocking works is changed in the expansion. The new formula for blocking is:
Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
If your character is moving, then % chance to block is reduced to 1/3 of its original value.
This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. The blocking animation is seen much more often in the expansion and can interrupt your attack or escape. Blocking is reduced to 33% of normal when attacking or running, but uses regular values when walking or standing still.
Inherent Bonuses
All Paladin-only shields can have +1-3 points in up to 3 individual skills from all three of his skill trees. In addition each paladin shield will have one of the following bonuses. The percent chance of getting each one is based on the monster dropping the shield being of a high enough level to generate any of the mods.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
- Weight: All Paladin shields are light. Medium and Heavy shields slow run speed and add stamina drain.
- Shield Weight: All Paladin shields are "light", and have no running speed or stamina drain penalties. Medium and Heavy shields do.
Normal
Item | Inherent Bonuses |
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Targe Rondache Heraldic Shield Aerin Shield Crown Shield |
19.0% - Shimmering (+5-10% Resist All) - Ilvl 1, Clvl 3. 7.1% - Sharp (+15-30AR, +10-20% Dmg) - Ilvl 10, Clvl 5. |
Exceptional
Exceptional shields can be found in Acts 4-5 Normal, and then all through Nightmare and Hell.
Item | Inherent Bonuses |
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Akaran Targe Akaran Rondache Protector Shield Gilded Shield Royal Shield |
19.0% - Shimmering (+5-10% Resist All) - Ilvl 1, Clvl 3. 7.1% - Sharp (+15-30AR, +10-20% Dmg) - Ilvl 10, Clvl 5. |
Elite
Elite Paladin shields can be found in Acts 3-5 Nightmare, and then all through Nightmare and Hell.
Item | Inherent Bonuses |
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Sacred Targe Sacred Rondache Kurast Shield Zakarum Shield Vortex Shield |
19.0% - Shimmering (+5-10% Resist All) - Ilvl 1, Clvl 3. 7.1% - Sharp (+15-30AR, +10-20% Dmg) - Ilvl 10, Clvl 5. |
- Note the average Smite damage is 46, 46.5, 46, 46, and 46. So pick your Smite shield based on the other properties.
Unique
Notes
* The Herald is a very useful item, one of the best shields in the game for a Paladin, easily good enough to use in Hell/Act 5. Only a Stormshield is better, depending on your other equipment, and how much you need the reduced damage that is has, and the Herald doesn't.
There is an elite Paladin shield, the Zakarum Shield, but this item has no relation to the Herald of Zakarum, other than similar names.
Though only an exceptional item, it's pretty hard to find, as Gilded Shields are in a very crowded Treasure Class Armor 51, and class specific items drop at 1/3 the rate of normal items.
1.08 Statistics
- Herald of Zakarum: +2 To Paladin Skills, +1 To Combat Skills (Paladin Only), 50% Faster Block Rate, Cannot be Frozen, +2 Damage Against Undead per Clvl, +2.5 to Attack Rating Vs. Undead per Clvl, +15% Increased Chance of Blocking, +50% Enhanced Defense
Set Items
Item | Item Name | Attributes | Special Properties |
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Griswold's Honor Vortex Shield (Elite Crown Shield) |
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Further Reading
Check out the Unique Items Section for all other uniques.