Angelic Raiment

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General Notes[edit]

These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.

  • Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
  • Character level (clvl): The character level you need to be to be able to wear or equip the item.
  • Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
  • It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
  • Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.

Weapon Notes[edit]

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
  • Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.

Armor Notes[edit]

D2X[edit]

Item Item Name Attributes Hidden Bonuses
Amulet-gold-cross.gif Angelic Wings
Amulet
Rarity: 155.5/1000
20% Damage taken goes to Mana
+3 to Light Radius
Wearing 2 Items: +75 Life
Wearing 3 Items: +1 to All Skills
Ring-gold-red-gem.gif Angelic Halo
Ring
Rarity: 300/1000
Replenish Life +6 (0.586/Second)
+20 to Life
Wearing 2 Items: +12 to Attack Rating per Clvl
Wearing 3 Items: +50% Better Chance of Getting Magical Items
Angelic-mantle.gif Angelic Mantle
Ring Mail
68 Defense
26 Durability
36 Str Required
Medium Armor
+40% Enhanced Defense
Damage reduced by 3
Wearing 2 Items: +150 Defense *
Wearing 3 Items: +50% Fire Resistance
Angelic-sickle-x.gif Angelic Sickle
Sabre
3-8 Damage
32 Durability
25 Str Required
25 Dex Required
Range: 1
-10 Weapon Speed
Damage Bonus: 100 Str
350% damage to undead
+75 to Attack Rating
Wearing 2 Items: +75% Enhanced Damage **
Wearing 3 Items: Greatly Increased Attack Speed (30) ***

* When wearing another item of this set, the defense of this armor will increase to 218
** When wearing another item of this set, the damage of this saber will increase to 5-14
*** When wearing another item of this set, the speed of this saber will increase by 30

Set Bonuses[edit]

None of the items in this set are of that much use, nor is the total set bonus worth the limitations you suffer wearing such low defense armor, or wielding such a low damage weapon. This set would be of use in Act One and into Act Two, with the big undead damage being useful in the tombs of A2. The +magic find is nice, but since you can only use the set so early in the game, it doesn't really matter.

Set Attributes/Bonus Item Slots Used Item Slots Free
Partial Set Bonuses:
Wearing any two items: +10 Dexterity
Wearing any three items: +50 Mana

Set Bonus:
Half Freeze Duration
+25% to all Resistances
40% Better Chance of Getting Magical Items
Regenate Mana 8%
One-handed Weapon
Armor
Amulet
Ring
Ring
Helm
Shield
Boots
Belt
Gloves


Diablo II[edit]

These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.

Item Item Name Attributes Commentary
Amulet-gold-cross.gif Angelic Wings
Amulet
Clvl 12 required
20% Damage taken goes to Mana
+3 to Light Radius
The best item in the set, as some magic-users like the % damage to mana, and 20% is more than you can get from any magical/unique amulet.
Ring-gold-red-gem.gif Angelic Halo
Ring
Clvl 12 required
Replenish Life +6
+20 to Life
Replenish life is meant to be a powerful property in Diablo II, given how high the Clvl requirements are for it on most equipment. However it must have been nerfed shortly before the game was released, since it's virtually useless now.
Angelic-mantle.gif Angelic Mantle
Ring Mail
117-124 Defense
120 Durability
65 Str Required
Medium Armour
Clvl 12 required
Enhanced Defense
Damage reduced by 2
Useful low level armor, with a rather high strength requirement.
Sword-sabre.gif Angelic Sickle
Saber
3-8 Damage
64 Durability
25 Str Required
25 Dex Required
Swing Speed:
P - Very Fast
B/S/N/Am - Fast
Clvl 12 required
350% damage to undead
+75 to Attack Rating
Useful for the first two acts, especially against undead, but worthless to higher level characters.

Set Bonuses[edit]

None of the items in this set are of that much use, nor is the total set bonus worth the limitations you suffer wearing such low defense armor, or wielding such a low damage weapon. This set would be of use in Act One and into Act Two, with the big undead damage being useful in the tombs of A2. The +magic find is nice, but since you can only use the set so early in the game, it doesn't really matter.

Set Attributes/Bonus Item Slots Used Item Slots Free
Item Bonuses:
20% Damage taken goes to Mana
+3 to Light Radius
Replenish Life +6
+20 to Life
Damage reduced by 2
350% damage to undead
+75 to Attack Rating

Set Bonus:
Half Freeze Duration
+25% to all Resistances
40% Better Chance of Getting Magical Item
One-handed Weapon
Armor
Amulet
Ring
Ring
Helm
Shield
Boots
Belt
Gloves