Sander's Folly

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General Notes[edit]

Sander's Folly is designed for a necromancer, with cap, wand, gloves and boots. This set isn't particularly great for a necromancer, however, mostly due to the fact that the damage and attack speed increases aren't very valuable to a necromancer, but it would be quite useful for a low level necro because of its +1 to all skills bonus as well as the Fastest Cast Rate on the wand. The boots are a popular item for all character types, and can be immediately recognized by their jolly neon purple hue.

  • Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
  • Character level (clvl): The character level you need to be to be able to wear or equip the item.
  • Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
  • It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
  • Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.

Weapon Notes[edit]

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
  • Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.

D2X[edit]

This is an Expansion-only set.

Item Item Name Attributes Special Properties
X-sanders-superstition.gif Sander's Superstition
Bone Wand
7-10 Damage
15 Durability
1 Range
-20 Weapon Speed
Damage Bonus: 100 Str
Clvl Req: 25
Item Level: 20
+75% Enhanced Damage
+25 Mana
+8% Mana Stolen Per Hit
+20% Faster Cast Rate
+150% Damage Against Undead
+25-75 Cold Damage
X-sanders-paragon.gif Sander's Paragon
Cap
4-104 Defense
12 Durability
Clvl Req: 25
Item Level: 20
+35% Better chance of getting magical item
Attacker Takes 8 Damage
+1 Defense per clvl
X-sanders-taboo.gif Sander's Taboo
Heavy Gloves
25-31 Defense
14 Durability
Clvl Req: 28
Item Level: 20
+20-25 Defense
+20% Increased Attack Speed
+40 Life
+9-11 Poison Damage Over 3 Seconds
X-sanders-riprap.gif Sander's Riprap
Heavy Leather Boots
5-6 Defense
14 Durability
18 Str Required
Clvl Req: 20
Item Level: 20
+40% Faster Run/Walk
+100 to Attack Rating
+5 Strength
+10 Dexterity

Note: The defense for Sander's Paragon Cap increases at a rate of 1 defense per clvl. By the time you can wear this cap (clvl 25), 28-30 is how much defense you will receive. It will increase at a rate of 1 per clvl on top of this value.

Set Bonuses[edit]

Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.


Set Attributes/Bonus Item Slots Used Item Slots Free
  • Partial Set Bonuses:
    • +50 Defense (Any 2 items)
    • +75 Attack Rating (Any 3 items)
  • Full Set Bonus:
    • +1 to All Skills
    • +50% Magic Find
    • +50 Mana
    • +4% Life Stolen Per Hit
    • +75 To Attack Rating
    • +50 Defense
One-handed Weapon
Helm
Gloves
Boots
Armor
Shield
Belt
Amulet
Ring
Ring