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→Immozon
==Immozon==
Immozons max Immolation Fire Arrow and often also , Exploding Arrow. Fire , and Immolation Arrow is sometimes also maximised for the early levels, but in the current version 1.09 it is kept at level 1. Immozons are a lot harder to play with than Frostmaidens because it's natural not to choose any source of cold damage for these characters. The lack of a chilling factor for the Immozon can be fixed by a few different methods.
* Using an item with the mod "slow target by X%". In the current version 1.09, there was a bug that made this feature is bugged in the sense mod that caused it to make the monster monsters move at different speeds on the server side is slowed by a different amount your screen than the monster shown on the client sideserver, which made for dangerous situations. Now, in version 1. This means 11b, that monsters on the server side can be right next to you whilst they are shown still half a screen away on your computer. When they attack you they seem to "teleport" right next to you's been fixed, and this mod is an excellent choice for keeping crowds slowed down, surprising you and when fighting masses they can surround you without noticing it. A dangerous feature at has the momentadvantage that no monster is immune to it's effects.
* You can pick an Act 2 mercenary that has the Holy Freeze Aura to slow monster in a natural way. No risk of teleportation with this one, however Be warned that some monsters can shatter on death, which is not really fitting to such as many of the theme minotaurs in act five, and some of the Immozonundead dolls of act three, are immune to this.
* What also helps is knockback, but that can be hazardous for using Immolation Arrow, since it knocks creatures backwards, outside the small firewall you laid under their feet. When knocking monsters into a wall the problem is solved, but in areas without walls you may have a problem.
As an Immozon you don't need much manaleech since Immolation Arrow is a mana-intense skill, but it cannot be used continuously due to its timer in version 1.09. You are forced to switch to your secondary skill which is either Fire Arrow, usually Exploding Arrow or Multiple Shot/Strafe/Guided Arrow. One minor thing about Exploding Arrow in version 1.09 is that you cannot leech with it. One minor thing with Fire Arrow is that it converts a lot of your physical damage into fire damage in version 1.09.
This means that you don't need much manaleech for Immolation Arrow, but also that for Exploding Arrow and if you won't be able to leech and that for Fire Arrow re using a physical skill in between lighting things up, you cannot leech much either. The Immozon therefore does not need to include much leech and it can should be build similarly to the traditional Magazonmore than fine, particularly if it werenyou't for fire immune creaturesre using a strong bow.
For physical immunes Fire Arrow, Exploding arrow and Immolation Arrow will all do well, but for fire immunes you need another damage type. You can use Multiple Shot and Strafe for if you choose physical damage and build your Immozon as a Vamp. You can also build the traditional way and deal by using either lightning and poison damage charms or switch to a bow that does good lightning or poison damage (remember that cold is rarely used for this subclass). , such as Skystrike, 6 Emerald socketed Bows, Venom bows, or magical bows with good lightning or poison damage mods are often put on weapon switch.
==Physical Damage Bowazons==