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Open Wounds

615 bytes added, 14:42, 6 February 2008
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Common abbreviation for Open Wounds is "OW".
=Formula =The formula is different for different versions of the game. The amount of life loss increased drastically from V1.09 to V1.10, and was again slightly increased in V1.11b(the actual version of the game). ===V1.11b===
'''Total Life loss:'''
where uLvl = unit level, can be player or hireling.
=Formula in V1.10-1and V1.11a=
'''Life loss per frame:'''
1 for attacker using Ranged or Melee on any other target.
=ExampleV1.09=In V1.09 duration of OW was only 4 seconds and the same formula was used for all character levels. Also life loss wasn't influenced by a target modifier. '''Life loss per frame:''' (cLvl * 9 + 40) / 256 '''Life loss per second:''' Life loss per second = Life loss per frame * 25 '''Total life loss:''' Total life loss = Life loss per second * 4 (the duration of OW in V1.09) =Examples=For each version I assume a character level of 85 and a normal monster as target. ===V1.11b=== '''Total Life loss'''<br>= 40 + 1341 + (85-60) * 45 * 1<br>= 40 + 1341 + 1125<br>= 2506 '''Life loss per second'''<br>= 2506 / 8<br>= 313.25 '''Life loss per frame'''<br>= 313.25 / 25<br>= 12.53 
A level 85 character attacking a normal monster:===V1.10 and V1.11a===
'''life loss per frame'''<br>
= ((45 * 85 - 1319) / 256) * 1<br>
= (3825 - 1319) / 256<br>
= 9.7890625
For '''life loss per second''', multiply life loss per frame by 25:
9.7890625 * 25<br>
=244.7265625
For '''total life loss''', multiply life loss per second by 8 (the total duration of OW):
244.7265625 * 8<br>
= 1957.8125
 
===V1.09===
 
'''life loss per frame''' = (85 * 9 + 40) / 256<br>
= (765 + 40) / 256<br>
= 805 / 256<br>
= 3.14453125
 
'''life loss per second''' = life loss per frame * 25<br>
= 3.14453125 * 25<br>
= 78.61328125
 
'''total life loss''' = life loss per second * 4<br>
= 78.61328125 * 4<br>
= 314.453125
=FAQ=
===Will every target suffer from OW?===
Kind of. The only time OW doesn't work is when a non-player target is in full health - meaning it'll only work on non-player targets if it is already in regeneration. So if you only deal physical damage on a monster that is Physical Immune, you won't trigger OW. In PvP however, hostile players will always suffer OW damage, regardless of their actual Hit Points.
 
===Does OW work the same in ever version of DII?===
The basics, yes. The formula, no. In 1.09 OW's life loss used the same formula for every character level and lasted only 4 seconds:
 
life loss per frame = (cLvl * 9 + 40) / 256
 
Taking the above example of a level 85 character hitting a normal monster:
 
life loss per frame = (85 * 9 + 40) / 256<br>
= (765 + 40) / 256<br>
= 805 / 256<br>
= 3.14453125
 
life loss per second = life loss per frame * 25<br>
= 3.14453125 * 25<br>
= 78.61328125
 
total life loss = life loss per second * 4<br>
= 78.61328125 * 4<br>
= 314.453125
=Links=
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