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Druid Elemental Skills

1,425 bytes removed, 03:20, 3 March 2008
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Years of study and a life lived in harmony with nature have provided the Druids a unique empathy with the world around them. These skills represent the Druids' ability to influence the forces of nature. Expertise in these skills allows them to strike at enemies from a distance, assault whole groups of enemies at once, and even protect themselves from the elemental attacks of others.{| align="right"! <center>Quests Navigation</center>|-| |
* [[Druid Skills]]:
** [[Druid Elemental Skills]]
** [[Druid Shape Shifting Skills]]
** [[Druid Summoning Skills]]
|}Years of study and a life lived in harmony with nature have provided the Druids a unique empathy with the world around them. These skills represent the Druids' ability to influence the forces of nature. Expertise in these skills allows them to strike at enemies from a distance, assault whole groups of enemies at once, and even protect themselves from the elemental attacks of others.
 
These skills were terribly underpowered when D2X was released, and remained that way for some time. The character was fun through normal, and could do some work in a solo game in nightmare, but these skills did not pack enough punch to be of any use in Hell. Several patches later, Elemental Druids can be played quite effectively, thanks to the extensive synergies woven throughout this skill tree.
This is the same ground fire attack that Diablo uses (and you see the graphic as part of Mephisto's death animation as well) and it's fun to use for the Druid, but doesn't do nearly enough damage to be effective long term. This skill is tremendously damaging when Diablo casts it on Hell, since he gets many more fire streams then he has on Normal. If you are in close, you'll get hit by dozens of the streams, all of them doing moderate damage, and adding up to be enormous damage all at once. The Druid doesn't get additional streams like that, so even at very high levels this is no better than a very weak, short duration, moving firewall.
{| width="100%"| colspan="20" | '''Mana Cost''': 4
|-
! 1
! 20
|-
| colspan="20" | '''Average Fire Damage Per Second'''
|-
| 3-7
'''Effect:''' A fun skill to use, this one sends forth a rolling boulder of molten stone. You'll need to supply your own bowling pin sound effect. A burning patch of fire is left when the Molten Boulder explodes, dealing fire damage to a small area for some time.
{| width="100%"
! 1
! 2
! 20
|-
| colspan="21" | '''Mana Cost '''
|-
| <small>10| <small>10.5| <small>11| <small>11.5| <small>12| <small>12| <small>13| <small>13| <small>14| <small>14| <small>15| <small>15| <small>16| <small>16| <small>17| <small>17| <small>18| <small>18| <small>19| <small>19
|-
| colspan="21" | '''Damage '''
|-
| <small>6-12| <small>6-12| <small>10-17| <small>14-22| <small>18-27| <small>22-32| <small>26-37| <small>30-42| <small>34-47| <small>41-55| <small>48-63| <small>55-71| <small>62-79| <small>69-87| <small>76-95| <small>83-103| <small>90-111| <small>100-122| <small>110-133| <small>120-144
|-
| colspan="21" | '''Fire Damage '''
|-
| <small>6-12| <small>6-12| <small>10-18| <small>15-23| <small>19-29| <small>23-34| <small>28-39| <small>32-45| <small>36-50| <small>44-59| <small>51-68| <small>59-76| <small>66-85| <small>74-93| <small>82-102| <small>89-111| <small>97-119| <small>108-131| <small>118-143| <small>129-155
|-
| | '''Average Fire Damage Per Second '''
|-
| <small>11-16| <small>19-24| <small>28-32| <small>36-41| <small>44-49| <small>52-57| <small>60-65| <small>69-73| <small>79-84| <small>90-94| <small>100-105| <small>111-116| <small>121-126| <small>132-137| <small>142-147| <small>153-158| <small>166-171| <small>179-183| <small>192-196| <small>205-209
|}
The Druid can cast this for as long as he likes, pivoting and aiming it after the cursor, just as the Sorceress can. The chill time is quite long, so flashing targets with this will keep them slowed for a good duration.
{| width="100%"
! 1
! 2
! 20
|-
| colspan="21" | '''Mana Cost Minimum Mana Cost: 4'''
|-
| <small>4| <small>5| <small>6| <small>7| <small>7| <small>8| <small>9| <small>10| <small>10| <small>11| <small>12| <small>13| <small>14| <small>14| <small>15| <small>16| <small>17| <small>17| <small>18| <small>19
|-
| colspan="21" | '''Cold Damage Per Second'''
|-
| <small>8-15| <small>14-21| <small>20-28| <small>26-34| <small>33-40| <small>39-46| <small>45-53| <small>51-59| <small>58-66| <small>66-74| <small>73-81| <small>80-89| <small>87-96| <small>94-103| <small>101-111| <small>108-118| <small>116-126| <small>123-135| <small>131-143| <small>139-151
|-
| colspan="21" | '''Cold Length (seconds)'''
|-
| <small>4| <small>4.6| <small>5.2| <small>5.8| <small>6.4| <small>7| <small>7.6| <small>8.2| <small>8.8| <small>9.4| <small>10| <small>10.6| <small>11.2| <small>11.8| <small>12.4| <small>13| <small>13.6| <small>14.2| <small>14.8| <small>15.4
|-
| colspan="21" | '''Range (yards)'''
|-
| <small>5.3| <small>6| <small>6| <small>6.6| <small>6.6| <small>7.3| <small>7.3| <small>8| <small>8| <small>8.6| <small>8.6| <small>9.3| <small>9.3| <small>10| <small>10| <small>10.6| <small>10.6| <small>11.3| <small>11.3| <small>12
|}
! 20
|-
| colspan="20" | '''Fire Damage'''
|-
| <small>15-25| <small>21-31| <small>27-37| <small>33-43| <small>39-49| <small>45-55| <small>51-61| <small>57-67| <small>69-79| <small>81-91| <small>93-103| <small>105-115| <small>117-127| <small>129-139| <small>141-151| <small>153-163| <small>165-175| <small>177-187| <small>189-199| <small>201-211
|}
! 20
|-
| colspan="21" | '''Damage'''
|-
| 6-8
! 20
|-
| colspan="20" | '''Damage'''
|-
| 8-10
| 80-82
|-
| colspan="20" | '''Fire Damage'''
|-
| 8-11
{|
| colspan="20" | '''Mana Cost: 10'''
|-
! 1
! 20
|-
| colspan="20" | '''Cold Damage'''
|-
| 25-50
! 20
|-
| colspan="20" | '''Fire Damage'''
|-
| 25-75
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