Difference between revisions of "Drognan"
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[[Image:Npc-drognan.jpg|frame]]Drognan is an ancient and wise mage of an unknown clan. Though he does not cast spells to directly aid the heroes in Act Two, his knowledge and research are helpful for completing several of the quests. He is also a merchant, selling potions along with sorceress and necromancer items such as staffs, scepters, wands, tombs, scrolls, and potions. | [[Image:Npc-drognan.jpg|frame]]Drognan is an ancient and wise mage of an unknown clan. Though he does not cast spells to directly aid the heroes in Act Two, his knowledge and research are helpful for completing several of the quests. He is also a merchant, selling potions along with sorceress and necromancer items such as staffs, scepters, wands, tombs, scrolls, and potions. | ||
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Act Two NPCs |
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Drognan is found in the northeastern corner of Lut Gholein, very near the exit, if the map spawns with the gate to the east.
Contents
Act Two Dialogues
Introduction
I've heard that you are responsible for banishing Andariel back to the Burning Hells. I'm impressed, stranger. That couldn't have been easy. My name is Drognan and I know what you're up against, my friend. You ought to look over my inventory of items for trade.
Special Sorceress Introduction
Welcome, young Sorceress, to Lut Gholein. I hope your skills are a match for the horrors that lie beyond the city's walls. A mage of your limited experience may find the evil too great to withstand alone. My name is Drognan and I know what you're up against, my friend. You ought to look over my inventory of items for trade.
Radament's Lair
Quest Tips
Fara and I have been talking about the creature recently. From my studies, I have deduced that it is Radament the Fallen, an ancient Horadric mummy that has for some reason left his tomb to prey on mortals. I'm doing some more research now. If you check back later, I may have some more insight as to his nature.
I've just been reading something interesting about this sort of undead. Apparently, certain Horadric funereal priests altered the bodies of their dead mages with magical and surgical techniques -- often replacing body parts with those of animals. This was thought to augment their powers, and raise their status in the afterlife.
After Completion
From what you tell me, it would seem that Radament was bent on the task of reviving his own mummified corpse with the flesh of the living. This is very unusual indeed. It takes an incredible magic power to alter the singular purpose of an undead mind. Perhaps there is a power at work here which is beyond my ken.
The Horadric Staff
The Tainted Sun
Quest Tips
I've been researching this lengthy eclipse and I believe it to be the work of Claw Vipers. Find their temple beneath the desert sands and you may find the source of this curse.
I've discovered a reference to a similar eclipse several hundred years ago. It says that some desert-dwelling snake demons had erected an evil altar, which caused the sun to go black. Perhaps we are dealing with something similar here. Look for an altar in the Claw Viper temple.
After Completion
You did well in destroying the Claw Vipers. We are all glad to see the sun returned to its former glory.
Arcane Sanctuary
Quest Introduction
I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb, itself, I may have a good lead for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too -- such as the imprisonment of Baal within Tal Rasha's Tomb. If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside. When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.
Quest Tips
Nearly a thousand years ago, Horazon rose to the fore of the Vizjerei mage clan. Horazon used the knowledge of the Vizjerei to summon and control demons from Hell. Though a powerful Summoner, Horazon feared that the Lords of Hell would punish him for enslaving their brethren. Thus, the Summoner created for himself an Arcane Sanctuary. He believed that his Sanctuary would not only protect him from Hell's vengeance, but also allow him to continue his studies free from the ravages of time and disease. Horazon had crafted many wondrous scrying devices through which he observed the events of the world outside. It is certain that he took careful study of Tal Rasha's imprisonment and recorded the location of his forgotten Tomb. The Arcane Sanctuary was believed to have been constructed here in Lut Gholein. An entrance may be hidden somewhere in the palace, as that building is very old, and was once a Vizjerei fortress.
I am certain that you will find the information you need when you find Horazon's Journal. I suggest you find it quickly, for Diablo may be getting closer to freeing his brother as we speak.
After Completion
You have found Horazon's Journal. Excellent... But, I must caution you. The mark of the True Tomb of Tal Rasha, is sought, if not already known, by Diablo. I needn't elaborate on the implications of that.
The Summoner
Drognan's comments in on this quest make it clear that the Summoner is meant to represent the Sorcerer character from Diablo. Driven mad by the battles he survived in the first game he ventured to Lut Gholeim and became an enemy.
Quest Tips
Yes... The man you speak of sounds like the mage who came here many months ago. He claimed to have fought Diablo in the passages beneath Tristram. No doubt the fool wandered into Horazon's Sanctuary and lost whatever was left of his ravaged mind. He is beyond salvation. It is possible that the fool has been possessed by the spirit of Horazon. If that's true, then you'd better put an end to his tortured existence. Once done, I believe the demons who were summoned and imprisoned within the Sanctuary will cease to exist as well.
After Completion
Larger forces are moving inexorably towards us. You must now make haste to the Tombs.
The Seven Tombs
Quest Tips
Tal Rasha's tomb is hidden deep in the desert among six others. Tal Rasha's symbol marks the True Tomb. If you want to know what that symbol is, you should be able to find it within the legendary Arcane Sanctuary.
After Completion
This is a serious setback... It is most unfortunate that Tal Rasha has been consumed by Baal's destructive influence. There are many secrets known to the Horadrim, which could be used by Baal against us. You must travel east by sea to Kurast and stop Diablo and Baal before they free their eldest brother, Mephisto. Hahh... The lands of the eastern Empire are not the same as they used to be. There has been little word for some time. Speed is of the essence. Go quickly, my friend. May the fates smile on you.