Difference between revisions of "Item Set"
| Line 1: | Line 1: | ||
| − | Item sets are collections of items in distinct, named groups. Set items have green names and preset stats, and receive bonuses from other items in the set when they are worn together. While some individual set items are tremendously powerful, most are not much better than good magical or rare items. The trick to using Item Sets well is to wear the best pieces from them, or to selectively combine two or more items from the same set to benefit from the partial set bonus. | + | {{Item navbox}}Item sets are collections of items in distinct, named groups. Set items have green names and preset stats, and receive bonuses from other items in the set when they are worn together. While some individual set items are tremendously powerful, most are not much better than good magical or rare items. The trick to using Item Sets well is to wear the best pieces from them, or to selectively combine two or more items from the same set to benefit from the partial set bonus. |
See the [[:category:set Items|Set Items category]] for a full listing. | See the [[:category:set Items|Set Items category]] for a full listing. | ||
Revision as of 14:24, 21 August 2008
| Diablo II Items [e] | |
|---|---|
| Weapons | |
| Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
| Armor | |
| Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
| Class-specific | |
| Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
| Other | |
| Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
| Guides and Stats | |
| Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
See the Set Items category for a full listing.
Item sets are hugely improved in the Diablo II Expansion. In D2 Classic, item sets were all comprised of normal items, none of which were especially worth wearing. There were no partial set bonuses, and even the full set bonuses weren't very good, and certainly weren't good enough to be worth tying up 3 or 4 or 6 of your inventory slots.In the expansion all the original 16 item sets are much improved by the addition of substantial partial set bonuses. The item types are still all regular and none of those old sets will serve a combat character into nightmare or hell, but they can be useful for a spellcaster.
The expansion pack also added 16 new item sets, and those are much more viable long term. See the individual item set pages for full details, stats, and equipment recommendations.
Expansion Item Set Improvement
Item Sets were meant to be one of the coolest features of Diablo II. There were going to be noticeable effects when the whole set was equipped, including different graphics on your character in the game, and of course huge secret bonuses.
Unfortunately, as Blizzard has admitted, this very cool concept isn't implemented all that well in Diablo II. Set items aren't good enough to wear on their own in 95% of the cases, and the set bonuses aren't that good either. But there are improvements in Diablo II: Lord of Destruction.
Odds of Finding Set Items in Diablo II Classic
The following buggy odds were changed in D2X patches. This information only applies to D2 classic, pre-expansion.
There are sixteen Item Sets in Diablo II, and no Sets are meant to be harder to find than others. They are not weighted, and any monster that can drop an item of a particular type might drop a Set Item. However, due to the way the game picks which item to drop, if a particular item type (such a ring or amulet) is found in more than one set, some Set Items are much more commonly found than others.
The odds are based on how many sets in a row, in the game's internal listing, do not have that item in them. The more in a row after a set that does, the better the odds that set item will drop. All odds are the appropriate multiple of 1/16, which is 6.25%.
There is no way to circumvent these odds. Set Items aren't like Uniques, where the game won't drop one if that item already exists in the game. You just have to keep killing monsters that can drop the type of item you want, or keep gambling them, and eventually you'll get the one you want. It is unknown (but likely) if there will be any changes to how this works in the Expansion Set.
| Set Item Type | Odds to Generate Item |
|---|---|
| Amulets | 31.25% - Tancred's 18.75% - Civerb's 12.5% - Iratha's 12.5% - Vidal's 12.5% - Angelic 6.25% - Cathan's 6.25% - Arcanna's |
| Light Gauntlets | 68.75% - Iratha's Cuff 31.25% - Arctic Cuff |
| Heavy Belts | 56.25% - Infernal 43.75% - Iratha's |
| Rings | 37.5% - Cathan's 62.5% - Angelic Set |
| Crowns | 18.65% - Iratha's 81.25% - Milabrega's |
Why does this happen? Here is the internal listing order of sets that the game generates the drops from:
Internal Set Order
- Civerb's Vestments
- Hsarus' Defense
- Cleglaw's Brace
- Iratha's Finery
- Isenhart's Armory
- Vidala's Rig
- Milabrega's Regalia
- Cathan's Traps
- Tancred's Battlegear
- Sigon's Complete Steel
- Infernal Tools
- Berserker's Arsenal
- Death's Disguise
- Angelic Raiment
- Arctic Gear
- Arcanna's Tricks
...wraps back to top
The game first picks an item type, (say a ring, for this example), then scans the sets for rings. As soon as it finds an Item Set with a ring it remembers that, and continues down the Item Set list until it finds another Set with a ring, and drops that one.
If there is only one of an item type in all the sets, you always get that one (of course). If there are two or more, then the order these sets are listed in will determine the odds. Note that before Cathan's there are 10 sets, and before Angelic there are 6 sets. Remember that the game finds an item in a set, and then looks to the next set going down the list and generates that one.
Therefore there is a 10/16 chance (62.5%) of the ring from the Angelic Set, and a 6/16 chance (37.5%) of the ring from the Angelic Set, generating.
If there were an item found in only two sets, and those sets were listed right in a row, then that item would be 93.75% chance from the lower set, and only 6.25% from the upper set. This doesn't happen, though some of the amulets do have only a 6.25% chance of dropping.
There doesn't appear to be any logic or reason to the order of sets here, they don't go alphabetically or by number of items or Clvl requirements. Probably these are just the order they were created and added to the game code by the Blizzard North designers. The non-random selection isn't a disaster, but it would be nice if it weighted them evenly, or perhaps made the higher Clvl sets drop less frequently, since they are theoretically higher quality. Note that if there were a set with two of the same type of item (rings, obviously) that only the second one in that set would ever drop, given how Set Item generation works now.
