Difference between revisions of "Death's Disguise"
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Revision as of 14:16, 26 September 2008
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
General Notes
Death's Disguise is like most item sets in Diablo II, doomed by the poor damage of the weapon. 11-26 damage isn't going to take you too far with the boosted monster hit points in any multi-player game, even with the +10 damage for the full set. Some of the individual items aren't bad though.
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.
- The odds of gambling a set items in 1 in 1000.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item. All items in Deaths' Disguise have an Item Level of 8
- Clvl req is the character level you need to be to be able to wear the item. All items in Death's Disguise have a Clvl Req of 6.
- Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.
Weapon Notes
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
D2X
Set Bonuses
Not a bad set, just low on the damage, but it has good resistances, especially with the overall bonus, and also makes you nearly poison-proof and does make you freeze-proof.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
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Partial Set Bonus: Wearing 2 Items: +8% Life Stolen Per Hit Full Set Bonus: 40% Bonus to Attack Rating +25% Resist All +10 to Minimum Damage |
Belt Gloves One-handed Weapon |
Armor Helm Boots Shield Ring Ring Amulet |
Diablo II
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.
Set Bonuses
Not a bad set, just low on the damage, but it has good resistances, especially with the overall bonus, and also makes you nearly poison-proof and does make you freeze-proof.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
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Item Bonuses: 4% Life stolen with each hit Can not be frozen +20 to Armor Class Poison length reduced by 75% Poison resist 50% Full Set Bonus: 40% Bonus to Attack Rating +25% All Resistances +10 to Minimum Damage |
Belt Gloves One-handed Weapon |
Armor Helm Boots Shield Ring Ring Amulet |