Difference between revisions of "Tancred's Battlegear"

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Revision as of 10:54, 10 June 2009

Diablo II Items [e]
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Armor
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General Notes

Tancred's Battlegear has the highest Clvl requirement for any of the old sets from Diablo II, but that doesn't translate into it being the most useful. The whole set bonus is impressive, but none of the individual items are good enough to use on their own.

These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.

  • Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
  • Character level (clvl): The character level you need to be to be able to wear or equip the item.
  • Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
  • It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
  • Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.

Weapon Notes

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
  • Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.

Armor Notes

D2X

Item Item Name Attributes Hidden Bonuses
Tancreds skull-x.gif Tancred's Skull
Bone Helm
33-36 Defense
40 Durability
25 Str Required
10% Enhanced Damage
40 to Attack Rating
Wearing 2 Items: 10% Resist All
Tancreds-battlegear-amulet.gif Tancred's Weird
Amulet
Rarity: 155.5/1000
Damage Reduced by 2
Magic Damage Reduced by 1
Wearing 2 Items: 78% Better Chance of Getting Magical Items
Wearing 3 Items: 60 to Attack Rating
Tancreds hobnails.gif Tancred's Hobnails
Boots
2-3 Defense
12 Durability
Heal Stamina Plus 25%
10 to Dexterity
Wearing 2 Items: 30% Faster Run/Walk
Wearing 3 Items: 10 to Strength
Tancreds spine-x.gif Tancred's Spine
Full Plate Mail
150-161 Defense
70 Durability
80 Str Required
Heavy Armor
40 to Life
15 to Strength
Wearing 2 Items: 2 Defense per Clvl *
Tancreds crowbill-x.gif Tancred's Crowbill
Military Pick
12-19 Damage
26 Durability
33 Dex Required
49 Str Required
Damage Bonus: 100 Str
-10 Weapon Speed
Range: 2
80% Enhanced Damage
75 to Attack Rating
Wearing 2 Items: 20 Mana
Wearing 3 Items: 20% Increased Attack Speed

* When wearing another item of this set, the defense of this armor will increase at a rate of 2 defense per Clvl

Set Bonuses

Impressive bonuses for the full set, but none the individual items are just mediocre, and the very low damage of the weapon dooms any chance this one has of being useful for long, especially in multi-player games.

Set Attributes/Bonus Item Slots Used Item Slots Free
Partial Set Bonuses:
Wearing 2 Items: 15 Lightning Damage
Wearing 3 Items: 5% Life Stolen Per Hit

Full Set Bonus:
Slows Target by 35%
5% Mana Stolen per Hit
10% Resist All
75% Extra Gold from monsters
One-handed Weapon
Armor
Helm
Boots
Amulet
Belt
Gloves
Two-handed Weapon
Shield
Ring
Ring


Diablo II

These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.


Item Item Name Attributes Commentary
Tancreds skull.gif Tancred's Skull
Bone Helm
22-26 Defense
80 Durability
25 Str Required
Enhanced Damage
40 to Attack Rating
Clvl Req: 20
You don't see AR on helms that often, but just 40 AR isn't enough to get excited about.
Tancreds-battlegear-amulet.gif Tancred's Weird
Amulet
Damage Reduced by 2
Magic Damage Reduced by 1
Clvl Req: 20
Defensive stats, but physical damage reduction is not very important, and only -1 MD isn't much either.
Tancreds hobnails.gif Tancred's Hobnails
Boots
2-3 Defense
24 Durability
Heal Stamina Plus 25%
10 to Dexterity
Clvl Req: z
Nice Dex, but not boots anyone wears on their own.
Tancreds spine.gif Tancred's Spine
Full Plate Mail
150-161 Defense
140 Durability
80 Str Required
40 to Life
15 to Strength
Clvl Req: 20
Good bonuses, but not enough Defense to be useful for that, and good armor has to have some resistances 99% of the time.
Tancreds crowbill.gif Tancred's Crowbill
Military Pick
12-19 1H Damage
52 Durability
33 Dex Required
49 Str Required
Swing Speed:
 P - Very Fast
 B/S/N/Am - Fast
Enhanced Damage
75 to Attack Rating
Clvl Req: 20
Like most set item weapons, the damage on this one is way too low to be useful, when compared to magical or Rare weapons of a similar level.

Set Bonuses

Impressive bonuses for the full set, but none the individual items are just mediocre, and the very low damage of the weapon dooms any chance this one has of being useful for long, especially in multi-player games.

Set Attributes/Bonus Item Slots Used Item Slots Free
Item Bonuses:
-2 Physical Damage
-1 Magical Damage
40 Life
10 to Dexterity
15 Strength
115 Attack Rating
Heal Stamina Plus 25%
Full Set Bonus:
Slows Target by 35%
5% Mana Stolen per Hit
10 to All Resistances
75% Extra Gold from monsters
One-handed Weapon
Armor
Helm
Boots
Amulet
Belt
Gloves
Two-handed Weapon
Shield
Ring
Ring