Difference between revisions of "Isenhart's Armory"

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Isenhart's Armory has the same problem that most Item Sets with weapons have; it doesn't allow enough damage for any melee character to seriously consider using it for long. The armor slot is filled by this one also, with a typically sub-standard item, having both weapon and armor of mediocre quality, it's hard to see this one actually being used, even with decent full set bonuses.
 
Isenhart's Armory has the same problem that most Item Sets with weapons have; it doesn't allow enough damage for any melee character to seriously consider using it for long. The armor slot is filled by this one also, with a typically sub-standard item, having both weapon and armor of mediocre quality, it's hard to see this one actually being used, even with decent full set bonuses.
 
+
{{All Set Notes}}
* The odds of gambling a set item are 1 in 1000.
 
* Items with Rarity are expressed as a chance out of 1000. Eg 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. This is important for rings and amulets and several other items.
 
* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item. All items in Isenhart's Armory have an Item Level of 21
 
* Clvl req is the character level you need to be to be able to wear the item. All items in Isenhart's Armory have a Clvl Req of 8.
 
* Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.
 
 
 
=Weapon Notes=
 
 
 
* Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.
 
* Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
 
* Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
 
 
 
=Armor Notes=
 
 
 
* Light Armor: No stamina or speed penalties.
 
* Medium Armor: +5% stamina drain and speed penalty.
 
* Heavy Armor: +10% stamina drain and speed penalty.
 
 
 
=Shield Notes=
 
 
 
* Shield Blocking information can be found on the shields page.
 
* Smite damage is for the Paladin only.
 
* Weight: All shields are light, medium, or heavy. Light Shields cause no stamina or speed penalties, medium shields cause a 5% stamina drain and speed penalty and heavy shields cause a 10% stamina drain and speed penalty.
 
  
 
=D2X=
 
=D2X=
 
 
{| width="100%"
 
{| width="100%"
 
! width="10%" | Item
 
! width="10%" | Item

Revision as of 07:28, 18 February 2009

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

General Notes

Isenhart's Armory has the same problem that most Item Sets with weapons have; it doesn't allow enough damage for any melee character to seriously consider using it for long. The armor slot is filled by this one also, with a typically sub-standard item, having both weapon and armor of mediocre quality, it's hard to see this one actually being used, even with decent full set bonuses.

  • Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
  • Character level (clvl): The character level you need to be to be able to wear or equip the item.
  • Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
  • It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
  • Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.

Weapon Notes

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
  • Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.

Armor Notes

D2X

Item Item Name Attributes Hidden Bonuses
Isenharts-lightbrand-x.gif Isenhart's Lightbrand
Broad Sword
17-18 Damage
32 Durability
48 Str Required
Range: 1
0 Weapon Speed
Damage Bonus: 100 Str
20% Increased Attack Speed
10 to Min Damage
Wearing 2 Items: 5 to Attack Rating per Clvl
Isenharts-case-x.gif Isenhart's Case
Breast Plate
105-108 Defense
50 Durability
30 Str Required
Magic Damage Reduced by 2
40 Defense
Wearing 2 Items: 2 Defense per Clvl *
Isenharts-horns-x.gif Isenhart's Horns
Full Helm
23-26 Defense
30 Durability
41 Str Required
Damage Reduced by 2
6 to Dexterity
Wearing 2 Items: 8% Resist All
Isenharts-parry-x.gif Isenhart's Parry
Gothic Shield
70-75 Defense
40 Durability
60 Str Required
36% Blocking
2-6 Smite Damage
Attacker Takes Lightning Damage of 4
40 Defense
Wearing 2 Items: 8% Resist All

* When wearing another item of this set, the defence of this armor will increase by 2 Defense per clvl.

Set Bonuses

A decent overall set bonus, if the sword did any damage this one could be usable for low-mid level characters. But like most item sets with a weapon, it falls way short of usable damage for combat. You do at least have all of the jewelry slots free.

Set Attributes/Bonus Item Slots Used Item Slots Free
Partial Set Bonuses:
Wearing 2 Items: 10 to Strength
Wearing 3 Items: 10 to Dexterity

Full Set Bonus:
35% Bonus to Attack Rating
5% Life stolen per hit
10% Resist All
30% Block chance
20% Faster Run Walk
One-handed Weapon
Shield
Armor
Helm
Belt
Gloves
Boots
Ring
Ring
Amulet

Diablo II

These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.

Item Item Name Attributes Commentary
Isenharts-lightbrand.gif Isenhart's Lightbrand
Broad Sword
17-17 1H Damage
64 Durability
48 Str Required
Swing Speed:
 Am/B/P/NP - Fast
 S - Normal
3 to Light Radius
10 to Min Damage
Clvl Req: 8
A mediocre sword, even for a Clvl 8 character, though the minimum damage at least is nice; guaranteeing you'll do consistently solid damage.
Isenharts-case.gif Isenhart's Case
Breast Plate
105-108 Defense
100 Durability
30 Str Require
Magic Damage Reduced by 2
40 Defense
Clvl Req: 8
Nothing much to recommend the breast plate, you can get -2 magical damage on armor with far better stats than this.
Isenharts-horns.gif Isenhart's Horns
Full Helm
23-26 Defense
60 Durability
41 Str Required
Damage Reduced by 2
6 to Dexterity
Clvl Req: 8
Decent Dex, but not comparable to a Rare helm.
Isenharts-perry.gif Isenhart's Parry
Gothic Shield
70-75 Defense
80 Durability
60 Str Required
 % Chance to Block:
 Pal: 46%
 Bar/Ama: 41%
 Nec/Sor: 36%
2-6 Smite Damage
Attacker Takes Lightning Damage of 4
40 Defense
Clvl Req: 8
Good blocking % here, and the interesting lightning thorns property, but any magical or socketed Tower Shield beats it by a mile.

Set Bonuses

A decent overall set bonus, if the sword did any damage this one could be usable for low-mid level characters. But like most item sets with a weapon, it falls way short of usable damage for combat. You do at least have all of the jewelry slots free.

Set Attributes/Bonus Item Slots Used Item Slots Free
Item Magical Bonuses:
3 Light Radius
-2 Magic Damage
-2 Physical Damage
6 Dexterity
Attacker takes 4 Lightning Damage
Full Set Bonus:
35% Bonus to Attack Rating
5% Life stolen per hit
20% to All Resistances
One-handed Weapon
Shield
Armor
Helm
Belt
Gloves
Boots
Ring
Ring
Amulet