Difference between revisions of "D1 Unique Jewelry"

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(Optic Amulet)
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* +5 to Magic
 
* +5 to Magic
  
===Rings===
+
==Diablo Unique Rings==
  
 +
===Ring of Engagement===
 +
[[Image:D1-u-ring-engagement.gif|frame]]
 +
A decent ring for melee fighters, the Ring of Engagement has an unusual property of damaging target's armor. This is equivalent to the "of puncturing" suffix, and it adds 4-12 to/hit in Diablo. In Hellfire it is buggy and reduces the target's AC by 87.5%, making any enemy virtually unarmored.
  
Ring of Engagement -2 Damage from Enemies
+
'''Item:''' Ring of Engagement<br>
Attacker takes 1-3 Damage
+
'''Qlvl:''' 11<br>
Armor Class: 5
+
'''Availability:''' SP and MP.
Damages Target's Armor none Indestructible
+
* -1 or -2 Damage from Enemies
 +
* 1-3 damage to attacker
 +
* +5 to Armor Class
 +
* Damages Target's Armor*
  
Ring of Regha +10 to Magic
 
Resist Magic: +10%
 
+10% Light Radius
 
-3 Strength
 
-3 Dexterity none Indestructible
 
  
Ring of Truth +10 Hitpoints
+
===Ring of Regha===
-1 Damage from Enemies
+
[[Image:D1-u-ring-regha.gif|frame]]
+10% Resist All none Indestructible
+
Provides some decent low level magical bonuses.
  
 +
'''Item:''' Ring of Regha<br>
 +
'''Qlvl:''' 1<br>
 +
'''Availability:''' Single and Multiplayer.
 +
* +10 to Magic
 +
* +10% Resist Magic
 +
* +10% Light Radius
 +
* -3 Strength
 +
* -3 Dexterity
  
The Bleeder Resist Magic: +20%
 
+30 Mana
 
-10 Hitpoints none Indestructible
 
  
The Bramble -2 to all Attributes
+
===Ring of Truth===
+10 Mana
+
[[Image:D1-u-ring-truth.gif|frame]]
+3 Damage none Indestructible
+
This quest item is the reward for completing the [[Poisoned Water Supply]] quest.
  
Constricting Ring +75% Resist All
+
'''Item:''' Ring of Truth<br>
You constantly lose hitpoints none Indestructible
+
'''Qlvl:''' N/A<br>
 +
'''Availability:''' Single player only.<br>
 +
* +10 Hitpoints
 +
* -1 Damage from Enemies
 +
* +10% Resist All
  
Empyrean Band +2 to all Attributes
 
+20% Light Radius
 
Fast Hit Recovery
 
Absorbs Half of Trap Damage none Indestructible
 
  
 +
===The Bleeder===
 +
[[Image:D1-u-ring-bleeder.gif|frame]]
 +
Some helpful low level magic user bonuses.
  
 +
'''Item:''' The Bleeder<br>
 +
'''Qlvl:''' 2<br>
 +
'''Availability:''' SP and MP.<br>
 +
* +20% Resist Magic
 +
* +30 Mana
 +
* -10 Hitpoints
  
  
==Hellfire Unique Jewelry==
+
===The Bramble===
 +
[[Image:D1-u-ring-bleeder.gif|frame]]
 +
Can be useful for low level combat characters, who will get more benefit from +3 damage than they will suffer from -2 attributes.
 +
 
 +
'''Item:''' The Bramble<br>
 +
'''Qlvl:''' 1<br>
 +
'''Availability:''' SP and MP.<br>
 +
* -2 to all Attributes
 +
* +10 Mana
 +
* +3 Damage
 +
 
 +
 
 +
===Constricting Ring===
 +
[[Image:D1-u-ring-constricting.gif|frame]]
 +
Gives max resistance to all, at the cost of a steady hit point drain.  If this is worn with an item that reduces resistance, such as the Gotterdamerung, the reduction will subtract from 75%. (Resistances are 0% with the Gotterdamerung.)  There was a similar item in the game code in Diablo II, but it was never enabled to appear in the game, despite persistent rumors to the contrary.
 +
 
 +
'''Item:''' Constricting Ring<br>
 +
'''Qlvl:''' 5<br>
 +
'''Availability:''' SP and MP.<br>
 +
* +75% Resist All
 +
* -1.25 hps/second.
 +
 
 +
 
 +
===Empyrean Band===
 +
[[Image:D1-u-empyrean-band.gif|frame]]
 +
This item is given as the reward for completing the single player-only [[The Magic Rock]] quest.
 +
 
 +
'''Item:''' Empyrean Band<br>
 +
'''Qlvl:''' N/A<br>
 +
'''Availability:''' Single player only.<br>
 +
* +2 to all Attributes
 +
* +20% Light Radius
 +
* Fast Hit Recovery
 +
* Absorbs Half of Trap Damage
 +
 
 +
 
 +
==Hellfire Unique Amulets==
  
 
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.
 
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.
  
 +
===Auric Amulet===
 +
[[Images:D1-auric-amulet.gif|frame]]
 +
This item is given by Lester the Farmer as a reward for [[The Farmer's Orchard]] quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.
 +
 +
'''Item:''' Auric's Amulet<br>
 +
'''Qlvl:''' N/A<br>
 +
'''Availability:''' SP and MP, Hellfire only.<br>
 +
* Enables up to 10,000 gold per inventory space.
 +
 +
 +
===Acolyte's Amulet===
 +
[[Image:D1-u-acolytes-amulet.gif|frame]]
 +
This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.
 +
 +
'''Item:''' Acolyte's Amulet<br>
 +
'''Qlvl:''' 10<br>
 +
'''Availability:''' SP and MP. Hellfire only.<br>
 +
* 50% of base mana transferred to Health
 +
 +
 +
===Amulet of Warding===
 +
[[Image:D1-u-amulet-warding.gif|frame]]
 +
A very poor man's Obsidian amulet.
  
===Amulets===
+
'''Item:''' Amulet of Warding<br>
Auric Amulet Doubles your gold-carrying capacity none Indestructible
+
'''Qlvl:''' 12<br>
 +
'''Availability:''' SP and MP. Hellfire only..<br>
 +
* +40% Resist all
 +
* -100 Health
  
Acolyte's Amulet 50% Mana transferred to Health none Indestructible
 
  
Amulet of Warding +40% Resist all
+
===Hellfire Unique Rings===
-100 Health none Indestructible
+
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.
  
 +
===Gladiator's Ring===
 +
[[Image:D1-u-gladiators-ring.gif|frame]]
 +
The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.
  
 +
'''Item:''' Gladiator's Ring<br>
 +
'''Qlvl:''' 10<br>
 +
'''Availability:''' SP and MP. Hellfire only.<br>
 +
* 40% of base life transferred to Mana
  
  
 +
===Ring of Mystics===
 +
[[Image:D1-u-ring-mystics.gif|frame]]
 +
When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.
  
===Rings===
+
'''Item:''' Ring of Mystics<br>
 +
'''Qlvl:''' 8<br>
 +
'''Availability:''' SP and MP. Hellfire only.
 +
* +60% Magic Resistance
 +
* -30% Fire Resistance
 +
* -30% Lightning Resistance
  
 +
===Ring of Thunder===
 +
[[Image:D1-u-ring-thunder.gif|frame]]
 +
When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.
  
Gladiator's Ring 40% Health transferred to Mana none Indestructible
+
'''Item:''' Ring of Thunder<br>
 +
'''Qlvl:''' 8 <br>
 +
'''Availability:''' SP and MP. Hellfire only.
 +
* +60% Lightning Resistance
 +
* -30% Fire Resistance
 +
* -30% Magic Resistance
  
 +
 +
===Giant's Knuckle===
 +
[[Image:D1-u-giants-knuckle.gif|frame]]
 +
When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.
 +
 +
'''Item:''' Giant's Knuckle<br>
 +
'''Qlvl:''' 8<br>
 +
'''Availability:''' SP and MP. Hellfire only.<br>
 +
*
 
Giant's Knuckle +60 Strength
 
Giant's Knuckle +60 Strength
 
-30 Dexterity none Indestructible
 
-30 Dexterity none Indestructible
  
Karik's Ring +60 Vitality
+
===Karik's Ring===
-30 Magic none Indestructible
+
[[Image:D1-u-kariks-ring.gif|frame]]
 +
Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes.
 +
 
 +
'''Item:''' Karik's Ring<br>
 +
'''Qlvl:''' 8<br>
 +
'''Availability:''' SP and MP. Hellfire only.
 +
* +60 Vitality
 +
* -30 Magic
 +
 
 +
===Ring of Magma===
 +
[[Image:D1-u-ring-magma.gif|frame]]
 +
When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance.
 +
 
 +
'''Item:''' Ring of Magma<br>
 +
'''Qlvl:''' 8<br>
 +
'''Availability:''' SP and MP. Hellfire only.
 +
* +60% Fire Resistance
 +
* -30% Lightning Resistance
 +
* -30% Magic Resistance
 +
 
 +
===Mercurial Ring===
 +
[[Image:D1-u-mercurial-ring.gif|frame]]
 +
Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.
  
Ring of Magma +60% resist fire
+
'''Item:''' Mercurial Ring<br>
-30% resist lightning and magic none Indestructible
+
'''Qlvl:''' 8<br>
 +
'''Availability:''' SP and MP. Hellfire only.
 +
* +60 Dexterity
 +
* -30 Strength
  
Mercurial Ring +60 Dexterity
+
===Xorine's Ring===
-30 Strength none Indestructible
+
[[Image:D1-u-xorines-ring.gif|frame]]
 +
An exceptionally useful ring for every character but the Sorcerer, simply to boost magic levels to assist in spell book reading.
  
Ring of Mystics +60% resist magic
+
'''Item:''' Xorine's Ring<br>
-30% resist lightning and fire none Indestructible
+
'''Qlvl:''' 8<br>
 +
'''Availability:''' SP and MP. Hellfire only.
 +
* +60 Magic
 +
* -30 Strength
  
Ring of Thunder +60% resist lightning
 
-30% resist fire and magic none Indestructible
 
  
Xorine's Ring +60 Magic
+
[[category:D1 Uniques]]
-30 Strength none Indestructible
+
[[category:HF Uniques]]
 +
[[category:Diablo I]]
 +
[[category:Hellfire]]

Revision as of 21:45, 2 August 2008

Unique Jewelry found in Diablo and Hellfire.

Unique jewelry in Diablo isn't comparable to the best magical rings and amulets. It's most often worn by low level characters, especially in single player, where several early quests reward the character with unique rings and amulets.

Diablo Unique Amulets

Optic Amulet

D1-u-optic-amulet.gif

This amulet is found during the singleplayer-only quest, the Halls of the Blind. It can never be obtained in multiplayer.

Item: Optic Amulet
Qlvl: N/A
Availability: Single player only.

  • +20% to Light Radius
  • +20% Resist Lightning
  • -1 Damage from Enemies
  • +5 to Magic

Diablo Unique Rings

Ring of Engagement

D1-u-ring-engagement.gif

A decent ring for melee fighters, the Ring of Engagement has an unusual property of damaging target's armor. This is equivalent to the "of puncturing" suffix, and it adds 4-12 to/hit in Diablo. In Hellfire it is buggy and reduces the target's AC by 87.5%, making any enemy virtually unarmored.

Item: Ring of Engagement
Qlvl: 11
Availability: SP and MP.

  • -1 or -2 Damage from Enemies
  • 1-3 damage to attacker
  • +5 to Armor Class
  • Damages Target's Armor*


Ring of Regha

D1-u-ring-regha.gif

Provides some decent low level magical bonuses.

Item: Ring of Regha
Qlvl: 1
Availability: Single and Multiplayer.

  • +10 to Magic
  • +10% Resist Magic
  • +10% Light Radius
  • -3 Strength
  • -3 Dexterity


Ring of Truth

D1-u-ring-truth.gif

This quest item is the reward for completing the Poisoned Water Supply quest.

Item: Ring of Truth
Qlvl: N/A
Availability: Single player only.

  • +10 Hitpoints
  • -1 Damage from Enemies
  • +10% Resist All


The Bleeder

D1-u-ring-bleeder.gif

Some helpful low level magic user bonuses.

Item: The Bleeder
Qlvl: 2
Availability: SP and MP.

  • +20% Resist Magic
  • +30 Mana
  • -10 Hitpoints


The Bramble

D1-u-ring-bleeder.gif

Can be useful for low level combat characters, who will get more benefit from +3 damage than they will suffer from -2 attributes.

Item: The Bramble
Qlvl: 1
Availability: SP and MP.

  • -2 to all Attributes
  • +10 Mana
  • +3 Damage


Constricting Ring

D1-u-ring-constricting.gif

Gives max resistance to all, at the cost of a steady hit point drain. If this is worn with an item that reduces resistance, such as the Gotterdamerung, the reduction will subtract from 75%. (Resistances are 0% with the Gotterdamerung.) There was a similar item in the game code in Diablo II, but it was never enabled to appear in the game, despite persistent rumors to the contrary.

Item: Constricting Ring
Qlvl: 5
Availability: SP and MP.

  • +75% Resist All
  • -1.25 hps/second.


Empyrean Band

D1-u-empyrean-band.gif

This item is given as the reward for completing the single player-only The Magic Rock quest.

Item: Empyrean Band
Qlvl: N/A
Availability: Single player only.

  • +2 to all Attributes
  • +20% Light Radius
  • Fast Hit Recovery
  • Absorbs Half of Trap Damage


Hellfire Unique Amulets

All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.

Auric Amulet

frame This item is given by Lester the Farmer as a reward for The Farmer's Orchard quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.

Item: Auric's Amulet
Qlvl: N/A
Availability: SP and MP, Hellfire only.

  • Enables up to 10,000 gold per inventory space.


Acolyte's Amulet

D1-u-acolytes-amulet.gif

This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.

Item: Acolyte's Amulet
Qlvl: 10
Availability: SP and MP. Hellfire only.

  • 50% of base mana transferred to Health


Amulet of Warding

D1-u-amulet-warding.gif

A very poor man's Obsidian amulet.

Item: Amulet of Warding
Qlvl: 12
Availability: SP and MP. Hellfire only..

  • +40% Resist all
  • -100 Health


Hellfire Unique Rings

All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.

Gladiator's Ring

D1-u-gladiators-ring.gif

The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.

Item: Gladiator's Ring
Qlvl: 10
Availability: SP and MP. Hellfire only.

  • 40% of base life transferred to Mana


Ring of Mystics

D1-u-ring-mystics.gif

When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.

Item: Ring of Mystics
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60% Magic Resistance
  • -30% Fire Resistance
  • -30% Lightning Resistance

Ring of Thunder

D1-u-ring-thunder.gif

When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.

Item: Ring of Thunder
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60% Lightning Resistance
  • -30% Fire Resistance
  • -30% Magic Resistance


Giant's Knuckle

D1-u-giants-knuckle.gif

When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.

Item: Giant's Knuckle
Qlvl: 8
Availability: SP and MP. Hellfire only.

Giant's Knuckle +60 Strength -30 Dexterity none Indestructible

Karik's Ring

D1-u-kariks-ring.gif

Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes.

Item: Karik's Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Vitality
  • -30 Magic

Ring of Magma

D1-u-ring-magma.gif

When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance.

Item: Ring of Magma
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60% Fire Resistance
  • -30% Lightning Resistance
  • -30% Magic Resistance

Mercurial Ring

D1-u-mercurial-ring.gif

Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.

Item: Mercurial Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Dexterity
  • -30 Strength

Xorine's Ring

D1-u-xorines-ring.gif

An exceptionally useful ring for every character but the Sorcerer, simply to boost magic levels to assist in spell book reading.

Item: Xorine's Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Magic
  • -30 Strength