Difference between revisions of "Reanimated Horde"

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Reanimated Horde are [[Undead]].
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{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Reanimated Horde are [[Undead]].
  
 
Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.
 
Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.
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| Infernal Pit, Worldstone Keep 1
 
| Infernal Pit, Worldstone Keep 1
 
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[[category:monsters]]
 
[[category:Undead]]
 
[[category:Guest Monsters]]
 

Revision as of 11:42, 10 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Reanimated Horde:
is a Monster
and an Undead
and a Guest Monster

Reanimated Horde are Undead.

Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.

Reanimated Horde can spontaneously reanimate, some of them more than once. The self-resurrected monster is made anew, fully restored in hit points, worth normal experience and capable of dropping items again.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Rot Walker 31 / 61 / 81 903 / 13314 / 48046 163-242 / 1516-1861 / 4721-7724 5 36/Dol, 60/Ist, 87/Zod
Reanimated Horde 33 / 62 / 82 1090 / 14114 / 49473 180-270 / 1553-1906 / 4815-7879 5 39/Dol, 63/Vex, 87/Zod
Prowling Dead 35 / 63 / 83 1322 / 14961 / 50900 198-297 / 1591-1953 / 4910-8035 5 39/Dol, 63/Vex, 87/Zod
Unholy Corpse 40 / 64 / 84 2127 / 15859 / 52327 245-367 / 1628-1998 / 5005-8190 5 39/Dol, 63/Vex, 87/Zod
Defiled Warrior 42 / 65 / 85 2569 / 16810 / 53754 266-397 / 1666-2045 / 5100-8345 5 39/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 61 / 81 -- / 13314 / 48046 -- / 1516-1861 / 4721-7724 5 --, 60/Ist, 87/Zod
Reanimated Horde -- / 62 / 82 -- / 14114 / 49473 -- / 1553-1906 / 4815-7879 5 --, 63/Ist, 87/Zod
Prowling Dead -- / 64 / 84 -- / 15859 / 52327 -- / 1628-1998 / 5005-8190 5 --, 63/Vex, 87/Zod
Defiled Warrior -- / 65 / 85 -- / 16810 / 53754 -- / 1666-2045 / 5100-8345 5 --, 66/Vex, 87/Zod


Offense

Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type.

  • Reanimation can not take place once a corpse has been used by one of the various corpse skills.
  • Reanimation takes place from 5-10 seconds after death, with the time only counting when a character is in the vicinity.
  • Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.
Type Attack 1 AR 1 Attack 2 AR 2 Charge Reanimations
Rot Walker 6-17 / 35-56 / 65-102 444 / 1603 / 4395 6-17 / 30-61 / 55-111 297 / 1188 / 3256 12-34 / 96-154 / 243-386 1
Reanimated Horde 7-18 / 35-56 / 65-102 471 / 1628 / 4446 7-18 / 30-61 / 55-111 318 / 1206 / 3294 14-36 / 96-154 / 243-386 1
Prowling Dead 7-19 / 36-57 / 65-103 505 / 1652 / 4498 7-19 / 31-62 / 56-112 338 / 1224 / 3332 14-38 / 99-156 / 243-386 2
Unholy Corpse 8-22 / 36-57 / 65-103 578 / 1676 / 4549 8-22 / 31-62 / 56-112 389 / 1242 / 3370 16-44 / 99-156 / 243-386 2
Defiled Warrior 9-23 / 37-58 / 67-105 608 / 1701 / 4600 9-23 / 31-63 / 57-115 410 / 1260 / 3408 18-46 / 99-156 / 243-386 3
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 35-56 / 65-102 -- / 1603 / 4395 -- / 30-61 / 55-111 -- / 1188 / 3256 -- / 96-154 / 243-386 1
Reanimated Horde -- / 35-56 / 65-102 -- / 1628 / 4446 -- / 30-61 / 55-111 -- / 1206 / 3294 -- / 96-154 / 243-386 1
Prowling Dead -- / 36-57 / 65-103 -- / 1652 / 4498 -- / 31-62 / 56-112 -- / 1224 / 3332 -- / 99-156 / 243-386 2
Unholy Corpse -- / 36-57 / 65-103 -- / 1676 / 4549 -- / 31-62 / 56-112 -- / 1242 / 3370 -- / 96-154 / 243-386 2


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Rot Walker 199 / 579 / 1106 -- 1.2/sec 100 / 75 / 66 50 / 33 / 25
Reanimated Horde 211 / 588 / 1118 -- 1.2/sec 100 / 75 / 66 50 / 33 / 25
Prowling Dead 224 / 596 / 1131 -- 1.2/sec 100 / 75 / 66 50 / 33 / 25
Unholy Corpse 256 / 604 / 1143 -- 1.2/sec 100 / 75 / 66 50 / 33 / 25
Defiled Warrior 269 / 613 / 1155 -- 1.2/sec 100 / 75 / 66 50 / 33 / 25
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 579 / 1106 -- 1.2/sec -- / 75 / 66 -- / 33 / 25
Reanimated Horde -- / 588 / 1118 -- 1.2/sec -- / 75 / 66 -- / 33 / 25
Prowling Dead -- / 596 / 1131 -- 1.2/sec -- / 75 / 66 -- / 33 / 25
Unholy Corpse -- / 604 / 1143 -- 1.2/sec -- / 75 / 66 -- / 33 / 25

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Rot Walker 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 130% 0% / 0% / 33% 70% / 70% / 70% 0% / 0% / 0%
Reanimated Horde 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 150% 0% / 0% / 33% 80% / 80% / 80% 0% / 0% / 0%
Prowling Dead 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 170% 0% / 0% / 33% 90% / 90% / 90% 0% / 0% / 0%
Unholy Corpse 20% / 20% / 50% 50% / 50% / 50% 0% / 0% / 50% 0% / 0% / 33% 70% / 100% / 100% 0% / 0% / 0%
Defiled Warrior 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 33% 70% / 100% / 100% 50% / 50% / 50%
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 0% / 50% -- / 0% / 0% -- / 0% / 130% -- / 0% / 33% -- / 70% / 70% -- / 0% / 0%
Reanimated Horde -- / 0% / 50% -- / 0% / 0% -- / 0% / 150% -- / 0% / 33% -- / 80% / 80% -- / 0% / 0%
Prowling Dead -- / 0% / 50% -- / 0% / 0% -- / 0% / 170% -- / 0% / 33% -- / 90% / 90% -- / 0% / 0%
Unholy Corpse -- / 0% / 5 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 10 0% / 12 0% -- / 5 0% / 5 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Rot Walker Frozen River Frozen River
Reanimated Horde Glacial Trail (Bonesaw Breaker's boss pack) Glacial Trail (Bonesaw Breaker's boss pack)
Prowling Dead Icy Cellar (No boss), Nihlathak's Temple, Halls of Anguish Nihlathak's Temple, Halls of Anguish
Unholy Corpse Halls of Pain (No boss), --
Defiled Warrior Nihlathak's Temple (Pindleskin and minions), Worldstone Keep 1 (No boss) Nihlathak's Temple (Pindleskin and minions).
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- Glacial Trail
Reanimated Horde -- The Ancients' Way
Prowling Dead -- Halls of Vaught
Unholy Corpse -- Infernal Pit, Worldstone Keep 1