Arctic Gear
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Contents
General Notes
The Arctic Gear Set is for low level Amazons with a cold fetish. You get cold damage with a good duration, cold resistance, and the rare "Cannot Be Frozen" property as well. However so few monsters in Diablo II have a cold attack that this isn't a real big deal, and the overall set damage is too weak for long term use.
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.
- The odds of gambling a set item is 1 in 1000.
- Items with Rarity are expressed as a chance out of 1000. Eg 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. This is important for rings and amulets and several other items.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item. All items in Arctic Gear have an Item Level of 3
- Clvl req is the character level you need to be to be able to wear the item. All items in Artic Gear have a Clvl Req of 2.
- Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.
Weapon Notes
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
Armor Notes
- Light Armor: No stamina or speed penalties.
- Medium Armor: +5% stamina drain and speed penalty.
- Heavy Armor: +10% stamina drain and speed penalty.
D2X
* When wearing another item of this set, the defense of this armor will increase at a rate of 3 defense per Clvl.
Set Bonuses
A couple of the individual items in this set are worth using, and the full set isn't bad, with cold resistance galore and cold damage, with a decent cold time. However cold resistance isn't all that needed in Diablo II, and the main problem is the very low bow damage that makes this one useless by Act Three.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Partial Set Bonuses: Wearing two Items: +5 Strength Wearing three Items: +50 Life Set Bonus: Cannot Be Frozen Adds 6-14 Cold Damage, 3 Second Cold Duration |
Two-handed Weapon Armor Belt Gloves |
Ring Ring Amulet Helm Boots |
Diablo II
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.
Set Bonuses
A couple of the individual items in this set are worth using, and the full set isn't bad, with cold resistance galore and cold damage, with a decent cold time. However cold resistance isn't all that needed in Diablo II, and the main problem is the very low bow damage that makes this one useless by Act Three.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Item Bonuses: +20 to Life Slightly Increased Attack Speed +40% to Cold Resistance +30 to Defense All resistances +10% +20% attack rating Set Bonus: Cannot Be Frozen Adds 6-14 Cold Damage Cold Duration: 4 seconds |
Two-handed Weapon Armor Belt Gloves |
Ring Ring Amulet Helm Boots |