Geleb Flamefinger

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Geleb Flamefinger:
is a Monster
and a Demon
and a SuperUnique

Geleb Flamefinger is a Demon, and a Council Member.

Mon-geleb.jpg
Geleb Flamefinger is one of the three SuperUnique members of the High Council found in Travincal. He (and the others) must be killed to complete the The Blackened Temple quest, which will enable your character to enter the Durance of Hate.

Geleb and the other High Council and their minions in Travincal are popular monsters to kill while item hunting, since they all drop much better than normal monsters (though less than bosses or champions in v1.10+). Barbarians especially enjoy this area of the game, since all the corpses can be Horked.

Geleb was exceptionally dangerous prior to v1.09, since his Fire Enchanted death explosion stacked the damage with his Extra Strong modifier, and resulted in an enormously damaging blast, capable of one-hit killing most characters. Hardcore melee battlers especially dreaded killing off Geleb. The v1.09 patch fixed this bug.

All Council Members were must tougher prior to v1.07, when they frequently ran away during a battle and used their healing ability to regenerate most or all of their hit points. They still possess the ability to self-heal, but no longer heal very much, and very seldom use the ability.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Name Level Experience Hit Points Speed Max TC/Rune
Geleb Flamefinger 28 / 57 / 85 3500 / 63260 / 353,385 764-1524 / 6834-11958 / 23348-40858 8 33/Sol, 54/Um, 78/Cham


Offense

Geleb Flamefinger is always Fire Enchanted and Extra Strong. He gains 1 random modifier on Nightmare and 2 on Hell.

Name Melee Attack Attack Rating #1 Fire Damage # of Minions
Geleb Flamefinger 21-49 / 48-118 / 95-228 505 / 2733 / 7919 11-18 / 43-65 / 126-192 2 / 3 / 5

Special Attacks

  • Council Members all have a pink lightning melee attack (Blizzshock), and can cast Hydras.
Name Blizzshock Hydra Increased Fire Dmg
Geleb Flamefinger 8-30 / 44-72 / 92-128 7-9 / 16-20 / 37-47 -- / +40% / +100%


Defenses

Like most SuperUniques, Geleb does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Geleb Flamefinger

254 / 1636 / 3514 -- --
100 / 85 / 66
50 / 33 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Geleb Flamefinger

0% / 0% / 50% 75% / 75% / 108% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 33% 0% / 0% / 0%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Geleb Flamefinger Act 3: Travincal (Inside or in front of the temple that holds the Compelling Orb and the stairs to the Durance of Hate.)