Council Member
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Council Members are Demons.
- There are four types of "Council Members" in the game. All with the same in-game graphics and hover name, but somewhat different statistics.
- Type 1 spawns only in Travincal, and is Fire Immune (on Hell). Ismail Vilehand and Toorc Icefist are this type.
- Type 2 spawns in Travincal and is Lightning Immune (on Hell) Geleb Flamefinger and his minions are this type. Also Wyand Voidbringer who spawns in Durance of Hate 3.
- Type 3 spawns in Durance of Hate level 3 and is Lightning Immune (on Hell). Bremm Sparkfist and Maffer Dragonhand are this type.
- Type 4 spawns only in the Throne of Destruction. Bartuc the Bloody and his minions.
Council members are found in the same places each game, and they drop better than normal monsters, often yielding double stacks of gold or two items, but they do not drop as well as Champions or Bosses. Prior to v1.09, Council Members and the SuperUniques found with them, were very difficult to kill thanks to their habit of healing themselves by teleporting, or by casting a healing spell on themselves. They very seldom teleport or cast healing in v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
StatisticsEdit
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed 1 | Max TC/Rune |
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Council Member 1 | 25 / 56 / 85 | 3500 / 63260 / 353,385 | 382- 762 / 3417- 5979 / 8756- 15323 | 6 | 33/Sol, 54/Um, 78/Cham |
Council Member 2 | 25 / 56 / 85 | 3500 / 63260 / 353,385 | 382- 762 / 3417- 5979 / 8756- 15323 | 8 | 33/Sol, 54/Um, 78/Cham |
Council Member 3 | 25 / 56 / 85 | 3500 / 67065 / 363,575 | 382- 762 / 3519- 6157 / 8928- 15624 | 10 | 33/Sol, 54/Um, 78/Cham |
Council Member 4 | 43 / 69 / 88 | 14590 / 190,305 / 575,940 | 816- 1628 / 5110- 6273 / 10201- 12519 | 10 | 39/Dol, 69/Lo, 87/Zod |
OffenseEdit
Council Members all have a pink lightning melee attack (Blizzshock), and can cast Hydras.
Type | Melee Attack #1 | Attack Rating #1 | Blizzshock | Hydra | Increased Fire Dmg |
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Council Member 1 | 9-21 / 23-56 / 48-115 | 266 / 1562 / 4771 | 8-30 / 44-72 / 92-128 | 5-7 / 14-18 / 33-42 | -- / +40% / +100% |
Council Member 2 | 9-21 / 23-56 / 48-115 | 266 / 1562 / 4771 | 8-30 / 44-72 / 92-128 | 7-9 / 16-20 / 37-47 | -- / +40% / +100% |
Council Member 3 | 9-21 / 24-57 / 49-117 | 266 / 1587 / 4824 | 8-30 / 44-72 / 92-128 | 8-11 / 18-23 / 42-52 | -- / +40% / +100% |
Council Member 4 | 14-32 / 39-85 / 70-150 | 420 / 1798 / 4754 | 8-30 / 44-72 / 92-128 | 8-11 / 20-26 / 46-57 | -- / +60% / +120% |
DefensesEdit
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. Council Members do not regenerate health, but may occasionally heal themselves with a spell. (They healed far more frequently prior to v1.09.)
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness | |
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Council Member 1 | 127 / 695 / 1493 | -- | None | 100 / 85 / 66 | 50 / 33 / 25 | |
Council Member 2 | 127 / 695 / 1493 | -- | None | 100 / 85 / 66 | 50 / 33 / 25 | |
Council Member 3 | 127 / 707 / 1511 | -- | None | 100 / 85 / 66 | 50 / 33 / 25 | |
Council Member 4 | 201 / 755 / 1403 | -- | None | 100 / 75 / 50 | 50 / 33 / 25 | |
Guest Monsters (Act Five, NM/Hell only) |
ResistancesEdit
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
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Council Member 1 | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 100% | 0% / 0% / 33% |
Council Member 2 | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 33% |
Council Member 3 | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 33% |
Council Member 4 | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
LocationsEdit
There are no Guest Monster high council; they all spawn in Travincal and Durance of Hate 3, in the same places on all difficulty levels.
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
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Council Member 1 | Act 3: Travincal (Ismail Vilehand, Toorc Icefist) |
Council Member 2 | Act 3: Travincal (Geleb Flamefinger, Durance of Hate 3 Wyand Voidbringer only) |
Council Member 3 | Act 3: Durance of Hate 3 (Bremm Sparkfist, Maffer Dragonhand) |
Council Member 4 | Act 5: Throne of Destruction (Bartuc the Bloody and his minions) |