Isenhart's Armory
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Contents
General Notes
Isenhart's Armory has the same problem that most Item Sets with weapons have; it doesn't allow enough damage for any melee character to seriously consider using it for long. The armor slot is filled by this one also, with a typically sub-standard item, having both weapon and armor of mediocre quality, it's hard to see this one actually being used, even with decent full set bonuses.
- The odds of gambling a set item are 1 in 1000.
- Items with Rarity are expressed as a chance out of 1000. Eg 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. This is important for rings and amulets and several other items.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item. All items in Isenhart's Armory have an Item Level of 21
- Clvl req is the character level you need to be to be able to wear the item. All items in Isenhart's Armory have a Clvl Req of 8.
- Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.
Weapon Notes
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
Armor Notes
- Light Armor: No stamina or speed penalties.
- Medium Armor: +5% stamina drain and speed penalty.
- Heavy Armor: +10% stamina drain and speed penalty.
Shield Notes
- Shield Blocking information can be found on the shields page.
- Smite damage is for the Paladin only.
- Weight: All shields are light, medium, or heavy. Light Shields cause no stamina or speed penalties, medium shields cause a 5% stamina drain and speed penalty and heavy shields cause a 10% stamina drain and speed penalty.
D2X
* When wearing another item of this set, the defence of this armor will increase by 2 Defense per clvl.
Set Bonuses
A decent overall set bonus, if the sword did any damage this one could be usable for low-mid level characters. But like most item sets with a weapon, it falls way short of usable damage for combat. You do at least have all of the jewelry slots free.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
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Partial Set Bonuses: Wearing 2 Items: 10 to Strength Wearing 3 Items: 10 to Dexterity Full Set Bonus: 35% Bonus to Attack Rating 5% Life stolen per hit 10% Resist All 30% Block chance 20% Faster Run Walk |
One-handed Weapon Shield Armor Helm |
Belt Gloves Boots Ring Ring Amulet |
Diablo II
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.
Set Bonuses
A decent overall set bonus, if the sword did any damage this one could be usable for low-mid level characters. But like most item sets with a weapon, it falls way short of usable damage for combat. You do at least have all of the jewelry slots free.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Item Magical Bonuses: 3 Light Radius -2 Magic Damage -2 Physical Damage 6 Dexterity Attacker takes 4 Lightning Damage Full Set Bonus: 35% Bonus to Attack Rating 5% Life stolen per hit 20% to All Resistances |
One-handed Weapon Shield Armor Helm |
Belt Gloves Boots Ring Ring Amulet |