Unique Staves
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Amulets • Axes • Belts Body Armor • Boots Bows • Charms • Crossbows Daggers • Gloves • Headgear Jewels • Maces • Polearms Rings • Scepters • Shields Spears • Staves • Swords Throwing • Wands |
To Note
A few unique items have changed with the release of patches. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.
- Unique staves are found in Diablo II and the Expansion.
- You cannot gamble for staves, they must be found.
- All Staves are two-handed.
- All staves deal +50% Damage vs. Undead.
- Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
- Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most items have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
- Item Level: Chests and monsters must be at least this level to drop the item.
- Clvl Req: The level you must be to equip the item. No D2 Uniques had Clvl requirements prior to v1.07 D2.
Normal
Normal Uniques are identical in Diablo II and the Expansion.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Bane Ash: no +skills, rest is same
- Serpent Lord: Adds 2 - 37 Poison Damage Over 3 Seconds, no %Mana stolen per hit or %Target's Defense, other stats remain the same.
- Spire of Lazarus: Magical Damage Taken Reduced by 3, All Resistances +30, Adds 7-12 Fire Damage, +20 Mana, +9 Strength, 20% Increased Attack Speed, +50-60% Enhanced Damage
- The Salamander: +2 to All Fire Skills (All Chars), Fire Resist +20%, Adds 1-10 Fire Damage, +50 to Attack Rating, +50-60% Enhanced Damage
- The Iron Jang Bong: +50% Bonus to Attack Rating, 20% Faster Cast Rate, +1 to Sorceress Skill Levels, +1-25 Lightning Damage, +25 Defense, +30-40% Enhanced Damage
Exceptional
Unique Exceptional Items are found only in the Expansion, never in Diablo II.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.
- Razorswitch: Did not have +1 to All Skills, rest is the same
- Ribcracker: +3 To Cold Skills (Sorceress Only), 20% Faster Cast Rate, +1.25 Mana per Clvl, +15 Dexterity, +100 Increased Defense, Replenish Life +15, Regenerate Mana +20%
- Chromatic Ire: Attacker Takes Damage of 15, All Resistances +25, 20% Faster Cast Rate, +3 To Sorceress Skill Levels, Attacker Takes Lightning Damage of 20, +50% to Maximum Life
- Warpspear: +2 To All Sorceress Skills, +100% Bonus to Attack Rating, Adds 14-45 Damage, +3 To Teleport (Sorceress Only), +2 To Telekinesis (Sorceress Only), +100 Defense vs. Missiles
- Skull Collector: +3 To Static Field (Sorceress Only), Hit Causes Monster to Flee 46%, +30% Mana, 20% Faster Cast Rate, +10 Mana After Each Kill, +50 Life
Elite
Spawn in 1.10 or later only