Unique Rings

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Revision as of 22:34, 10 July 2009 by Billybobfred (talk | contribs) (Ring Generation Order in D2C)
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Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08. Different unique rings were added in various patches, as sorted below.

Ring graphics are randomly selected, and do not tie to any particular ring. There are lots more ring graphics found on the game CD, and it's unknown why Blizzard never enabled more of them, or gave any of the unique rings unique artwork.

Unique Ring Odds

These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details.

Unique Rings Qlvl Rarity
Nagelring 10 15
Manald Heal 20 15
Stone of Jordan 39 1
Dwarft Star 53 10
Raven Frost 53 10
Bul Kathos' Wedding Band 66 1
Carrion Wind 68 3
Nature's Peace 77 3
Wisp Projector 84 1
Total: 84+ 59
  • The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector.
  • If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.


Unique Rings

Rings found in D2C and D2X.

Item Item name Misc Stats Special Properties
Ring.gif Nagelring * CD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 10
Clvl req: 7
Magical Damage Taken Reduced by 3
Attacker Takes Damage Of 3
+50-75 to Attack Rating
+15-30% Better Chance Of Getting Magic Items
Ring-gold-red-gem.gif Manald Heal * CD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 20
Clvl req: 15
+4-7% Mana Stolen Per Hit
Replenish Life +5-8
+20 to Life
+20% Mana Regeneration Rate
Ring-coil-purple-orb.gif The Stone of Jordan CD2 Rarity: 32.3/1000
D2X Rarity: 18.9/1000
Item level: 39
Clvl req: 29
+20 Mana
+25% Maximum Mana
Adds 1-12 Lightning Damage
+1 to All Skills

1.08 Statistics

Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.

  • Nagelring: Magical Damage Taken Reduced by 2, Attacker Takes Damage Of 3, +15% Better Chance Of Getting Magic Items
  • Manald Heal: +4% Mana Stolen Per Hit, Replenish Life +5, +20 to Life


Unique Rings in D2X Only

Rings found in D2X only, v1.07+.

Item Item Name Misc Stats Special Properties
Ring.gif Dwarf Star * Rarity: 188.7/1000
Item level: 53
Clvl req: 45
+100% Extra Gold From Monsters
+40 to Maximum Stamina
Heal Stamina Plus 15%
+40 to Life
Magical Damage Taken Reduced by 12-15
15% Fire Absorb
Ring-gold-red-gem.gif Raven Frost * Rarity: 188.7/1000
Item level: 53
Clvl req: 45
Adds 15-45 Cold Damage, 4 seconds cold length
Cannot be Frozen
20% Cold Absorb
+15-20 to Dexterity
+150-250 to Attack Rating
+40 to Mana
Ring-coil-purple-orb.gif BulKathos' Wedding Band * Rarity: 18.9/1000
Item level: 66
Clvl req: 58
+0.5 Life per Clvl
+1 to All Skills
+3-5% Life Stolen Per Hit
+50 Stamina
Ring-gold-red-gem.gif The Constricting Ring
Not Enabled. *
Rarity: 18.9/1000
Item level: 95
Clvl req: 95
All Resistances +100
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item

* The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.

1.08 Statistics

Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.

  • Dwarf Star: +70% Extra Gold From Monsters, +25 to Maximum Stamina, Heal Stamina Plus 15%, +40 to Life, Magical Damage Taken Reduced by 15
  • Raven Frost: 4% Chance To Cast Slvl 5 Frost Nova When Struck, Cannot Be Frozen, Adds 15-25 Cold Damage, Cold Resist +35%
  • Bul-Kathos' Wedding Band: +20 To Life, +1 to All Skills, +4% Life Stolen Per Hit, +50 Stamina


v1.10 and Later

Unique rings found in D2X, v1.10+.

Item Item Name Misc Stats Special Properties
Ring-coil-purple-orb.gif Carrion Wind Item level: 68
Clvl req: 60
+100-160 Defense vs. Missiles
6-9% Life stolen per hit
Poison Resist +55%
10% Chance to cast level 10 Poison Nova when struck
Level 21 Poison Creeper (15 Charges)
8% Chance to cast level 13 Twister on striking
+10% of damage taken goes to mana
Ring-natures-peace.jpg Nature's Peace Ladder Only
Item level: 77
Clvl req: 69
Prevent Monster Heal
Slain Monsters Rest in Peace [can't be resurrected/raised/exploded]
Damage Reduced by 7-11
Poison Resist +20-30%
Level 5 Oak Sage (27 Charges)
Ring-gold-red-gem.gif Wisp Projector Item level: 84
Clvl req: 76
Lightning Absorb 10-20%
10% Chance to cast level 16 Lightning on striking
10-20% Better Chance of Getting Magic Items
Level 2 Oak Sage (15 Charges)
Level 5 Heart of Wolverine (13 Charges)
Level 7 Spirit of Barbs (11 Charges)


Ring Generation Order in D2C

In D2C, prior to v1.07, the game always dropped the three unique rings in a preset order:

  • Nagelring > Manald Heal > Stone of Jordan

This meant that if the game generated a Unique ring, from a monster drop or gambling, it would always be a Naglering, if there was not already a Naglering in that game (previously dropped or possessed by one of the character). If there was a Naglering, then a Manald Heal would drop. If both, then a Stone of Jordan would drop. If all three, then the ring would spawn rare instead of unique.

This was easily exploited, and characters soon learned to carry a Manald Heal and Naglering in their stash, so any new unique rings would drop as the very valuable Stone of Jordan.