Unique Bows
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Amulets • Axes • Belts Body Armor • Boots Bows • Charms • Crossbows Daggers • Gloves • Headgear Jewels • Maces • Polearms Rings • Scepters • Shields Spears • Staves • Swords Throwing • Wands |
Contents
To Note
A few unique items have changed with the release of patches. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.
- Unique bows are found in Diablo II and the Expansion.
- In 1.10 of the Expansion the odds of gambling a unique is 1 in 2000.
- All bows are two-handed.
- Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. All bows are 100 Dex.
- Firing Rate: The speed shown in-game for each character using this weapon. This speed is mostly meaningless (see here for more info) and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.
- Item Level: Chests and monsters must be at least this level to drop the item.
- Clvl Req: The level you must be to equip the item. No D2 Uniques had Clvl requirements prior to v1.07 D2.
Normal
Normal Uniques are identical in Diablo II and the Expansion.
1.09 Statistics
A few Uniques changed stats in v1.10. If the item was found prior to v1.10 it will have different stats. Items not listed below didn't have any changes.
- Wizendraw: Did not have the -% Enemy Cold Resistances.
Exceptional
Exceptional bows can be found late in normal, and all through Nightmare and Hell in the Expansion, never in Diablo II.
1.09 Statistics
A few Uniques changed stats in v1.10. If the item was prior to v1.10 it will have different stats. Items not listed below didn't have any changes.
- Whichwild String: Did not have Socketed (2), rest remains the same.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Skystrike: Adds 35-55 Lightning Damage, +100 to Attack Rating, +10 Energy, 30% Increased Attack Speed, +175% Enhanced Damage
- Riphook: 30% Chance of Open Wounds, +200% Enhanced Damage, Slows Target by 30%, +35 Mana, +30% Faster Cast Rate
- Kuko Shakaku: +3 To Immolation Arrow (Amazon Only), +40% Fire Resistance, 2% Chance of Casting Slvl 10 Fire Bolt on Attack, +180% Enhanced Damage, +1% Chance of Hit Piercing Target
- Endlesshail: +35% Cold Resistance, +40 Mana, +50 Defense vs. Missiles, +2 To Multiple Shot (Amazon Only), +200% Enhanced Damage
- Cliffkiller: +2 to Amazon Skills, +200% Enhanced Damage, Knockback, +50 Life
- Magewrath: 15% Mana Stolen per Hit, Magical Damage Taken Reduced By 30, +3 to Guided Arrow (Amazon Only), +150% to Attack Rating, +10 to Dexterity, Hit Blinds Target +1, adds 35-75 Damage, +150% Enhanced Damage
Elite
Unique Elite Items are found only in the Expansion, never in Diablo II.
Spawn in 1.10 or later only
Spawn in 1.09 or later only
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Eaglehorn: Ignores Targets Defense, +12 AR per Clvl, +2% Max Damage per Clvl, +45-75 Lightning Damage, +200% Enhanced Damage, Adds 20-40 Damage