Difference between revisions of "Tiger Strike"

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m (Resequenced Synergies)
 
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'''Required Level:''' 1<br>
 
'''Required Level:''' 1<br>
 
'''Prerequisites:''' None<br>
 
'''Prerequisites:''' None<br>
 +
'''Charge Up Skill:''' Through extensive training in human, animal, and demonic anatomies, [[Assassin]]s have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.<br>
 
'''Synergies:''' None<br>
 
'''Synergies:''' None<br>
'''Charge Up Skill:''' Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
+
'''Notes:'''
 
+
* Tiger Strike deals enormous physical damage when charged up at higher levels.  
Tiger Strike deals enormous physical damage when charged up at higher levels.  
 
 
{|
 
{|
 
!'''Mana Cost:'''
 
!'''Mana Cost:'''
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|}
 
|}
 
{{Skill Progression
 
{{Skill Progression
|header=[[AR]] +X%
+
|header=[[AR]] <small>+X%</small>
 
| 15%
 
| 15%
 
| 22%
 
| 22%
Line 32: Line 32:
 
| 141%
 
| 141%
 
| 148%
 
| 148%
|header2=Lvl 1: Dmg. +X%
+
|header2=<small>Lvl 1: Dmg +X%</small>
 
| 100%
 
| 100%
 
| 120%
 
| 120%
Line 53: Line 53:
 
| 460%
 
| 460%
 
| 480%
 
| 480%
|header3=Lvl 2: Dmg. +X%
+
|header3=<small>Lvl 2: Dmg +X%</small>
 
| 200%
 
| 200%
 
| 240%
 
| 240%
Line 74: Line 74:
 
| 920%
 
| 920%
 
| 960%
 
| 960%
|header4=Lvl 3: Dmg. +X%
+
|header4=<small>Lvl 3: Dmg +X%</small>
 
| 300%
 
| 300%
 
| 360%
 
| 360%

Latest revision as of 05:57, 17 February 2010

Tiger Strike[edit]

Required Level: 1
Prerequisites: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Synergies: None
Notes:

  • Tiger Strike deals enormous physical damage when charged up at higher levels.
Mana Cost: 1
Skill Level Progression [e]
Slvl AR +X%

Lvl 1: Dmg +X%

Lvl 2: Dmg +X%

Lvl 3: Dmg +X%

Slvl AR +X%

Lvl 1: Dmg +X%

Lvl 2: Dmg +X%

Lvl 3: Dmg +X%

Slvl AR +X%

Lvl 1: Dmg +X%

Lvl 2: Dmg +X%

Lvl 3: Dmg +X%

Slvl AR +X%

Lvl 1: Dmg +X%

Lvl 2: Dmg +X%

Lvl 3: Dmg +X%

1 15% 100% 200% 300% 6 50% 200% 400% 600% 11 85% 300% 600% 900% 16 120% 400% 800% 1200%
2 22% 120% 240% 360% 7 57% 220% 440% 660% 12 92% 320% 640% 960% 17 127% 420% 840% 1260%
3 29% 140% 280% 420% 8 64% 240% 480% 720% 13 99% 340% 680% 1020% 18 134% 440% 880% 1320%
4 36% 160% 320% 480% 9 71% 260% 520% 780% 14 106% 360% 720% 1080% 19 141% 460% 920% 1380%
5 43% 180% 360% 540% 10 78% 280% 560% 840% 15 113% 380% 760% 1140% 20 148% 480% 960% 1440%