Assassin Traps

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Assassin Skills

To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq'taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.

There is a limit of 5 Traps.

Traps are very effective in Normal and later on into Nightmare. Traps become less effective in Hell. due to Monster resistances and Life. Traps can be used at higher difficulty levels for additional help and the Death Sentry's Corpse Explosion ability remains powerful on any level since it scales up with the monster's hit points.

Certain items will allow a player to lower an enemy's resistances and/or heighten elemental damage. These items will not function with most traps as some traps are minions of the character and the damage is not generated directly from the character in question.


Fire Blast[edit]

Required Level: 1
Prerequisites: None
Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius.
Synergies:

Skill Level Progression [e]
Slvl Mana Cost

Fire Damage

Slvl Mana Cost

Fire Damage

Slvl Mana Cost

Fire Damage

Slvl Mana Cost

Fire Damage

1 3 3-4 6 3.6 10-16 11 4.2 25-38 16 4.8 45-65
2 3.1 4-6 7 3.7 12-19 12 4.3 29-43 17 5 55-77
3 3.2 6-9 8 3.8 13-21 13 4.5 33-49 18 5.1 65-89
4 3.3 7-11 9 4 17-27 14 4.6 37-54 19 5.2 75-101
5 3.5 9-14 10 4.1 21-32 15 4.7 41-60 20 5.3 85-113


Fire Blast Builds[edit]




Shock Web[edit]

Required Level: 6
Prerequisites: Fire Blast
Effect: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. Synergies:

Mana Cost: 6
Duration: 3.6 Seconds
Skill Level Progression [e]
Slvl Spikes

Lightning damage

Slvl Spikes

Lightning damage

Slvl Spikes

Lightning damage

Slvl Spikes

Lightning damage

1 6 1-10 6 7 1-25 11 8 1-49 16 10 1-79
2 6 1-13 7 7 1-28 12 9 1-55 17 10 1-89
3 6 1-16 8 8 1-31 13 9 1-61 18 10 1-99
4 7 1-19 9 8 1-37 14 9 1-67 19 10 1-109
5 7 1-22 10 8 1-43 15 9 1-73 20 11 1-119


Shock Web Builds[edit]




Blade Sentinel[edit]

Casting Delay: 2 Seconds
Required Level: 6
Prerequisites: None
Effect: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.
Synergies: None

Mana Cost: 7
Skill Level Progression [e]
Slvl Duration (seconds)

Damage

Slvl Duration (seconds)

Damage

Slvl Duration (seconds)

Damage

Slvl Duration (seconds)

Damage

1 4 6-10 6 6.4 21-25 11 8.8 39-43 16 11.2 59-63
2 4.4 9-13 7 6.8 24-28 12 9.2 43-47 17 11.6 64-68
3 4.9 12-16 8 7.3 27-31 13 9.7 47-51 18 12.1 69-73
4 5.4 15-19 9 7.8 31-35 14 10.2 51-55 19 12.6 74-78
5 5.9 18-22 10 8.3 35-39 15 10.7 55-59 20 13.1 79-83




Charged Bolt Sentry[edit]

Required Level: 12
Prerequisites: Fire Blast, Shock Web
Effect: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.
Synergies:

Mana Cost: 13
Number of Bolts 5
Shoots 5 Times
Skill Level Progression [e]
Slvl Damage

Slvl Damage

Slvl Damage

Slvl Damage

1 1-7 6 1-23 11 1-42 16 1-63
2 1-10 7 1-26 12 1-46 17 1-69
3 1-13 8 1-29 13 1-50 18 1-76
4 1-16 9 1-33 14 1-55 19 1-82
5 1-20 10 1-38 15 1-59 20 1-89


Charged Bolt Sentry Builds[edit]




Wake Of Fire[edit]

Required Level: 12
Prerequisites: Fire Blast
Effect: Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Synergies:

Mana Cost: 13
Shoots: 5 Times
Skill Level Progression [e]
Slvl Fire Damage

Slvl Fire Damage

Slvl Fire Damage

Slvl Fire Damage

1 5-10 6 16-21 11 30-35 16 46-51
2 7-12 7 18-23 12 33-38 17 51-58
3 9-15 8 20-25 13 36-42 18 57-64
4 11-17 9 23-29 14 39-45 19 62-71
5 14-19 10 27-32 15 43-48 20 68-77




Blade Fury[edit]

Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Effect: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.
Synergies: None
Notes:

  • Blade Fury doesn't use up durability of weapons, and can be used with an ethereal weapon.
  • Blade Fury will attack constantly with 6 frames per second. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
  • Blade Fury accuracy is based on the Assassin's attack rating. Your chances of hitting a monster with a normal attack determine your chance with Blade Fury.
  • Blade Fury does not work with Pierce or exploding arrow effects.
  • Blade Fury works with effects on striking, but not on attack. Therefore, Curses and other effects can be triggered very fast.
  • Additional skill points only yield negligible damage increase which is not further modified. The 3/4 of your weapon, however, benefit from all damage enhancers, e.g. the Claw Mastery (if the weapon is a claw).
Mana Cost: 3
Damage: +3/4 Weapon Damage
Skill Level Progression [e]
Slvl Mana Cost Per Blade

Damage Per Blade

Slvl Mana Cost Per Blade

Damage Per Blade

Slvl Mana Cost Per Blade

Damage Per Blade

Slvl Mana Cost Per Blade

Damage Per Blade

1 1 8-10 6 1.6 23-25 11 2.2 44-46 16 2.8 69-71
2 1.1 11-13 7 1.7 26-28 12 2.3 49-51 17 3 77-79
3 1.2 14-16 8 1.8 29-31 13 2.5 54-56 18 3.1 85-87
4 1.3 17-19 9 2 34-36 14 2.6 59-61 19 3.2 93-95
5 1.5 20-22 10 2.1 39-41 15 2.7 64-66 20 3.3 101-103


Blade Fury Builds[edit]

Blade Fury Assassin (Bladesin) Build




Lightning Sentry[edit]

Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Effect: This device discharges great bolts of electricity, frying assailants when they come near.
Synergies:

Mana Cost: 20
Shoots: 10 Times
Skill Level Progression [e]
Slvl Lightning Damage

Slvl Lightning Damage

Slvl Lightning Damage

Slvl Lightning Damage

1 1-24 6 1-86 11 1-171 16 1-270
2 1-37 7 1-99 12 1-190 17 1-300
3 1-49 8 1-111 13 1-210 18 1-329
4 1-62 9 1-131 14 1-230 19 1-359
5 1-74 10 1-151 15 1-250 20 1-389


Lightning Sentry Builds[edit]




Wake Of Inferno[edit]

Required Level: 24
Prerequisites: Fire Blast, Wake Of Fire
Effect: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Synergies:

Mana Cost: 20
Shoots: 10 Times
Skill Level Progression [e]
Slvl Fire DPS

Slvl Fire DPS

Slvl Fire DPS

Slvl Fire DPS

1 12-30 6 63-88 11 123-153 16 187-223
2 22-42 7 74-99 12 135-167 17 202-240
3 32-53 8 84-111 13 148-181 18 218-257
4 43-65 9 97-125 14 161-195 19 234-274
5 53-76 10 110-139 15 174-209 20 250-291




Death Sentry[edit]

Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Effect: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Synergies:

Mana Cost 20
Damage: 40-80% Of Corpse Life
Shoots: 5 Times
Skill Level Progression [e]
Slvl Lightning Damage

Corpse Explosion Radius (yards)

Slvl Lightning Damage

Corpse Explosion Radius (yards)

Slvl Lightning Damage

Corpse Explosion Radius (yards)

Slvl Lightning Damage

Corpse Explosion Radius (yards)

1 1-56 3.3 6 1-100 5 11 1-165 6.6 16 1-244 8.3
2 1-64 3.6 7 1-109 5.3 12 1-181 7 17 1-268 8.6
3 1-73 4 8 1-118 5.6 13 1-197 7.3 18 1-293 9
4 1-82 4.3 9 1-134 6 14 1-212 7.6 19 1-318 9.3
5 1-91 4.6 10 1-150 6.3 15 1-228 8 20 1-342 9.6


Death Sentry[edit]




Blade Shield[edit]

Required Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Effect This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.
Synergies: None
Notes:

  • Using Blade Shield will reduce the durability of your weapon.
  • This will not trigger "On Striking" spells. It will however, trigger On Attack spells.
  • Blade Shield hits all targets in 4m once per second.
Damage: +1/4 Weapon Damage
Skill Level Progression [e]
Slvl Mana Cost

Duration (seconds)

Damage

Slvl Mana Cost

Duration (seconds)

Damage

Slvl Mana Cost

Duration (seconds)

Damage

Slvl Mana Cost

Duration (seconds)

Damage

1 27 20 1-30 6 37 45 26-55 11 47 70 54-83 16 57 95 84-113
2 29 25 6-35 7 39 50 31-60 12 49 75 60-89 17 59 100 91-120
3 31 30 11-40 8 41 55 36-65 13 51 80 66-95 18 61 105 98-127
4 33 35 16-45 9 43 60 42-71 14 53 85 72-101 19 63 110 105-134
5 35 40 21-50 10 45 65 48-77 15 55 90 78-107 20 65 115 112-141