Difference between revisions of "Chaos Sanctuary"

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The '''Chaos Sanctuary''' is the final [[level]] of [[act IV]], and lair of [[Diablo]].
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The '''Chaos Sanctuary''' is the final [[level]] of [[Act IV]] ([[Hell]]), and lair of [[Diablo]].
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<br>
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<br>
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{| width="80%" align="center"
 
|+ '''Chaos Sanctuary'''
 
! width="25%" align="center" | '''Info List'''
 
! width="25%" align="center" | '''Normal'''
 
! width="25%" align="center" | '''Nightmare'''
 
! width="25%" align="center" | '''Hell'''
 
|-
 
| '''Area Level:'''
 
| align="center" |
 
| align="center" |
 
| align="center" |
 
|-
 
| '''Spawnable Monsters:'''
 
| colspan="3" align="center" | [[Oblivion Knight|Oblivion Knights]], [[Doom Knight|Doom Knights]], [[Venom Lord|Venom Lords]], [[Storm Caster|Storm Casters]]
 
|-
 
| '''Possible Monster Variants:'''
 
| align="center" | 3
 
| align="center" | 3
 
| align="center" | 3
 
|-
 
| '''Random Bosses:'''
 
| align="center" | Yes
 
| align="center" | Yes
 
| align="center" | Yes
 
|-
 
| '''Act boss:'''
 
| align="center" | [[Diablo]] (mlvl 40)
 
| align="center" | [[Diablo]] (mlvl 62)
 
| align="center" | [[Diablo]] (mlvl 94)
 
|-
 
| '''Gold Chests:'''
 
| colspan="3" align="center" | No
 
|-
 
| '''Waypoint:'''
 
| colspan="3" align="center" | No
 
|-
 
| '''Level Junctions:'''
 
| colspan="3" align="center" | [[River of Flame]]
 
|-
 
| '''Quests:'''
 
| colspan="3" align="center" | [[Quests Act Four#Quest Three: Terror's End|4.3 Quest Three: Terror's End]]
 
|}
 
  
=Level Floorplan=
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__TOC__
The Chaos Sanctuary is the last level in Act IV, and always has a similar layout.  The five seals to release Diablo are distributed among three arms of the Chaos Sanctuary, each of which may have two layouts for a total of 8 possible floorplans for the level.  In each arm, activating one of the seals releases a super-unique monster with minions, and all three super-uniques must be defeated in order to release Diablo.
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==Background==
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{{Levelbox
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|game= Diablo II
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|portrait= Chaos_Sanctuary.jpg
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<!--|name= -->
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|patch= v1.10+
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|norm-lvl= #
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|night-lvl= #
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|hell-lvl= #
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|monsters= [[Oblivion Knight]], [[Oblivion Knight|Doom Knight]], [[Megademon|Venom Lord]], [[Finger Mage|Storm Caster]]
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|norm-monster= 3
 +
|night-monster= 3
 +
|hell-monster= 3
 +
|norm-rand-boss= Yes
 +
|night-rand-boss= Yes
 +
|hell-rand-boss= Yes
 +
|norm-su= [[Diablo]] [[mlvl]] 40
 +
|night-su= [[Diablo]] [[mlvl]] 62
 +
|hell-su= [[Diablo]] [[mlvl]] 94
 +
|chest= No
 +
|waypoint= No
 +
|nearby= [[River of Flames]]
 +
|quests= [[Terror's End]]
 +
}}
 +
The Chaos Sanctuary is the home realm of Diablo, where he has returned to in order to recuperate after turning the [[Dark Wanderer]] into his own red image. Still weakened from the whole ordeal, he has locked himself in under five magical seals, guarded by some of his trusted lieutenants.
  
==The Five Seals==
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===Level Floorplan===
You always enter from the South-West, where there are no seals.  Two seals are at the end of the North-West arm, where activating one of the seals releases the [[Grand Vizier of Chaos]], a unique Storm Caster.  One seal is at the end of the North-East arm, and activating that seal releases [[Lord De Seis]], a unique Oblivion Knight.  The last two seals are at the end of the South-East arm, where activating one of the seals releases the [[Infector of Souls]], a unique Venom Lord.
+
The Chaos Sanctuary is the last level in [[Act IV]], and always has a similar layout.  The five seals to release Diablo are distributed among three arms of the Chaos Sanctuary, each of which may have two layouts for a total of 8 possible floorplans for the level.  In each arm, activating one of the seals releases a [[superunique]] monster with minions, and all three super-uniques must be defeated in order to release Diablo.
  
=History=
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 +
===The Five Seals===
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[[File:Mon-vizierofchaos.jpg|left|thumb|[[Grand Vizier of Chaos]] and minions.]]
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You always enter from the South-West, where there are no seals.  Two seals are at the end of the North-West arm, where activating one of the seals releases the [[Grand Vizier of Chaos]], a unique [[Storm Caster]].  One seal is at the end of the North-East arm, and activating that seal releases [[Lord De Seis]], a unique [[Oblivion Knight]].  The last two seals are at the end of the South-East arm, where activating one of the seals releases the [[Infector of Souls]], a unique [[Venom Lord]].
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{{clear-left}}
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==Level Information==
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* Monster levels are usually always equal to the [[area level]] with exception to [[superuniques|uniques]] ([[mlvl]] +3) and [[champion]]s (mlvl +2).
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 +
 
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==Notable Characters==
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[[File:Mon-diablo.jpg|thumb|right|223px|[[Diablo|Big Red]] himself.]]
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* [[Diablo]] ([[act boss]])
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* [[Grand Vizier of Chaos]] ([[superunique]])
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* [[Infector of Souls]] ([[superunique]])
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* [[Lord De Seis]] ([[superunique]])
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 +
==Development==
 
Before the Lord of Destruction expansion was released, the Chaos Sanctuary was one of the most frequently run areas of the game because of its constant layout and high experience, and also because Diablo provided some of the best item drops in the game.  Now there is more experience to be had in the [[Bloody Foothills]] in [[Act V]], and [[Pindleskin]] has better drops and is easier to get to, so the Chaos Sanctuary doesn't get nearly as much foot traffic as it used to receive.
 
Before the Lord of Destruction expansion was released, the Chaos Sanctuary was one of the most frequently run areas of the game because of its constant layout and high experience, and also because Diablo provided some of the best item drops in the game.  Now there is more experience to be had in the [[Bloody Foothills]] in [[Act V]], and [[Pindleskin]] has better drops and is easier to get to, so the Chaos Sanctuary doesn't get nearly as much foot traffic as it used to receive.
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==Related Articles==
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If you are at all interested in the story and lore of the games, you should also check out:
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* {{iw|Burning_Hells Burning Hells}}
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* {{iw|Demon Demon}}
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* {{iw|Diablo Diablo}}
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* {{iw|Angel Angel}}
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==Reference==
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* [http://strategy.diabloii.net/news.php?id=551#Area%20Levels Facts & Formulae Archive]
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{{Level navbox}}
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{{Act IV navbox}}
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[[category:Act IV levels]]
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[[category:Act IV]]
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[[category:Levels]]

Latest revision as of 11:02, 21 July 2011

The Chaos Sanctuary is the final level of Act IV (Hell), and lair of Diablo.





Background[edit]

Diablo II Level Info [e]
Chaos Sanctuary.jpg
Chaos Sanctuary
(v1.10+)
Norm Night Hell
Area lvl # # #
Possible
monsters
Oblivion Knight, Doom Knight, Venom Lord, Storm Caster
Monster
Variants
3 3 3
Random
Bosses
Yes Yes Yes
Super-
uniques
Diablo mlvl 40 Diablo mlvl 62 Diablo mlvl 94
Gold-chest No
Waypoint No
Nearby
levels
River of Flames
Quests Terror's End

The Chaos Sanctuary is the home realm of Diablo, where he has returned to in order to recuperate after turning the Dark Wanderer into his own red image. Still weakened from the whole ordeal, he has locked himself in under five magical seals, guarded by some of his trusted lieutenants.

Level Floorplan[edit]

The Chaos Sanctuary is the last level in Act IV, and always has a similar layout. The five seals to release Diablo are distributed among three arms of the Chaos Sanctuary, each of which may have two layouts for a total of 8 possible floorplans for the level. In each arm, activating one of the seals releases a superunique monster with minions, and all three super-uniques must be defeated in order to release Diablo.


The Five Seals[edit]

You always enter from the South-West, where there are no seals. Two seals are at the end of the North-West arm, where activating one of the seals releases the Grand Vizier of Chaos, a unique Storm Caster. One seal is at the end of the North-East arm, and activating that seal releases Lord De Seis, a unique Oblivion Knight. The last two seals are at the end of the South-East arm, where activating one of the seals releases the Infector of Souls, a unique Venom Lord.


Level Information[edit]


Notable Characters[edit]

Big Red himself.

Development[edit]

Before the Lord of Destruction expansion was released, the Chaos Sanctuary was one of the most frequently run areas of the game because of its constant layout and high experience, and also because Diablo provided some of the best item drops in the game. Now there is more experience to be had in the Bloody Foothills in Act V, and Pindleskin has better drops and is easier to get to, so the Chaos Sanctuary doesn't get nearly as much foot traffic as it used to receive.


Related Articles[edit]

If you are at all interested in the story and lore of the games, you should also check out:


Reference[edit]