Difference between revisions of "Unique Rings"
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{{Item_navbox|{{Unique Items}}}} | {{Item_navbox|{{Unique Items}}}} | ||
− | + | Only the first three unique rings can be found in D2C. The rest were added in D2X. | |
− | Unique | + | ==Unique Ring Odds== |
+ | These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details. | ||
− | + | * The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector. | |
− | * | + | * If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels. |
− | + | ||
− | + | {| | |
− | * Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item | + | ! Unique Rings |
+ | ! Qlvl | ||
+ | ! Rarity | ||
+ | |- | ||
+ | | align="left" | '''Nagelring''' | ||
+ | | align="center" | 10 | ||
+ | | align="center" | 15 | ||
+ | |- | ||
+ | | align="left" | '''Manald Heal''' | ||
+ | | align="center" | 20 | ||
+ | | align="center" | 15 | ||
+ | |- | ||
+ | | align="left" | '''Stone of Jordan''' | ||
+ | | align="center" | 39 | ||
+ | | align="center" | 1 | ||
+ | |- | ||
+ | | align="left" | '''Dwarft Star''' | ||
+ | | align="center" | 53 | ||
+ | | align="center" | 10 | ||
+ | |- | ||
+ | | align="left" | '''Raven Frost''' | ||
+ | | align="center" | 53 | ||
+ | | align="center" | 10 | ||
+ | |- | ||
+ | | align="left" | '''Bul Kathos' Wedding Band''' | ||
+ | | align="center" | 66 | ||
+ | | align="center" | 1 | ||
+ | |- | ||
+ | | align="left" | '''Carrion Wind''' | ||
+ | | align="center" | 68 | ||
+ | | align="center" | 3 | ||
+ | |- | ||
+ | | align="left" | '''Nature's Peace''' | ||
+ | | align="center" | 77 | ||
+ | | align="center" | 3 | ||
+ | |- | ||
+ | | align="left" | '''Wisp Projector''' | ||
+ | | align="center" | 84 | ||
+ | | align="center" | 1 | ||
+ | |- | ||
+ | | align="left" | Total: | ||
+ | | align="center" | 84+ | ||
+ | | align="center" | 59 | ||
+ | |} | ||
+ | |||
+ | |||
+ | * Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08. | ||
+ | * Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item. | ||
* Clvl Req: A character must be this level to equip the item. | * Clvl Req: A character must be this level to equip the item. | ||
− | = | + | ==v1.10 and Later== |
− | |||
{| width="90%" | {| width="90%" | ||
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|} | |} | ||
− | |||
+ | ==Unique Rings== | ||
+ | |||
+ | Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed. | ||
{| width="90%" | {| width="90%" | ||
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| +20 Mana<br> +25% Mana<br> +1-12 Lightning Damage<br> +1 to All Skills | | +20 Mana<br> +25% Mana<br> +1-12 Lightning Damage<br> +1 to All Skills | ||
|} | |} | ||
+ | |||
=Unique Rings in D2X Only= | =Unique Rings in D2X Only= | ||
− | |||
{| width="90%" | {| width="90%" | ||
Line 91: | Line 140: | ||
| +100% Resistance To All<br> +15% Maximum Resistance To All<br> -30 Life Drain (-2.93 life/sec)<br> +100% Better chance of getting magical item | | +100% Resistance To All<br> +15% Maximum Resistance To All<br> -30 Life Drain (-2.93 life/sec)<br> +100% Better chance of getting magical item | ||
|} | |} | ||
+ | * * The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable. | ||
+ | ==Ring Generation Order in D2C== | ||
− | + | This applies only to Diablo II Classic, prior to the v1.08 patch. | |
− | |||
− | |||
− | |||
− | This applies only to Diablo II, | ||
The game always drops the rings in the following order: | The game always drops the rings in the following order: | ||
− | + | * Nagelring > Manald Heal > Stone of Jordan | |
If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated. | If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated. | ||
− | + | Therefore, if a character was carrying a Nagelring and Manald Heal and a unique ring generated from a monster or gambling, it would always be a Stone of Jordan. | |
− | |||
− | |||
[[Category:Uniques]] | [[Category:Uniques]] |
Revision as of 09:24, 10 June 2009
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Amulets • Axes • Belts Body Armor • Boots Bows • Charms • Crossbows Daggers • Gloves • Headgear Jewels • Maces • Polearms Rings • Scepters • Shields Spears • Staves • Swords Throwing • Wands |
Only the first three unique rings can be found in D2C. The rest were added in D2X.
Contents
Unique Ring Odds
These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details.
- The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector.
- If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.
Unique Rings | Qlvl | Rarity |
---|---|---|
Nagelring | 10 | 15 |
Manald Heal | 20 | 15 |
Stone of Jordan | 39 | 1 |
Dwarft Star | 53 | 10 |
Raven Frost | 53 | 10 |
Bul Kathos' Wedding Band | 66 | 1 |
Carrion Wind | 68 | 3 |
Nature's Peace | 77 | 3 |
Wisp Projector | 84 | 1 |
Total: | 84+ | 59 |
- Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08.
- Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item.
- Clvl Req: A character must be this level to equip the item.
v1.10 and Later
Unique Rings
Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed.
Unique Rings in D2X Only
- * The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.
Ring Generation Order in D2C
This applies only to Diablo II Classic, prior to the v1.08 patch.
The game always drops the rings in the following order:
- Nagelring > Manald Heal > Stone of Jordan
If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.
Therefore, if a character was carrying a Nagelring and Manald Heal and a unique ring generated from a monster or gambling, it would always be a Stone of Jordan.