Difference between revisions of "Gem"
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− | {{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items. | + | {{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items. Considering that the bonuses of even perfect gems cease to amaze at a certain point, they are probably best hoarded for crafting in various [[Horadric Cube]] recipes. |
Revision as of 05:01, 1 November 2009
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Contents
Gem Varieties
There are seven different types of gems:
All have different effects depending on what sort of item they are "socketed" in. There are five levels of quality for gems: from worst to best they are:
- Chipped
- Flawed
- Normal (simply called by the gem type in the game, i.e. "ruby")
- Flawless
- Perfect
Gems can not be bought, only found, though this changed several times during development. Better quality gems are found as you progress in the game.
- In Diablo II the system is rigid: Chipped gems show up in Act I and Act II and Flawed in Act III and Act IV, with very rare exceptions of monsters (High Council usually) dropping Normals. In Nightmare and Hell all gems dropped are normal.
- In the expansion there is more variety. Gem quality dropped is based on Mlvl, and though it progresses at about the same rate, you can find some Normal gems in Act IV and Act V, and can even rarely come across Flawless gems. By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the Hellforge Quest.
Socketed Items
Only weapons, helms, shields and body armor can have sockets, with body armor being the new addition to the list in the Expansion. No boots, gloves, belts, or jewelry will ever be socketed, and this includes Uniques.
- The number of sockets is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory (bucklers, daggers) in which case it has two sockets.
- In the Expansion items can vary in their number of sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4. Full details elsewhere in the Items section.
Once a gem is inserted into a socket, it is there forever, and can't be upgraded in quality, so be sure you want to put a gem in before you do. However, there is a Horadric cube recipe which will allow a player to remove items from a socketed weapon. The items within the sockets are destroyed in the process.
In Diablo II only normal items are socketed, and you can find or buy them.
In the Expansion you can only buy magical equipment, so you can never buy anything socketed from the NPCs (unless someone else in your game sells a socketed item, and you then buy it from the NPC). Sockets can be found on normal or superior items, and can be made in magical, rare, unique, and set items, either with Horadric Cube recipes, or as an Act Five quest reward. The maximum number of sockets is never more than the spaces an item takes up in inventory, and you can only get 1 socket in Rares, and only one or sometimes two in Sets and Uniques. Two or sometimes three in magical items.
Upgrading Gems
Three gems of the same type and quality combine in the Horadric Cube to upgrade one level of quality.
Gem shrines are found only rarely, but they are worth preparing for and using, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.
Gem Effects
So what do gems do? Their effects vary, but are logical: Gems placed into weapons generally add damage, while gems in shields provide resistance, and gems in helms/armor add to hit points or other attributes. Exactly how much benefit a socketed gem provides depends on the quality of the gem.
You can see how gems look in an item here in this shot. The sockets display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an Amethyst first, then two Emeralds will be purple, not green.The bonuses from gems of the same type stack, so if you had two rubies in a sword, the fire damage would be added together. It is arithmetic, never geometric, so if you had say three sapphires, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.
Gems in shields do nothing for the Paladin's Smite attack.
Gem Stats (Expansion)
Amethysts
Amethysts are somewhat popular in helms and armor for the added strength.
Diamonds
Diamonds are among the most useful of gems in the game, very popular socketed in shields.
Emeralds
Emeralds stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of poison damage from jewels in armor/helm/shield, poison charms, unique armor, etc can create considerable, long-lasting damage.
Rubies
Rubies in armor or helms provide useful hit point bonuses, and are commonly used in merc equipment.
Sapphires
Sapphires are very useful in a weapon for the slowing/chilling bonus they provide, especially for low level characters.
Topazes
Topaz are very popular in armor and helms for the Magic Find bonuses they provide.
Skulls
In the early days of D2C, socketed skulls were hugely popular for the dual leech they added. They are seldom used for that property anymore, as most players have far better item options, but they can still be helpful, especially in weapons for players without access to Amn runes or other forms of leech.
Gem Stats (Classic)
Amethysts
Diamonds
Emeralds
Rubies
Sapphires
Topazes