Difference between revisions of "Unique Daggers"
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Revision as of 16:01, 10 September 2008
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Amulets • Axes • Belts Body Armor • Boots Bows • Charms • Crossbows Daggers • Gloves • Headgear Jewels • Maces • Polearms Rings • Scepters • Shields Spears • Staves • Swords Throwing • Wands |
Contents
To Note
A few items have changed in the expansion with the release of patches. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or before may have slightly different stats. Items that have had changes will marked with a * and their old stats will be listed under the table.
Daggers do not work with the Barbarian's Sword Mastery. Daggers are mostly used by Necromancers, since they are the only type of weapon that will work for his Poison Dagger skill.
- Unique daggers are found in Diablo II and the Expansion.
- In 1.10 of the Expansion the odds of gambling an Unique is 1 in 2000.
- Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
- Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most items have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
- Item Level: Chests and monsters must be at least this level to drop the item.
- Clvl Req: The level you must be to equip the item. No D2 Uniques had Clvl requirements prior to v1.07.
Normal
Normal Uniques are identical in Diablo II and the Expansion.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Gull: Had only 50% Magic Find.
- The Jade Tan Do: Cannot be frozen, Adds 7-14 poison damage over 3 seconds, +75 to Attack Rating.
Exceptional
Unique Exceptional Items are found only in the Expansion, never in Diablo II.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have major changes.
- Spineripper: was fixed at 200% Enhanced Damage, did not have +Damage or +to Necromancer Skills, rest remains the same.
- Heart Carver: was fixed at 200% Enhanced Damage, did not have +skills, rest remains the same.
- Blackbog's Sharp: Did not have +skills or Poison Damage, rest is the same.
Elites
Unique Elite Items are found only in the Expansion, never in Diablo II.