Assassin Shadow Disciplines - Diablo Wiki

Assassin Shadow Disciplines

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Assassin Skills

To remain protected from exposure to the potential corruption of magic, Assassins must defeat their sorcerous opponents without actually using spells themselves. To this end, they have mastered the clandestine talents, as well as the arts of obfuscation, and honed their latent psychic abilities to develop the Shadow Disciplines. These skills represent the end result of generations of strict mental conditioning and intensive stealth training.


Claw Mastery[edit]

Required Level: 1
Prerequisites: None
Requires: Claw-class weapons
Passive Effect: Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique claw-class weapons.
Synergies: None

Skill Level Progression [e]
Slvl AR +X%

Damage +X%

Critical Strike Chance +X%

Slvl AR +X%

Damage +X%

Critical Strike Chance +X%

Slvl AR +X%

Damage +X%

Critical Strike Chance +X%

Slvl AR +X%

Damage +X%

Critical Strike Chance +X%

1 30% 35% 3% 6 80% 55% 13% 11 130% 75% 17% 16 180% 95% 20%
2 40% 39% 6% 7 90% 59% 14% 12 140% 79% 18% 17 190% 99% 20%
3 50% 43% 9% 8 100% 63% 15% 13 150% 83% 18% 18 200% 103% 20%
4 60% 47% 11% 9 110% 67% 16% 14 160% 87% 19% 19 210% 107% 20%
5 70% 51% 12% 10 120% 71% 17% 15 170% 91% 19% 20 220% 111% 21%




Psychic Hammer[edit]

Required Level: 1
Prerequisites: None
Effect: By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards. Psychic Hammer is effective early in the game. You don't have to aim it so it's easy to use, and it pushes enemies back.
Synergies: None

Skill Level Progression [e]
Slvl Mana Cost

Damage

Magic Damage

Slvl Mana Cost

Damage

Magic Damage

Slvl Mana Cost

Damage

Magic Damage

Slvl Mana Cost

Damage

Magic Damage

1 4 2-5 2-5 6 5.2 7-10 7-10 11 6.5 13-16 13-16 16 7.7 21-24 21-24
2 4.2 3-6 3-6 7 5.5 8-11 8-11 12 6.7 15-18 15-18 17 8 23-26 23-26
3 4.5 4-7 4-7 8 5.7 9-12 9-12 13 7 16-19 16-19 18 8.2 25-28 25-28
4 4.7 5-8 5-8 9 6 10-13 10-13 14 7.2 18-21 18-21 19 8.5 27-30 27-30
5 5 6-9 6-9 10 6.2 12-15 12-15 15 7.5 19-22 19-22 20 8.7 29-32 29-32




Burst of Speed[edit]

Required Level: 6
Prerequisites: Claw Mastery
Effect: Increases Attack And Movement Speed For A Period Of Time
Synergies: None
Notes:

  • Burst of speed will also benefit some assassin trap skills as they are affected by Increased Attack Speed.
  • Burst of Speed and Fade may not be used at the same time.
Mana Cost: 10
Skill Level Progression [e]
Slvl Attack Speed +X%

Walk Run Speed +X%

Duration (seconds)

Slvl Attack Speed +X%

Walk Run Speed +X%

Duration (seconds)

Slvl Attack Speed +X%

Walk Run Speed +X%

Duration (seconds)

Slvl Attack Speed +X%

Walk Run Speed +X%

Duration (seconds)

1 21% 23% 120 6 41% 45% 180 11 46% 54% 240 16 51% 59% 300
2 27% 29% 132 7 42% 47% 192 12 47% 55% 252 17 51% 59% 312
3 31% 34% 144 8 44% 49% 204 13 49% 56% 264 18 52% 60% 324
4 34% 39% 156 9 44% 51% 216 14 50% 57% 276 19 52% 60% 336
5 37% 42% 168 10 45% 52% 228 15 51% 57% 288 20 52% 61% 348




Cloak of Shadows[edit]

Required Level: 12
Prerequisites: Psychic Hammer
Effects: This spell blocks some monster effects; sand maggots cannot lay eggs, unravelers cannot use their poison breath, venom lords cannot use their Inferno attack etc. Most monsters stop moving when you cast Cloak of Shadows until you get close to them. Once you attack them, they can use their skills again.
Synergies: None
Notes:

  • The Assassin receives a defense bonus while this spell is in effect.
  • Enemies receive a defense penalty while this spell is in effect.
  • You can´t recast this spell until it wears off.
Mana Cost: 13
Radius 20 Yards
Skill Level Progression [e]
Slvl Def. +X%

Enemy Def. -X%

Duration (secs)

Slvl Def. +X%

Enemy Def. -X%

Duration (secs)

Slvl Def. +X%

Enemy Def. -X%

Duration (secs)

Slvl Def. +X%

Enemy Def. -X%

Duration (secs)

1 10% 15% 8 6 25% 30% 13 11 40% 45% 18 16 55% 60% 23
2 13% 18% 9 7 28% 33% 14 12 43% 48% 19 17 58% 63% 24
3 16% 21% 10 8 31% 36% 15 13 46% 51% 20 18 61% 66% 25
4 19% 24% 11 9 34% 39% 16 14 49% 54% 21 19 64% 69% 26
5 22% 27% 12 10 37% 42% 17 15 52% 57% 22 20 67% 72% 27




Weapon Block[edit]

Required Level: 12
Prerequisites: Claw Mastery
Requires: Dual claw-class weapons
Passive Effect: After developing this skill, an Assassin wielding two claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield.
Synergies: None
Notes:

  • Assassins that use dual claw-class weapons will want to invest heavily in this skill. Even a 1% Increase in Blocking will provide a great amount of protection.
  • Weapon Block does not benefit from Dexterity or increased chance of blocking.
  • You will only block while standing still or attacking. Weapon Block does not work while walking or running.
  • Whirlwind is an attack and Weapon Block will still function during the attack.
Skill Level Progression [e]
Slvl Block +X%

Slvl Block +X%

Slvl Block +X%

Slvl Block +X%

1 26% 6 44% 11 51% 16 56%
2 32% 7 46% 12 52% 17 56%
3 36% 8 47% 13 53% 18 56%
4 39% 9 49% 14 54% 19 57%
5 42% 10 50% 15 55% 20 57%




Fade[edit]

Required Level: 18
Prerequisites: Claw Mastery, Burst of Speed
Effect: Raises all resistances and resists curses for a period of time.
Synergies: None
Notes:

  • Fade has a hidden bonus to Physical Resistance. Being hidden, it doesn't display on your character or on the skill. It is capped at 50%.
  • Fade reduces Shrine duration by the same percentage as it reduces curse duration. To avoid lessening Shrine duration, cast Burst of Speed before touching the shrine; once you touch the Shrine, cast Fade again.
  • Burst of Speed and Fade will not work at the same time.
Mana Cost: 10
Skill Level Progression [e]
Slvl Curse Time -X%

Resist All +X%

Length (secs.)

Phys. Resist +X%

Slvl Curse Time -X%

Resist All +X%

Length (secs.)

Phys. Resist +X%

Slvl Curse Time -X%

Resist All +X%

Length (secs.)

Phys. Resist +X%

Slvl Curse Time -X%

Resist All +X%

Length (secs.)

Phys. Resist +X%

1 47% 19% 120 1% 6 67% 45% 180 6% 11 75% 56% 240 11% 16 80% 62% 300 16%
2 53% 27% 132 2% 7 69% 47% 192 7% 12 76% 57% 252 12% 17 80% 62% 312 17%
3 58% 33% 144 3% 8 71% 50% 204 8% 13 77% 58% 264 13% 18 81% 63% 324 18%
4 62% 38% 156 4% 9 73% 52% 216 9% 14 78% 60% 276 14% 19 81% 63% 336 19%
5 65% 42% 168 5% 10 74% 54% 228 10% 15 79% 60% 288 15% 20 82% 64% 348 20%




Shadow Warrior[edit]

Casting Delay: 6 Seconds
Required Level: 18
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows
Effect: The Assassin trained in this discipline has the ability to project a "shadow" of herself. The Shadow Warrior makes use of normal attack and the two skills the Assassin has readied for herself. Shadow Warrior uses the skills you have selected. This allows you to control what kind of spells she will use.
Synergies: None
Notes:

  • The Shadow Master, the next minion, can cast spells that you do not have so consider this before spending many points in Shadow Warrior.
  • Shadow Warriors have a base strength and dexterity equal to their level * 10. Also, the Shadow Warrior gains +4 resistance to all per level, to a max of level 75.
  • You can have only one active shadow at a time, either a Shadow Master or a Shadow Warrior.
Skill Level Progression [e]
Slvl Mana Cost

Life

AR +X%

Def. +X%

Slvl Mana Cost

Life

AR +X%

Def. +X%

Slvl Mana Cost

Life

AR +X%

Def. +X%

Slvl Mana Cost

Life

AR +X%

Def. +X%

1 27 376 40% 12% 6 29 658 240% 72% 11 32 940 440% 132% 16 34 1222 640% 192%
2 27 432 80% 24% 7 30 714 280% 84% 12 32 996 480% 144% 17 35 1278 680% 204%
3 28 488 120% 36% 8 30 770 320% 96% 13 33 1052 520% 156% 18 35 1334 720% 216%
4 28 545 160% 48% 9 31 827 360% 108% 14 33 1109 560% 168% 19 36 1391 760% 228%
5 29 601 200% 60% 10 31 883 400% 120% 15 34 1165 600% 180% 20 36 1447 800%




Mind Blast[edit]

Required Level: 24
Prerequisites: Psychic Hammer, Cloak of Shadows.
Effect: Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies. Mind Blast stuns and confuses the feeble minded into attacking their comrades.
Synergies: None

Mana Cost: 15
Duration: 6-10 Seconds
Skill Level Progression [e]
Slvl Dmg.

% Chance To Confuse

Stun Length (secs)

Slvl Dmg.

% Chance To Confuse

Stun Length (secs)

Slvl Dmg.

% Chance To Confuse

Stun Length (secs)

Slvl Dmg.

% Chance To Confuse

Stun Length (secs)

1 10-20 18 2 6 20-30 28 3 11 39-49 32 4 16 64-74 35 5
2 12-22 21 2.2 7 22-32 29 3.2 12 44-54 33 4.2 17 72-82 35 5.2
3 14-24 24 2.4 8 24-34 30 3.4 13 49-59 33 4.4 18 80-90 35 5.4
4 16-26 26 2.6 9 29-39 31 3.6 14 54-64 34 4.6 19 88-98 35 5.6
5 18-28 27 2.8 10 34-44 32 3.8 15 59-69 34 4.8 20 96-106 36 5.8





Venom[edit]

Required Level: 30
Prerequisites: Claw Mastery, Burst of Speed, Fade.
Effect: Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins.
Synergies: None
Notes:

  • Venom caps the poisoning duration at 0.4 seconds, thus preventing long term poisoning. Consequently, all other items will only inflict poison damage for 0.4 seconds. Example: Though 700 damage over 10 seconds might seem impressive only 28 damage will be inflicted due to the 0.4 seconds cap.
Mana Cost: 12
Poison Duration: 0.4 Seconds
Skill Level Progression [e]
Slvl Poison Damage

Duration (seconds)

Slvl Poison Damage

Duration (seconds)

Slvl Poison Damage

Duration (seconds)

Slvl Poison Damage

Duration (seconds)

1 60-80 120 6 135-155 140 11 225-245 160 16 325-345 180
2 75-95 124 7 150-170 144 12 245-265 164 17 350-370 184
3 90-110 128 8 165-185 148 13 265-285 168 18 375-395 188
4 105-125 132 9 185-205 152 14 285-305 172 19 400-420 192
5 120-140 136 10 205-225 156 15 305-325 176 20 425-445 196




Shadow Master[edit]

Casting Delay: 6 Seconds
Required Level: 30
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows, Shadow Warrior.
Effect: This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, including those you don't have.
Synergies: None
Notes:

  • The Shadow Master has greater resistance than the Shadow Warrior. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.
  • Shadow Masters have a base strength and dexterity equal to their level * 10.
  • The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.
  • You can have only one active shadow at a time, either a Shadow Master or a Shadow Warrior.
  • Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to create a Shadow Master with immunity to elemental attacks.
  • Shadow Masters use the following skills: Cloak of Shadows (rarely), Mind Blast, Fade, Burst of Speed, Death Sentry, and a few other Martial Arts and Traps skills.
Skill Level Progression [e]
Slvl Mana Cost

Life

AR +X

Resist All +X%

Slvl Mana Cost

Life

AR +X

Resist All +X%

Slvl Mana Cost

Life

AR +X

Resist All +X%

Slvl Mana Cost

Life

AR +X

Resist All +X%

1 35 376 40 5% 6 37 658 240 42% 11 40 940 440 56% 16 42 1222 640 63%
2 35 432 80 16% 7 38 714 280 46% 12 40 996 480 58% 17 43 1278 680 65%
3 36 488 120 25% 8 38 770 320 49% 13 41 1052 520 59% 18 43 1334 720 65%
4 36 545 160 32% 9 39 827 360 51% 14 41 1109 560 61% 19 44 1391 760 66%
5 37 601 200 38% 10 39 883 400 54% 15 42 1165 600 62% 20 44 1447 800 67%


Shadow Master Equipment[edit]

Shadowmasters are created wearing some of the following items:

  • Lvl 17 Rare Amulet.
  • Lvl 13 Rare Ring left.
  • Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand.
  • Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand.
  • Lvl 11 Rare Vambraces or Ogre Gauntlets.
  • Lvl 11 Rare Ring right.
  • Lvl 11 Rare Armor; same item type as Assassin has equipped.
  • Lvl 11 Rare Helm; same type as Assassin has equipped.
  • Lvl 9 Magic Ring right.
  • Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand.
  • Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.
  • Lvl 6 Magic Bramble Mitts or Vambraces.
  • Lvl 6 Magic Armor; same type as Assassin has equipped.
  • Lvl 6 Magic Helm; same type as Assassin has equipped.
  • Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets.
  • Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand.
  • Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.
  • Lvl 1 Superior Armor; same type as Assassin has equipped.
  • Lvl 1 Superior Helm; same type as Assassin has equipped.



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