Sorceress Cold Spells - Diablo Wiki

Sorceress Cold Spells

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Sorceress Skills

The Cold spells have less raw damage than fire or lightning, but add the bonus effect of chilling or freezing the target, and thanks to Cold Mastery's ability to lower resistances, these spells can be the strongest in the game, despite their lower total damage numbers.


Cold vs. Frozen

  • Chilled monsters are slowed, often for quite a time. They have a % chance to shatter into pieces when they die.
  • Frozen monsters are stunned into motionless until they thaw. The Freezing effect usually lasts just a second or two. Boss monsters can not be frozen (just chilled). All frozen monsters will shatter into ice cubes when they die, leaving no corpse.


Ice Bolt[edit]

Required Level: 1
Prerequisites: None
Synergies: The damage of Ice Bolt is boosted by points in the following skills:

Details: This spell shoots a small snowball that damages and slows the target. There is no splash, the spell slows rather than freezes, and the damage isn't high enough to use it long term, even with the huge cluster of synergies added in recent patches.

Mana 3
Skill Level Progression [e]
Slvl Damage

Duration

Slvl Damage

Duration

Slvl Damage

Duration

Slvl Damage

Duration

1 3-5 6.0 6 8-12 13.0 11 16-23 20.0 16 26-36 27.0
2 4-6 7.4 7 9-14 14.4 12 18-25 21.0 17 29-39 28.4
3 5-8 8.8 8 10-15 15.8 13 20-28 22.8 18 32-42 29.8
4 6-9 10.2 9 12-18 17.2 14 22-30 24.2 19 35-46 31.2
5 7-11 11.6 10 14-20 18.6 15 24-33 25.6 20 38-49 32.6




Frozen Armor[edit]

Required Level: 1
Prerequisites: None
Synergies: Frozen Armor is boosted by points in the following skills:

Details: Provides a defense bonus and freezes any melee attackers that strike the Sorceress. Only one of the Frozen Armor, Shiver Armor, Chilling Armor defensive spells may be active at once.

  • PVP: Chills, rather than freezes.
  • Since few Sorceresses choose their equipment with an eye to raising their defense, this spell isn't especially useful to most builds.
Mana: 11
Skill Level Progression [e]
Slvl Defense

Duration

Freeze

Slvl Defense

Duration

Freeze

Slvl Defense

Duration

Freeze

Slvl Defense

Duration

Freeze

1 +30% 120 1.2 sec 6 +55% 180 1.8 sec 11 +80% 240 2.4 sec 16 +105% 300 3.0 sec
2 +35% 132 1.3 sec 7 +60% 192 1.9 sec 12 +85% 252 2.5 sec 17 +110% 312 3.1 sec
3 +40% 144 1.4 sec 8 +65% 204 2.0 sec 13 +90% 264 2.6 sec 18 +115% 324 3.2 sec
4 +45% 156 1.5 sec 9 +70% 216 2.1 sec 14 +95% 276 2.7 sec 19 +120% 336 3.3 sec
5 +50% 168 1.6 sec 10 +75% 228 2.2 sec 15 +100% 288 2.8 sec 20 +125% 348 3.4 sec




Frost Nova[edit]

Required Level: 6
Prerequisites None
Synergies: Frost Nova's damage is boosted by points in the following skills:

Details: Creates and expanding ring of ice that damages enemies with cold damage and slows enemies. The radius is the same as that of Nova, about 2/3 of the visible screen.

  • This spell doesn't do enough damage to kill effectively with, but it's a great defensive aid, instantly chilling every monster within a dozen yards of the Sorceress.
Skill Level Progression [e]
Slvl Mana

Damage

Chill

Slvl Mana

Damage

Chill

Slvl Mana

Damage

Chill

Slvl Mana

Damage

Chill

1 9 2-4 8 sec 6 14 12-16 13 sec 11 19 25-32 18 sec 16 24 40-49 23 sec
2 10 4-6 9 sec 7 15 14-19 14 sec 12 20 28-35 19 sec 17 25 44-54 24 sec
3 11 6-9 10 sec 8 16 16-21 15 sec 13 21 31-39 20 sec 18 26 48-58 25 sec
4 12 8-11 11 sec 9 17 19-25 16 sec 14 22 34-42 21 sec 19 27 52-63 26 sec
5 13 10-14 12 sec 10 18 22-28 17 sec 15 23 37-46 22 sec 20 28 56-67 27 sec




Ice Blast[edit]

Required Level: 6
Prerequisites: Ice Bolt
Synergies: Points in the following skills boost the damage of Ice Blast.

Details: Shoots a large snowball that hits with cold damage, freezing the target. Damage scales up extremely quickly as you place points in this skill.

Skill Level Progression [e]
Slvl Mana

Damage

Freeze

Slvl Mana

Damage

Freeze

Slvl Mana

Damage

Freeze

Slvl Mana

Damage

Freeze

1 6.0 8-12 3.0 sec 6 8.5 46-53 4.0 sec 11 11.0 106-116 5.0 sec 16 13.0 182-194 6.0 sec
2 6.5 16-21 3.2 sec 7 9.0 54-61 4.2 sec 12 11.5 122-132 5.2 sec 17 14.0 205-218 6.2 sec
3 7.0 23-29 3.4 sec 8 9.5 61-69 4.4 sec 13 12.0 137-147 5.4 sec 18 14.0 227-241 6.4 sec
4 7.5 31-37 3.6 sec 9 10.0 76-85 4.6 sec 14 12.0 152-163 5.6 sec 19 15.0 250-264 6.6 sec
5 8.0 38-45 3.8 sec 10 10.5 91-100 4.8 sec 15 13.0 167-179 5.8 sec 20 15.0 273-287 6.8 sec




Shiver Armor[edit]

Required Level: 12
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast
Synergies: Shiver Armor receives bonuses from points placed in the following skills:

Details: Provides a larger defensive bonus than Frozen Armor, and damages melee attackers. It chills, rather than freezes, as Frozen Armor does.

Mana: 11
Cold Length: 4 Seconds
Skill Level Progression [e]
Slvl Defense

Damage

Duration

Slvl Defense

Damage

Duration

Slvl Defense

Damage

Duration

Slvl Defense

Damage

Duration

1 +45% +6-8 130 6 +75% +17-22 190 11 +105% +31-39 250 16 +135% +47-58 310
2 +51% +8-11 142 7 +81% +19-25 202 12 +111% +34-43 262 17 +141% +52-63 322
3 +57% +10-14 154 8 +87% +21-27 214 13 +117% +38-46 274 18 +147% +56-68 334
4 +63% +13-16 166 9 +93% +25-31 226 14 +123% +41-50 286 19 +153% +61-73 346
5 +69% +15-19 178 10 +99% +28-35 238 15 +129% +44-54 298 20 +159% +65-77 358




Glacial Spike[edit]

Required Level: 18
Prerequisites" Ice Bolt, Ice Blast
Synergies: Points in the following skills provide a bonus to Glacial Spike.

Details: Shoots a large snowball that hits with substantial damage and a large splash effect, freezing the targeted monster and anything within 2.6 yards.

  • A very popular support skill; many Sorceresses map this to their left click button for emergency use (clicking on open space with targeted spells on the left click will simply run to that spot, just as having Attack or other melee skills on the left click does).
Skill Level Progression [e]
Slvl Mana

Damage

Freeze

Slvl Mana

Damage

Freeze

Slvl Mana

Damage

Freeze

Slvl Mana

Damage

Freeze

1 10.0 17-26 2.0 sec 6 12.5 56-67 2.6 sec 11 15.0 114-128 3.2 sec 16 17.5 185-202 3.8 sec
2 10.5 25-34 2.1 sec 7 13.0 63-75 2.7 sec 12 15.5 128-143 3.3 sec 17 18.0 201-218 3.9 sec
3 11.0 33-42 2.2 sec 8 13.5 71-84 2.8 sec 13 16.0 143-158 3.4 sec 18 18.5 216-234 4.0 sec
4 11.5 40-51 2.3 sec 9 14.0 85-99 2.9 sec 14 16.5 157-173 3.5 sec 19 19.0 232-250 4.1 sec
5 12.0 48-59 2.4 sec 10 14.5 100-113 3.0 sec 15 17.0 171-188 3.6 sec 20 19.5 247-266 4.2 sec




Blizzard[edit]

Casting Delay: 1.8 Seconds
Required Level: 24
Prerequisites: Ice Bolt, Ice Blast, Frost Nova, Glacial Spike
Synergies: Points in the following skills boost the damage of Blizzard:

Details: Blizzard is an area effect spell, calling down an icy storm that chills and cold damages everything over a wide area. Targets are chilled, not frozen, and the damage is dealt over time instead of all in one blast, but the total damage dealt is the highest of any spell in this tree.

  • Blizzard requires a certain play style, since its damage is dealt over several seconds to an area, instead of in a more targeted shot like most Sorceress spells. Monsters will need to be herded together, or a tank used to get them to hold still while Blizzard rains down its damage.
Duration: 4 Seconds
Skill Level Progression [e]
Slvl Mana

DPS

Slvl Mana

DPS

Slvl Mana

DPS

Slvl Mana

DPS

1 23 51-86 6 28 138-178 11 33 276-322 16 38 448-500
2 24 69-104 7 29 155-196 12 34 310-357 17 39 500-553
3 25 86-123 8 30 172-215 13 35 345-393 18 40 552-606
4 26 103-141 9 31 207-250 14 36 379-428 19 41 603-658
5 27 120-159 10 32 241-286 15 37 414-464 20 42 655-711




Chilling Armor[edit]

Required Level: 24
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast, Shiver Armor
Synergies: Points in the following skills boost the effects of Chilling Armor.

Details: Chilling Armor provides a slightly smaller defensive bonus than Shiver Armor (but larger than Frozen Armor). While the other two boost special effects against melee attackers, this one reacts to incoming projectiles by firing an Ice Bolt back in the direction of the missile.

  • Since most Cold Sorcs have a constant stream of ice covering most of the screen, the damage returned from this defensive spell is largely irrelevant at higher levels.
  • Contrary to popular belief, Chilling Armor does NOT negate or block ranged attack damage; it only provides automatic retaliation.
Mana: 17
Skill Level Progression [e]
Slvl Defense

Damage

Duration

Slvl Defense

Damage

Duration

Slvl Defense

Damage

Duration

Slvl Defense

Damage

Duration

1 +45% +5-8 170 6 +70% +11-17 200 11 +95% +21-30 230 16 +125% +34-45 260
2 +50% +6-10 176 7 +75% +12-18 206 12 +100% +22-33 236 17 +130% +37-49 266
3 +55% +7-11 182 8 +80% +14-21 212 13 +105% +26-35 242 18 +135% +41-53 272
4 +60% +9-13 188 9 +85% +17-24 218 14 +110% +28-38 248 19 +140% +44-57 278
5 +65% +10-15 194 10 +90% +19-27 224 15 +120% +30-41 254 20 +4-6 164




Frozen Orb in action.

Frozen Orb[edit]

Casting Delay: 1 Second
Required Level: 30
Prerequisites: Ice Bolt, Ice Blast, Frost Nova, Glacial Spike, Blizzard
Synergies: Each skill point in Ice Bolt adds: +2% Cold Damage Per Level
Details: One of the more awesome spells in the game, Frozen Orb fires out a glowing orb of ice that spins across most of the visible screen, emitting dozens of tiny Ice Bolts in all directions.

  • Frozen Orb requires some skill to use, since the damage is highest right where the orb is targeted, and especially at the point it expires with one final swirl of ice. Enemies must therefore be within effective range, and not blocked by walls or other obstacles.
  • As with all casting delay Sorceress skills, Frozen Orb can and should be teamed with another spell that can be cast during the second delay.
  • In earlier versions of D2, this spell was bugged so that monsters the Orb passed over took minimal damage. It was therefore necessary to aim just to the side of targets. This bug was fixed in v1.09.
Skill Level Progression [e]
Slvl Mana

Cold

Cold Dur.

Slvl Mana

Cold

Cold Dur.

Slvl Mana

Cold

Cold Dur.

Slvl Mana

Cold

Cold Dur.

1 25 +40-45 8 6 27 +90-95 13 11 30 +146-151 18 16 32 +206-211 23
2 25 +50-55 9 7 28 +100-105 14 12 30 +158-163 19 17 33 +220-225 24
3 26 +60-65 10 8 28 +110-115 15 13 31 +170-175 20 18 33 +234-239 25
4 26 +70-75 11 9 29 +122-127 16 14 31 +182-187 21 19 34 +248-253 26
5 27 +80-85 12 10 29 +134-139 17 15 32 +194-199 22 20 34 +262-267 27




Cold Mastery[edit]

Required Level: 30
Prerequisites: None
Synergies: None
Details: Cold Mastery provides a constant passive bonus by lowering the resistance of all the targets of her spells.

  • Resistance is only lowered to her spells; not for others in her party, including cold-using minions.
  • Cold Mastery does not break immunities, but can reduce resistances into negative values, greatly increasing the damage of her spells.
Skill Level Progression [e]
Slvl Enemy Resistance

Slvl Enemy Resistance

Slvl Enemy Resistance

Slvl Enemy Resistance

1 -20% 6 -45% 11 -70% 16 -95%
2 -25% 7 -50% 12 -75% 17 -100%
3 -30% 8 -55% 13 -80% 18 -105%
4 -35% 9 -60% 14 -85% 19 -110%
5 -40% 10 -65% 15 -90% 20 -115%



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