Difference between revisions of "Might"

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==[[Might]]==
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<includeonly>==[[Might]]==</includeonly>
 
'''Required Level:''' 1<br />
 
'''Required Level:''' 1<br />
 
'''Prerequisites:''' None<br />
 
'''Prerequisites:''' None<br />
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}}
 
}}
  
<noinclude>{{Skill navbox}}
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==Might Builds==
{{Skill navbox paladin}}
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* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]
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<noinclude>
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{{Skill navbox D2|Paladin}}
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[[Category:Offensive Auras skills]]
 
[[Category:Offensive Auras skills]]
 
[[Category:Paladin skills]]
 
[[Category:Paladin skills]]
 
</noinclude>
 
</noinclude>

Latest revision as of 20:01, 27 September 2021

Required Level: 1
Prerequisites: None
Synergies: None.
Details: Might increases the output of all physical damage attacks by the Paladin or his party. More than one point in Might is seldom a good idea, since Concentration and Fanaticism add as much or more damage, along with other bonuses.

Skill Level Progression [e]
Slvl Radius

Damage

Slvl Radius

Damage

Slvl Radius

Damage

Slvl Radius

Damage

1 10.6 +40% 6 17.3 +90% 11 24.0 +140% 16 30.6 +190%
2 12.0 +50% 7 18.6 +100% 12 25.3 +150% 17 32.0 +200%
3 13.3 +60% 8 20.0 +110% 13 26.6 +160% 18 33.3 +210%
4 14.6 +70% 9 21.3 +120% 14 28.0 +170% 19 34.6 +220%
5 16.0 +80% 10 22.6 +130% 15 29.3 +180% 20 36.0 +230%


Might Builds[edit]