Difference between revisions of "Great Marsh"
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This huge area isn't necessary to explore, but there are a couple of rare above land gold Chests guarded by [[Fetish]]es. | This huge area isn't necessary to explore, but there are a couple of rare above land gold Chests guarded by [[Fetish]]es. | ||
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+ | It's generally best to face off against the Fetishes on one of the many bridges throughout the area, as this will prevent them from surrounding you. | ||
It has a [[waypoint]], but also one that isn't completely necessary to have. | It has a [[waypoint]], but also one that isn't completely necessary to have. |
Revision as of 15:28, 13 January 2010
The Great Marsh is the second surface area of Act III. The only one without some sort of caves.
Background
Diablo II Level Info [e] | |||
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Great Marsh | |||
Norm | Night | Hell | |
Area lvl | # | # | # |
Possible monsters |
Fill out | ||
Monster Variants |
# | # | # |
Random Bosses |
Fill out | Fill out | Fill out |
Super- uniques |
Fill out | Fill out | Fill out |
Gold-chest | Yes | ||
Waypoint | Yes | ||
Nearby levels |
Spider Forest, Flayer Jungle | ||
Quests | None |
This huge area isn't necessary to explore, but there are a couple of rare above land gold Chests guarded by Fetishes.
It's generally best to face off against the Fetishes on one of the many bridges throughout the area, as this will prevent them from surrounding you.
It has a waypoint, but also one that isn't completely necessary to have.
Level Information
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
Notable Characters
- None.
Related Articles
If you are at all interested in the story and lore of the games, you should also check out:
Reference
Diablo II Levels [e] | |
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Act III - Quests [e] | ||
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