Difference between revisions of "Ist"

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'''Rank:''' (r24)[[Category:Runes]]<br>
 
'''Rank:''' (r24)[[Category:Runes]]<br>
'''Weapon:''' +30% Better Chance of Finding Magical Items<br />'''Armor/Helm/Shield:''' +25% Better Chance of Finding Magical Items<br />'''Ilvl/Clvl Required:''' 51
+
'''Weapon:''' +30% Better Chance of Finding Magical Items<br>
==The Right Runes==
+
'''Armor/Helm/Shield:''' +25% Better Chance of Finding Magical Items<br>
Look at the [[rune list]] for information on how to get the right runes. For [[weapon]]s you'll want to find the best type of weapon possible, since that's what the bonus damage is based on.  Same with [[Armor]] if you are after [[Defense]] and [[shield]]s for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
+
'''Ilvl/Clvl Required:''' 51
  
  
 +
{{:The_Right_Runewords}}
  
  
==To Make a RuneWord==
+
{{:Making_Runewords}}
# Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite.  Low Quality, Superior, and Ethereal can be used, but you can not use [[magic]]al, [[Rare]], [[Set]], [[Crafted]], or [[Unique]] items, even if they have the correct number of sockets.
 
# The item must be of the '''correct type'''.
 
# The item must have exactly the '''correct number of sockets''' (no more).
 
# You must socket the Runes in the '''correct order'''.
 
  
  
*You can check the '''[[Rune FAQ]]''' for further help.
+
==Runewords with {{PAGENAME}}==
==Runewords with Ist==
 
{|style="border-collapse: collapse; border: 1px solid #4D0B0B; background: #2D0606; line-height: 14px; font-size: 10px; color: white; clear:right;"
 
! rowspan="2" width="20%" style="font-size: 12px;" | Runeword
 
! rowspan="2" width="32%" style="font-size: 12px;" | Stats
 
! rowspan="2" style="font-size: 12px;" | Comments
 
! colspan="3" style="font-size: 12px;" | Active In
 
|-
 
! style="font-size: 12px;" |1.11
 
! style="font-size: 12px;" |1.10
 
! style="font-size: 12px;" |1.09
 
|-
 
| '''[[Call to Arms]]'''<br>''AmnRalMalIstOhm''<br> [[Amn]] (11) + [[Ral]] (8) + [[Mal]] (23) + [[Ist]] (24) +[[Ohm]] (27)<br> All Weapons<br> Clvl Required:
 
| +1 To All Skills<br> +40% Increased Attack Speed<br> +200-240% Enhanced Damage (varies)<br> Adds 5-30 Fire Damage<br> 7% Life Stolen Per Hit<br> +1-6 To Battle Command<br> +1-6 To Battle Orders<br> +1-4 To Battle Cry<br> Prevent Monster Heal<br> Replenish Life +12<br> 30% Better Chance of Getting Magic Items
 
| See it [[Call to Arms|here]].
 
| Yes
 
| Yes
 
| No
 
|-
 
| '''[[Chains of Honor]]''' <br>''DolUmBerIst''<br> [[Dol]] (14) + [[Um]] (22) + [[Ber]] (30) + [[Ist]] (24) <br>Armor <br> Clvl Required:63
 
| +2 To All Skills <br> +200% Damage To Demons <br> +100% Damage To Undead <br> 8% Life Stolen Per Hit <br> +70% Enhanced Defense <br> +20 To Strength <br> Replenish Life +7 <br> All Resistances +65 <br> Damage Reduced By 8% <br> 25% Better Chance of Getting Magic Items
 
| See it [[Chains of Honor|here]].
 
| Yes
 
| Yes
 
| No
 
|-
 
| '''[[Delirium]]'''<br>''LemIstIo''<br>[[Lem]] (20) + [[Ist]] (24) + [[Io]] (16)<br>Armor<br> Clvl Required:
 
| 1% Chance To Cast lvl 50 Delirium When Struck<br> 10% Chance To Cast lvl 14 Mind Blast When Struck<br> 20% Chance To Cast lvl 13 Terror When Struck<br> 33% Chance To Cast lvl 18 Confuse On Striking<br> +2 To All Skills<br> +261 Defense<br> +10 To Vitality<br> 50% Extra Gold From Monsters<br> 25% Better Chance of Getting Magic Items<br> Level 17 Attract (60 Charges)
 
| See it [[Delirium|here]]. See it in action [[Delirium2|here]].
 
| Yes
 
| Yes
 
| No
 
|-
 
| '''[[Eternity]]'''<br>''AmnBerIstSolSur''<br> [[Amn]] (11) + [[Ber]] (32) + [[Ist]] (24)+ [[Sol]] (12) + [[Sur]] (29)<br> All Melee Weapons<br> Clvl Required:
 
| Indestructible<br> +276% Enhanced Damage<br> +9 To Minimum Damage<br> 7% Life Stolen Per Hit<br> 20% Chance of Crushing Blow<br> Hit Blinds Target<br> Slows Target By 33%<br> Replenish Mana 16%<br> Cannot Be Frozen<br> 30% Better Chance Of Getting Magic Items<br> Level 8 Revive (88 Charges)
 
| See it[[Eternity| here]].
 
| Yes
 
| Yes
 
| No
 
|-
 
| '''[[Exile]]'''<br>''VexOhmIstDol''<br>[[Vex]] (26) + [[Ohm]] (27) + [[Ist]] (24) + [[Dol]] (14)<br>Shields<br> Clvl Required:
 
| 15% Chance To Cast Level 5 Life Tap On Striking<br> Level 13-16 Defiance Aura When Equipped<br> +2 To Offensive Auras ([[Paladin]] Only)<br> +30% Faster Block Rate<br> Freezes Target<br> +220-260% Enhanced Defense (varies)<br> Replenish Life +7<br> +5% To Maximum Cold Resist<br> +5% To Maximum Fire Resist<br> 25% Better Chance Of Getting Magic Items
 
| Paladin Shields only. Inherent Paladin shield bonuses remain active.
 
  
See it [[Exile|here]].
+
 
| Yes
+
{{:Runeword_List_Header}}
| Yes
+
 
| No
+
{{:Call to Arms}}
|-
+
 
| '''Infinity'''<br>''BerMalBerIst''<br> [[Ber]] (30) + [[Mal]] (23) + [[Ber]] (30) + [[Ist]] (24)<br>Polearms<br>Clvl Required:
+
{{:Chains of Honor}}
| 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy<br> Level 12 Conviction Aura When Equipped
+
 
+35% Faster Run/Walk<br> +255-325% Enhanced Damage (varies)<br> -(45-55)% To Enemy Lightning Resistance (varies)
+
{{:Delirium}}
40% Chance of Crushing Blow<br> Prevent Monster Heal<br> 0.5-49.5 To Vitality (Based on Character Level)<br> 30% Better Chance of Getting Magic Items<br> Level 21 Cyclone Armor (30 Charges)
+
 
| Ladder Only
+
{{:Eternity}}
| Yes
+
 
| Yes
+
{{:Exile}}
| No
+
 
|-
+
{{:Infinity}}
| <span id="Silence">'''[[Silence]]'''</span><br>''DolEldHelIstTirVex''<br> [[Dol]] (14) + [[Eld]] (2) + [[Hel]] (15) + [[Ist]] (24) + [[Tir]] (3) + [[Vex]] (26) <br>All Weapons. <br> Clvl Required: 55
+
 
| +200% Enhanced Damage <br> 175% Damage vs. Undead <br> +50 to Attack Rating Against Undead <br> 11% Mana Steal <br> Hit Blinds Target <br> (20) Faster Hit Recovery <br> +2 to All Skills <br> All Resistances +75 <br> 20% Increased Attack Speed <br> +2 to Mana After Each Kill <br> Hit Causes Monster to Flee 25% <br> Requirements -20% <br> 30% Better Magic Find
+
{{:Silence}}
| See it [[Silence|here]].
 
| Yes
 
| Yes
 
| Yes
 
|-
 
 
|}
 
|}
  
 
[[Category:Runes]]
 
[[Category:Runes]]

Revision as of 21:45, 24 April 2010

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Runes
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
R-ist.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Ist. Here are the Ist attributes:

Rank: (r24)
Weapon: +30% Better Chance of Finding Magical Items
Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
Ilvl/Clvl Required: 51


The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.


To Make a Runeword

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.

Notes:

  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.


Runewords with Ist

Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Call to Arms

AmnRalMalIstOhm
Amn (11) + Ral (8) + Mal (23) + Ist (24) + Ohm (27)
All Ranged & Melee Weapons {5}
Clvl Required: 57

+1 To All Skills

+40% Increased Attack Speed
+240-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)
+1-6 To Battle Orders (varies)
+1-4 To Battle Cry (varies)
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

See it here. Yes Yes No
Chains of Honor

DolUmBerIst
Dol (14) + Um (22) + Ber (30) + Ist (24)
Body Armor {4}
Clvl Required: 63

+2 To All Skills

+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items

See it here. Yes Yes No
Delirium

LemIstIo
Lem (20) + Ist (24) + Io (16)
All Headgear {3}
Clvl Required: 51

1% Chance To Cast lvl 50 Delirium When Struck

6% Chance To Cast lvl 14 Mind Blast When Struck
14% Chance To Cast lvl 13 Terror When Struck
11% Chance To Cast lvl 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)

See it here.

See it in action here.

Yes Yes No
Eternity

AmnBerIstSolSur
Amn (11) + Ber (30) + Ist (24) + Sol (12) + Sur (29)
All Melee Weapons {5}
Clvl Required: 63

Indestructible

+260-310% Enhanced Damage (varies)
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Replenish Mana 16%
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)

See it here. Yes Yes No
Exile

VexOhmIstDol
Vex (26) + Ohm (27) + Ist (24) + Dol (14)
Paladin Shields {4}
Clvl Required: 57

15% Chance To Cast Level 5 Life Tap On Striking

Level 13-16 Defiance Aura When Equipped (varies)
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense (varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability every 4 seconds

Paladin Shields only. Inherent Paladin shield bonuses remain active.


See it here.

Yes Yes No
Infinity

BerMalBerIst
Ber (30) + Mal (23) + Ber (30) + Ist (24)
Polearms {4}
Clvl Required: 63

50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy

Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage (varies)
-(45-55)% To Enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Monster Heal
+(0.5*Clvl) To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)

Ladder Runeword
  (Ladder Runewords are available in all game modes including non-ladder Single Player in Diablo 2: Resurrected)
Yes Yes No
Silence

DolEldHelIstTirVex
Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26)
All Ranged & Melee Weapons {6}
Clvl Required: 55

+2 to All Skills

+20% Increased Attack Speed
+20% Faster Hit Recovery
+200% Enhanced Damage
+75% Damage To Undead
+50 to Attack Rating Against Undead
11% Mana Stolen Per Hit
Hit Blinds Target +33
Hit Causes Monster to Flee 25%
All Resistances +75
+2 to Mana After Each Kill
30% Better Chance of Getting Magic Items
Requirements -20%

See it here. Yes Yes Yes