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Required Level: 30
Prerequisites: Raise Skeleton, Clay Golem, Raise Skeletal Mage, Blood Golem, Iron Golem.
Requires: A valid monster corpse. (It will highlight when targeted with this skill active.) Bosses, SuperUniques, leapers, undead mages and some other monsters can not be Revived. Synergies: Points spent in Skeleton Mastery, and Summon Resist boost Revives.
Details: Revives the dead monster, raising it up in its living form, but coloured dark gray. Revived monsters retain most of their attributes from life, and deal the same damage, type of damage, attack speed, foot speed, and more. Revives gain a bonus to their hit points, damage, and resistances.

  • Revives will use magical attacks, but shamans will not resurrect their monsters or your Revives.
  • Revives retain their original AI, so resurrecting aggressive attackers is more useful than shamans or others that wander around a lot.
  • Revives do not warp to keep up, though they will instantly reappear if you pass through a portal/waypoint, or use the teleport skill. It's easy to lose them if you run around too quickly.
  • Gather useful Revives in one area, then quickly portal to another area, such as for a boss battle. You can use waypoints to move between acts as well, taking Flayers to fight Diablo, for instance.
  • Revives only last for 3 minutes, so keep moving and keep summoning up new ones to replace the old.
  • Each point in Revive simply adds one more to the number you can keep alive at once. If you're not using them all on a regular basis, more points here are not well spent.
Life: Corpse Life +200%
Duration: 180 Seconds
Skill Level Progression [e]
Slvl # of Revives

Slvl # of Revives

Slvl # of Revives

Slvl # of Revives

1 1 6 6 11 11 16 16
2 2 7 7 12 12 17 17
3 3 8 8 13 13 18 18
4 4 9 9 14 14 19 19
5 5 10 10 15 15 20 20

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