Difference between revisions of "Warriv"
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It’s easy to become lost in the wilderness on the way to the Citadel. After you have come to the Cairn Stones, you must remember that the path continues through the caves. | It’s easy to become lost in the wilderness on the way to the Citadel. After you have come to the Cairn Stones, you must remember that the path continues through the caves. | ||
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+ | The fiery Kashya commands the Rogue archers in battle. I’ve only spoken to her a few times, though. I get the feeling that she doesn’t like outsiders very much. | ||
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+ | To the east are lands of great mystery...and the Jewel City of the Desert, Lut Gholein. | ||
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+ | Cain seems to have great wisdom regarding the supernatural. I hope I never live to be that wise... | ||
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+ | Charsi seems to be a very sweet girl. She’s the smith around here and can help you by trading weapons and armor. | ||
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+ | Gheed is a wandering merchant of questionable character who is traveling along with my caravan to the East. He will buy and sell most anything. He’s greedy, but his wares are beyond reproach. I would suggest keeping both eyes open when you deal with him. | ||
=Act Two Dialogues= | =Act Two Dialogues= |
Revision as of 17:33, 8 June 2008
Warriv is an NPC caravan master. He is found in Act One, standing near the stash, above or to the right of the firepit, near the center of town. He does not give any quests, but offers useless advice on most of them. His only real purpose is to welcome new characters to the game, and to offer passage to Lut Gholein once Andariel is defeated.Warriv is the only NPC with a change of clothing. He wears heavy blue-themed clothes in the Rogue Encampment, and changes into beige desert gear when he arrives in Lut Gholein.
Contents
- 1 Act One Dialogues
- 2 Act Two Dialogues
Act One Dialogues
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Act One NPCs |
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Introduction
Greetings, stranger. I'm not surprised to see your kind here. Many adventurers have traveled this way since the recent troubles began.
No doubt you've heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don't know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery.
Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside. Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan.
I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you're still alive then, I'll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.
Special Paladin Introduction
Well met, noble Paladin. It's been a while since I've seen any of your kind in the west. It would be an honor to aid you in any way that I can.
No doubt you've heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don't know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery.
Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside. Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan.
I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you're still alive then, I'll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.
Den of Evil
After Given
One who seeks that cave, seeks death.
Early Return
One who hesitates ... does so with good reason.
Success
...that which does not kill you makes you stronger.
Sisters' Burial Grounds
After Given
Hmmm... How can one kill what is already dead?
Early Return
When the dead return to prey upon the living, it is a terror beyond understanding.
Success
You've done well, stranger. I hope all your efforts are worth it.
Rescue Cain
After Given
Months ago, I came across a few survivors from Tristram. They said that Cain had gone half-mad and could no longer distinguish fact from fantasy.
Early Return
He who seeks that which cannot be found must look inside himself for further guidance... or look harder!
Return with Bark of Inifuss
This looks like gibberish to me. Akara may know what to make of it.
With Scroll of Inifuss
It is too dangerous to travel to Tristram. I won't be leaving here until the way is clear!
After Completion
Only a brave adventurer could return with Deckard Cain. Akara has a reward for your valor.
The Forgotten Tower
After Given
Rumors of treasure are no different from rumors of any other kind. They hold false promise to those who should know better.
Early Return
Better an empty pocket than a full grave.
Success
Remember. Wealth is as insubstantial as a cloud and passes as quickly. Ignore Gheed. All that twitters is not bold.
Tools of the Trade
After Given
Just as an archer needs bow and arrow, or a draughtsman pen and paper, so Charsi needs the Horadric Malus with which to ply her trade.
Early Return
What better opportunity to show your mettle?
Success
I am glad the hammer has returned and you with it.
Sisters to the Slaughter
After Given
The mapmakers tell us the shortest distance between two points is a straight line. Our way east is a line that runs through Andariel's stronghold, the Monastery.
Early Return
May I remind you that my caravan can only go east, if the Monastery is cleansed?
Success
The caravan is prepared. We may now journey eastward to Lut Gholein.
Gossips
I’ll gladly take you eastward, if you can drive the Evil from the Monastery. Then, the Rogues may re-open the pass through the mountains.
Akara is the Rogues’ High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.
It’s easy to become lost in the wilderness on the way to the Citadel. After you have come to the Cairn Stones, you must remember that the path continues through the caves.
The fiery Kashya commands the Rogue archers in battle. I’ve only spoken to her a few times, though. I get the feeling that she doesn’t like outsiders very much.
To the east are lands of great mystery...and the Jewel City of the Desert, Lut Gholein.
Cain seems to have great wisdom regarding the supernatural. I hope I never live to be that wise...
Charsi seems to be a very sweet girl. She’s the smith around here and can help you by trading weapons and armor.
Gheed is a wandering merchant of questionable character who is traveling along with my caravan to the East. He will buy and sell most anything. He’s greedy, but his wares are beyond reproach. I would suggest keeping both eyes open when you deal with him.
Act Two Dialogues
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Act Two NPCs |
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Introduction
Now that Andariel is dead, I can return and outfit the Rogues properly. Once I've made some trades here, I'll be free to head back to their Monastery. Let me know if you want to travel along.
Radament's Lair
After Given
I've heard tales of walking corpses out in the desert at night, though I've never actually seen one.
Early Return
Death is not afraid of the living, but the living abhor death.
Success
Atma's been telling everyone what you've done for her.
The Horadric Staff
Only Cain has dialogues about this quest.
The Tainted Sun
After Given
The sun has grown disgusted with the terrible deeds it must shine upon each day. Damnation is upon us all.
Early Return
The calculated coldness of the reptilian brain makes the Claw Vipers uncanny adversaries.
Success
With renewed daylight, one may gather the wits that were scattered about like restrictive undergarments in the darkness.
Arcane Sanctuary
After Given
A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.
Early Return
Fate is like a caged gorilla. It will pelt you with dung if you mock it.
Success
Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought. Good work friend... you may have saved all our skins.
The Summoner
After Given
There's nothing more dreadful than a powerful being driven by a frayed mind.
Success
I guess you'll be heading to the Tombs now? I hear that they're in the deepest desert regions.
The Seven Tombs
After Given
Be very careful, my friend. I think I've seen enough recently not to doubt that these Tombs exist. And if they do, they're most certainly guarded by terrible creatures.
Success
Never fear, my friend. You did the best you could. I suspect that Diablo and Baal are now heading east, towards Kurast. You'll find them... I know you will.
Gossips
Caravans take people where they want to go - until they get there.
By ship is the only way eastward from here. I believe Captain Meshif has a small trading vessel moored at the docks.
There used to be a lot of brothels here... I guess the troubles scared all the women away, or maybe they're 'safe' in Jerhyn's palace.
That old desert fox, Elzix, is as crafty as they come. Years back, he made off with a small fortune of my caravan's wares. I certainly never expected to see him so� domesticated.
Jerhyn has his father's strength and wits. He's young, but he rules this place with wisdom and care. I think he'll grow into a fine Sultan� Provided we all survive this crisis.
Removed Gossip
I've met Meshif many times on my travels here. I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.