Difference between revisions of "Magic Arrow"

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Revision as of 15:25, 25 January 2010

Magic Arrow is a level 1 skill from the Amazon's Bow & Crossbow Skill Tree.




Background

Diablo II Skill [e]
Magicarrow.jpg
Magic Arrow

Active

Used by: Amazon
Skill Tree: Amazon Bow and Crossbow Skills
Skill Description:
Creates an arrow composed entirely from Mana. Damage starts at the same level as a normal arrow and increases with higher levels of training.
Skill Details:
Type: Damage
Quantity: Lvl 1: 1% - Lvl 20: 20%
Effect: Bolt
School: Magic
Mana cost: Lvl 1: 1.5 - Lvl 20: -0.8
Cast time: Instant
Duration: Instant
Cooldown: None
Synergies: None
Requires: Nothing
Prereq of: Multiple Shot, Exploding Arrow


Far in the ancient past, Amazons found their glorious arboreal city of Tran Athulua under siege by the pirates of the Twin Sea. These cut-throats were determined to turn the Amazon Islands into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to Athulua to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.

Details

This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.

  • Magic Arrow can not be used with any of the other skills in this tree.
  • Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.
    • This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.
Skill Level Progression [e]
Slvl Mana

Magic Dmg.

+AR

Slvl Mana

Magic Dmg.

+AR

Slvl Mana

Magic Dmg.

+AR

Slvl Mana

Magic Dmg.

+AR

1 1.5 1% 10% 6 0.8 6% 55% 11 0.2 11% 100% 16 -0.3 16% 145%
2 1.3 2% 19% 7 0.7 7% 64% 12 0.1 12% 109% 17 -0.5 17% 154%
3 1.2 3% 28% 8 0.6 8% 73% 13 0.0 13% 118% 18 -0.6 18% 163%
4 1.1 4% 37% 9 0.5 9% 82% 14 -0.1 14% 127% 19 -0.7 19% 172%
5 1.0 5% 46% 10 0.3 10% 91% 15 -0.2 15% 136% 20 -0.8 20% 181%


Media

Reference