Difference between revisions of "Blood Golem"
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* [[Iron Golem]]: +35 Defense Per Level | * [[Iron Golem]]: +35 Defense Per Level | ||
* [[Fire Golem]]: +6% Damage Per Level | * [[Fire Golem]]: +6% Damage Per Level | ||
− | '''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the Blood | + | '''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the Blood Golem damages the target it leeches life, and shares this with the Necromancer. Before v1.13, the Necromancer would also lose life as the golem took damage, but this is no longer the case. |
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target. | * The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target. |
Revision as of 14:51, 18 July 2011
Blood Golem
Required Level: 18
Prerequisites: Clay Golem
Synergies: Blood Golems receive bonuses from points spent in the following skills:
- Golem Mastery
- Summon Resist
- Clay Golem: +20 Attack Rating Per Level
- Iron Golem: +35 Defense Per Level
- Fire Golem: +6% Damage Per Level
Details: Blood Golems are linked to the Necromancer who casts them. As the Blood Golem damages the target it leeches life, and shares this with the Necromancer. Before v1.13, the Necromancer would also lose life as the golem took damage, but this is no longer the case.
- The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Defense: | 80 |
---|
Skill Level Progression [e] |
---|
Slvl | Mana Cost
|
Dmg.
|
Life Leech
|
Slvl | Mana Cost
|
Dmg.
|
Life Leech
|
Slvl | Mana Cost
|
Dmg.
|
Life Leech
|
Slvl | Mana Cost
|
Dmg.
|
Life Leech
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 25 | 6-16 | 86% | 6 | 45 | 16-44 | 116% | 11 | 65 | 27-72 | 128% | 16 | 85 | 37-100 | 135% |
2 | 29 | 8-21 | 95% | 7 | 49 | 18-49 | 119% | 12 | 69 | 29-77 | 129% | 17 | 89 | 39-105 | 135% |
3 | 33 | 10-27 | 102% | 8 | 53 | 20-55 | 121% | 13 | 73 | 31-83 | 131% | 18 | 93 | 41-111 | 136% |
4 | 37 | 12-32 | 108% | 9 | 57 | 22-60 | 124% | 14 | 77 | 33-88 | 132% | 19 | 97 | 43-116 | 137% |
5 | 41 | 14-38 | 112% | 10 | 61 | 24-66 | 126% | 15 | 81 | 35-94 | 133% | 20 | 101 | 45-122 | 138% |
Skill Level Progression [e] |
---|
Slvl | Blood Life (Normal)
|
Blood Life (Nightmare)
|
Blood Life (Hell)
|
Slvl | Blood Life (Normal)
|
Blood Life (Nightmare)
|
Blood Life (Hell)
|
Slvl | Blood Life (Normal)
|
Blood Life (Nightmare)
|
Blood Life (Hell)
|
Slvl | Blood Life (Normal)
|
Blood Life (Nightmare)
|
Blood Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6 | 11 | 16 | ||||||||||||
2 | 7 | 12 | 17 | ||||||||||||
3 | 8 | 13 | 18 | ||||||||||||
4 | 9 | 14 | 19 | ||||||||||||
5 | 10 | 15 | 20 |
Skills [e] | ||||||
---|---|---|---|---|---|---|
Amazon (skill) |
Assassin (skill) |
Barbarian (skill) |
Druid (skill) |
Necromancer (skill) |
Paladin (skill) |