Difference between revisions of "Rune hunting"
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===Hellforge=== | ===Hellforge=== | ||
− | All found in Hell difficulty when clearing the Hellforge quest. | + | All found in Hell difficulty when clearing the Hellforge quest.<br> |
2 x [[Hel]]<br> | 2 x [[Hel]]<br> | ||
2 x [[Io]]<br> | 2 x [[Io]]<br> |
Revision as of 15:17, 9 February 2009
Diablo II Items [e] | |
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Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
Contents
Monsters
The best way to find a lot of runes, or most anything else in Diablo II, is to get a lot of item drops. Since item drops are best obtained from dead monsters, and since monsters drop more items in larger games, a very good way to find more runes is to kill a lot of monsters in games with a lot of other players. (Use the /players X command to simulate more players if you're going single player.)
Rune hunting is somewhat simplified by the fact that Magic Find is of no benefit (or penalty) to rune finding. So a character truly out to find runes can suit up in all his/her best killing gear, without giving a thought to Magic Find. This isn't highly recommended, since magic find improves the odds of finding Unique and Set items that are useful or that can be traded (for runes, perhaps), but purely from a rune hunting point of view, magic find is useless, and worse than useless if using the MF equipment slows a character's overall killing speed.
Since the goal of most players is to find higher quality runes, the hunting is best done on the highest level monsters that your character can safely and quickly kill. As with magic finding, a balance between killing speed and monster level must be found. Struggling to kill very high level monster because they have a .000001% better chance of dropping a Cham, is not a wise expenditure of time or energy.
Since rune finding is largely a crap shoot, it's best to kill quickly where your character is most capable of killing quickly. Levels with a lot of monsters are best, simply to increase the total item drops. Places like the Secret Cow Level, the Flayer Jungle, or the surface areas of Act One (with their teeming Fallen camps) are popular killing zones due to the high density of fairly weak monsters.
Special Monsters
The only monster in the game with a substantially higher % chance to drop runes in The Countess, found on level five of the Forgotten Tower in the Black Marsh level of Act One. Since v1.09 she's had excellent odds to drop at least one rune every time, and in v1.10 her odds were increased still higher. She can not drop the highest runes in the game, but hoping to see any runes above 24 or 25 (see rune list for further info) drop is a fool's game. They do fall from time to time, but the odds are lottery-winning low. Better odds are to find lots of runes in the teens and low twenties, and to cube them up, as well as trading other item finds for mid-to-high level runes, and cubing those up as well.
A few monster types have higher odds of dropping runes because they can not drop armor or weapons, and thus spit out more runes since they have fewer other possible drops. These include Wraiths, Finger Mages, Vulture Demons, Willowisps, and the Swarm. These monsters are worth harvesting while rune hunting, but they spawn infrequently and in underwhelming numbers, so few players will find it worth the effort for the slight increase in the odds of finding runes.
Quests
Several quests grant runes as part of their reward.
Forgotten Tower
This quest does not have a Rune as part of its reward (just a bunch of gold and minor items from a magical chest), but since v1.09 The Countess, a SuperUnique Corrupt Rogue you must kill to accomplish the quest, has begun dropping a rune almost every time she's killed. Her rune drops were increased still further in v1.10, and she's now a very popular target for item running characters.
Which runes she can drop vary by difficulty level.
- Normal: El (r01) - Ral (r08).
- Nightmare: El (r01) - Io/Ko (r18); above Io (r16) is much rarer.
- Hell: El (r01) - Ist/Lo (r28); above Ist (r26) is much rarer.
The Countess has better odds to drop a higher level rune the first time a player kills her on Nightmare or Hell difficulties, when they get credit for completing the quest. This is reflected in the different odds for Io/Ko and Ist/Lo listed above. Her odds of dropping her highest possible runes are always astronomical, but they are slightly better the first time than the other times.
She is capable of dropping up to six runes each death, and will often drop two or three. They're very unlikely to be higher than Tir or Eth, but reports of two Hels, and a couple of other mid-level runes are not uncommon, so it's possible.
The Hellforge
When a character shatters Mephisto's Soulstone on the Hellforge in Act Four, four gems and one rune drop as part of the quest reward. The runes that may be found from this quest vary by difficulty level. Which one drops is selected randomly from the following possibilities:
Unlike the runes from The Countess, or any other monster drops in the game, the lower level runes are not more common. The odds for Hel or Gul are identical on Hell, 1/11 for each. Cross your fingers.
Be sure to complete this quest when you can get your rune drop, and do not finish it with other players in your party, if they have not finished the quest already. Four gems drop for every character completing the quest, whether they're near the Hellforge or not, but only one rune will drop for the quest completion, whether one or eight characters are in the party/completing the quest.
Rescue on Mount Arreats
This second quest in Act Five is easily accomplished, and your character will receive a Tal (r07), a Ral (r08), and an Ort (r09) rune as a reward for completing it. Not a huge reward, but for players who save all their runes to upgrade, every one helps.
Chests
Chests (this includes barrels, crates, hidden stashes, etc) are an excellent source of items, including runes.
More Players = More Runes
More players in the game increase the quantity of items found from [chest]s, by decreasing the odds that the game will select the "NoDrop" option.
Total players in the game (no party) — Chance of non-locked chest to drop nothing at all:
- 1 or 2 — 43,4%
- 3 or 4 — 29.5%
- 5 or 6 — 26,0%
- 7 or 8 — 25,2%
Rune Quality Increases with Level
The level that chests drop at is determined by the area of the game they're found on; consult the Levels section for that information. The level of runes that can be found from chests progresses steadily as you move through the game.
The following list details the highest level runes you can find in any area. All of the lower level runes may also be found there, and in fact are far more likely to appear than the higher level ones.
- Act 1 Normal: No Runes from Chests
- Act 2 Normal: El/Eld/Tir/Nef (r01-r04)
- Act 3 Normal: Eth/Ith/Tal/Ral (r05-r08)
- Act 4 Normal: Ort/Thul/Amn/Sol (r09-r12)
- Act 5 Normal: Shael/Dol (r13-r14)
- Act 1 Nightmare: Hel/Io (r15-r16)
- Act 2 Nightmare: Lum/Ko (r17-r18)
- Act 3 Nightmare: Fal/Lem (r19-r20)
- Act 4 Nightmare: Pul/Um (r21-r22)
- Act 5 Nightmare: Mal/Ist (r23-r24)
- Act 1 Hell: Gul/Vex (r25-r26)
- Act 2 Hell: Ohm/Lo (r27-r28)
- Act 3 Hell: Sur/Ber (r29-r30)
- Act 4 Hell: Jah/Cham (r31-r32)
- Act 5 Hell: Zod (r33)
Upgrading
Prior to v1.10, it was hit or miss obtaining runes above Ort, since only the first nine runes could be upgraded in the Horadric Cube. This changed in v1.10, when rune upgrade recipes were added that could turn Els into a Zod. That would take over 14 trillion Els, but it's now possible to upgrade to all levels of runes, which makes collecting and building towards the high level runes the biggest Runewords require a possibility for all patient players. Mathematically speaking however, expecting to save and transmute the lowest runes into the highest ones is virtually impossible. It would take exactly 3,486,784,401 El runes to make a Pul rune, which is one of the first highly tradable runes and to create your own Zod from El runes you would need 14,281,868,906,496 El runes and countless gems. If you are looking to make some of the highest runes you are simply wasting your time collecting any of the lower runes.
Statistics
Here is some hard statistics in where to find runes.
Forgotten Tower
This is the semi-rare runes found when defeating the countess 155 times "/players 1" and with no magic find.
1 x Dol
1 x Hel
4 X Io
1 x Ko
1 x Fal
Hellforge
All found in Hell difficulty when clearing the Hellforge quest.
2 x Hel
2 x Io
2 x Fal
1 x Lem
1 x Pul
3 x Um
1 x Mal
2 x Ist
1 x Gul