Difference between revisions of "Amplify Damage"

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(Undo revision 19386 by Sylecn (Talk))
(Undo revision 19387 by Sylecn (Talk))
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==[[Amplify Damage]]==
 
'''Required Level:''' 1<br />
 
'''Required Level:''' 1<br />
 
'''Prerequisites:''' None<br />
 
'''Prerequisites:''' None<br />

Revision as of 14:16, 2 July 2010

Amplify Damage

Required Level: 1
Prerequisites: None
Details: Amplify damage greatly increases the physical damage taken by any afflicted target. Use this on monsters that are being beaten on by minions or other players. It's of less use for the Necromancer himself since his melee and bow attacks are so weak. (Some rare melee Necromancer builds not withstanding.)

  • Amplify Damage lowers the targets resistance to physical damage by 100%.
  • Amplify Damage will "break" physical immunity in almost all cases.
  • Amplify Damage teams nicely with Corpse Explosion, since that spell deals 50% fire and 50% physical damage.
Mana Cost: 4
Physical Resistance Reduction: -100%
Skill Level Progression [e]
Slvl Radius (yards)

Duration (seconds)

Slvl Radius (yards)

Duration (seconds)

Slvl Radius (yards)

Duration (seconds)

Slvl Radius (yards)

Duration (seconds)

1 2.0 8 6 5.3 23 11 8.6 38 16 12.0 53
2 2.6 11 7 6.0 26 12 9.3 41 17 12.6 56
3 3.3 14 8 6.6 29 13 10.0 44 18 13.3 59
4 4.0 17 9 7.3 32 14 10.6 47 19 14.0 62
5 4.6 20 10 8.0 35 15 11.3 50 20 14.6 65


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