Difference between revisions of "Chilling Armor"
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'''Details:''' Chilling Armor provides a slightly smaller defensive bonus than [[Shiver Armor]] (but larger than [[Frozen Armor]]). While the other two boost special effects against {{iw|melee melee}} attackers, this one reacts to incoming projectiles by firing an [[Ice Bolt]] back in the direction of the missile. | '''Details:''' Chilling Armor provides a slightly smaller defensive bonus than [[Shiver Armor]] (but larger than [[Frozen Armor]]). While the other two boost special effects against {{iw|melee melee}} attackers, this one reacts to incoming projectiles by firing an [[Ice Bolt]] back in the direction of the missile. | ||
* Since most Cold Sorcs have a constant stream of ice covering most of the screen, the damage returned from this defensive spell is largely irrelevant at higher levels. | * Since most Cold Sorcs have a constant stream of ice covering most of the screen, the damage returned from this defensive spell is largely irrelevant at higher levels. | ||
+ | * Contrary to popular belief, Chilling Armor does NOT negate or block ranged attack damage; it only provides automatic retaliation. | ||
{| | {| | ||
!'''Mana:''' | !'''Mana:''' |
Latest revision as of 15:25, 1 May 2014
Chilling Armor[edit]
Required Level: 24
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast, Shiver Armor
Synergies: Points in the following skills boost the effects of Chilling Armor.
- Frozen Armor: +10 Seconds Per Level
- Frozen Armor: +7% Cold Damage Per Level
- Shiver Armor: +10 Seconds Per Level
- Shiver Armor: +7% Cold Damage Per Level
Details: Chilling Armor provides a slightly smaller defensive bonus than Shiver Armor (but larger than Frozen Armor). While the other two boost special effects against melee attackers, this one reacts to incoming projectiles by firing an Ice Bolt back in the direction of the missile.
- Since most Cold Sorcs have a constant stream of ice covering most of the screen, the damage returned from this defensive spell is largely irrelevant at higher levels.
- Contrary to popular belief, Chilling Armor does NOT negate or block ranged attack damage; it only provides automatic retaliation.
Mana: | 17 |
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Skill Level Progression [e] |
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Slvl | Defense
|
Damage
|
Duration
|
Slvl | Defense
|
Damage
|
Duration
|
Slvl | Defense
|
Damage
|
Duration
|
Slvl | Defense
|
Damage
|
Duration
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +45% | +5-8 | 170 | 6 | +70% | +11-17 | 200 | 11 | +95% | +21-30 | 230 | 16 | +125% | +34-45 | 260 |
2 | +50% | +6-10 | 176 | 7 | +75% | +12-18 | 206 | 12 | +100% | +22-33 | 236 | 17 | +130% | +37-49 | 266 |
3 | +55% | +7-11 | 182 | 8 | +80% | +14-21 | 212 | 13 | +105% | +26-35 | 242 | 18 | +135% | +41-53 | 272 |
4 | +60% | +9-13 | 188 | 9 | +85% | +17-24 | 218 | 14 | +110% | +28-38 | 248 | 19 | +140% | +44-57 | 278 |
5 | +65% | +10-15 | 194 | 10 | +90% | +19-27 | 224 | 15 | +120% | +30-41 | 254 | 20 | +4-6 | 164 | — |
Skills [e] | ||||||
---|---|---|---|---|---|---|
Amazon (skill) |
Assassin (skill) |
Barbarian (skill) |
Druid (skill) |
Necromancer (skill) |
Paladin (skill) |