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Freezing Arrow

Revision as of 11:15, 22 October 2009 by Leord (talk | contribs)

Freezing Arrow

Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Synergies: None.
Details: Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.

  • The cold damage adds to the arrow's regular physical damage.
  • This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.
  • Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.
  • Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.
Slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana 9.0 9.5 10.0 10.5 11.0 11.5 12.0 12.5 13.0 13.5 14.0 14.5 15.0 15.5 16.0 16.5 17.0 17.5 18.0 18.5
Cold Damage 40- 50 50- 60 60- 70 70- 80 80- 90 90- 100 100- 110 110- 120 125- 135 140- 150 155- 165 170- 180 185- 195 200- 210 215- 225 230- 240 250- 260 270- 280 290- 300 310- 320
+ To AR 40% 49% 58% 67% 76% 85% 94% 103% 112% 121% 130% 139% 148% 157% 166% 175% 184% 193% 202% 211%
Duration 2 sec
Radius 3.3 Yards

Lore:
The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.