Difference between revisions of "Blood Golem"

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m (Bone Shield -> Bone Armor)
(Blood Golem)
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* [[Iron Golem]]: +35 Defense Per Level
 
* [[Iron Golem]]: +35 Defense Per Level
 
* [[Fire Golem]]: +6% Damage Per Level
 
* [[Fire Golem]]: +6% Damage Per Level
'''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. As the blood golem loses life, so does the Necromancer.
+
'''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. Before Patch 1.13, the Necromancer would lose life as the golem took damage, but this is no longer the case.
* The Necromancer can not die when a Blood Golem dies, but he can lose enough hit points that any other damage might finish him off.
+
 
* Hit points lost through the golem taking damage bypass the Necromancer's [[Bone Armor]] skill.
 
 
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
 
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
 
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Revision as of 18:19, 17 July 2011

Blood Golem

Required Level: 18
Prerequisites: Clay Golem
Synergies: Blood Golems receive bonuses from points spent in the following skills:

Details: Blood Golems are linked to the Necromancer who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. Before Patch 1.13, the Necromancer would lose life as the golem took damage, but this is no longer the case.

  • The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Defense: 80
Skill Level Progression [e]
Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

1 25 6-16 86% 6 45 16-44 116% 11 65 27-72 128% 16 85 37-100 135%
2 29 8-21 95% 7 49 18-49 119% 12 69 29-77 129% 17 89 39-105 135%
3 33 10-27 102% 8 53 20-55 121% 13 73 31-83 131% 18 93 41-111 136%
4 37 12-32 108% 9 57 22-60 124% 14 77 33-88 132% 19 97 43-116 137%
5 41 14-38 112% 10 61 24-66 126% 15 81 35-94 133% 20 101 45-122 138%
Skill Level Progression [e]
Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

1 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20