Blood Golem

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Revision as of 07:52, 23 November 2009 by Sing in Silence (talk | contribs) (Bone Shield -> Bone Armor)
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Blood Golem

Required Level: 18
Prerequisites: Clay Golem
Synergies: Blood Golems receive bonuses from points spent in the following skills:

Details: Blood Golems are linked to the Necromancer who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. As the blood golem loses life, so does the Necromancer.

  • The Necromancer can not die when a Blood Golem dies, but he can lose enough hit points that any other damage might finish him off.
  • Hit points lost through the golem taking damage bypass the Necromancer's Bone Armor skill.
  • The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Defense: 80
Skill Level Progression [e]
Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

1 25 6-16 86% 6 45 16-44 116% 11 65 27-72 128% 16 85 37-100 135%
2 29 8-21 95% 7 49 18-49 119% 12 69 29-77 129% 17 89 39-105 135%
3 33 10-27 102% 8 53 20-55 121% 13 73 31-83 131% 18 93 41-111 136%
4 37 12-32 108% 9 57 22-60 124% 14 77 33-88 132% 19 97 43-116 137%
5 41 14-38 112% 10 61 24-66 126% 15 81 35-94 133% 20 101 45-122 138%
Skill Level Progression [e]
Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

1 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20