Difference between revisions of "Raise Skeletal Mage"

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Revision as of 16:18, 23 October 2009

Raise Skeletal Mage

Required Level: 12
Prerequisites: Raise Skeleton
Requires: A valid monster corpse.
Synergies: Skeletal Mages gain bonuses from points spent in:

Details: Summons a skeletal mage from a monster corpse. Skeleton mages occur randomly in four types; fire, lightning, cold, and poison. Keep summoning new ones and unsummoning individuals if you wish to get all poison, or no cold, etc.

  • Cold mages are useful if you wish to slow monsters and potential break their corpses so shamans can not resurrect them. Cold is not good if you want monster corpses left to raise more skeletons from, Revive, or Corpse Explosion.
  • Skeleton mages have high elemental resistance, especially to the element that makes up their own attack.
  • See the Summon Skeleton Mage page for a complete breakdown of the damage, hit points, and more for each type of skeleton mage.
Skill Level Progression [e]
Slvl # of Mages

Mana Cost

Def. +X

Slvl # of Mages

Mana Cost

Def. +X

Slvl # of Mages

Mana Cost

Def. +X

Slvl # of Mages

Mana Cost

Def. +X

1 1 8 10 6 4 13 60 11 5 18 110 16 7 23 160
2 2 9 20 7 4 14 70 12 6 19 120 17 7 24 170
3 3 10 30 8 4 15 80 13 6 20 130 18 8 25 180
4 3 11 40 9 5 16 90 14 6 21 140 19 8 26 190
5 3 12 50 10 5 17 100 15 7 22 150 20 8 27 200
Skill Level Progression [e]
Slvl Mage Life (Normal)

Mage Life (Nightmare)

Mage Life (Hell)

Slvl Mage Life (Normal)

Mage Life (Nightmare)

Mage Life (Hell)

Slvl Mage Life (Normal)

Mage Life (Nightmare)

Mage Life (Hell)

Slvl Mage Life (Normal)

Mage Life (Nightmare)

Mage Life (Hell)

1 61 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20