Difference between revisions of "Resist Fire"

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While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic reistance reduced from 0 to increasingly negative numbers.
 
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{{Skill navbox paladin}}

Revision as of 18:23, 2 November 2009

Resist Fire

Required Level: 1
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the fire resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds 0.5% to Paladin's maximum fire resistance, rounded down.
    • For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e]
Slvl Radius

Fire Res.

Max Res. (On)

Max Res. (Off)

Slvl Radius

Fire Res.

Max Res. (On)

Max Res. (Off)

Slvl Radius

Fire Res.

Max Res. (On)

Max Res. (Off)

Slvl Radius

Fire Res.

Max Res. (On)

Max Res. (Off)

1 10.6 +52% +1% +0% 6 17.3 +98% +6% +3% 11 24.0 +116% +11% +5% 16 30.6 +127% +16% +8%
2 12.0 +66% +2% +1% 7 18.6 +102% +7% +3% 12 25.3 +118% +12% +6% 17 32.0 +128% +17% +8%
3 13.3 +76% +3% +1% 8 20.0 +106% +8% +4% 13 26.6 +121% +13% +6% 18 33.3 +129% +18% +9%
4 14.6 +85% +4% +2% 9 21.3 +110% +9% +4% 14 28.0 +123% +14% +7% 19 34.6 +130% +19% +9%
5 16.0 +92% +5% +2% 10 22.6 +113% +10% +5% 15 29.3 +124% +15% +7% 20 36.0 +131% +20% +10%

While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic reistance reduced from 0 to increasingly negative numbers.