These it.
Contents
Inherent Skill
Stats and Attributes
A collection of useful stats and figures for the Warrior. Refer to the Diablo Characters page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.
Start Values | Max Values (Naked) |
Max Values (Equipped) * Diablo / Hellfire ** |
Increases |
---|---|---|---|
Life: 70 Mana: 10 Strength: 30 Magic:10 Dexterity: 20 Vitality: 25 |
Life: 316 Mana: 98 Strength: 250 Magic:50 Dexterity: 60 Vitality: 100 |
Life: 796 / 916 Mana: 533 / 568 Strength: 425 / 485 Magic: 225 / 285 Dexterity: 225 / 285 Vitality: 265 / 325 To/Hit: 392 AC: 349 / 401 |
Per Level Up: ***
Per Attribute point:
|
- * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.
- ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
- *** No life or mana increases are granted at level 50.
Rogue Tactics
Ront.
Melee Combat
Roeds.
Magery
Ros.
Bow Strategy
Ths.
Spell Support
Fing.
Bow Damage Limitation
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Rogue Lore
Rogu
Rogues returned in Diablo II, as the main NPCs of Act One. It was their monastery through which the Dark Wanderer passed, waking demons and calling forth Andariel, the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues can be hired as mercenaries in Act One, and as part of the game fiction players learn that the rogue character from Diablo I returned to the Monastery and was corrupted, eventually becoming Blood Raven, a demon archer you must defeat in one of the earliest quests in Diablo II.
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Uniques |
Base Items |
Miscellaneous Items |
Characters |
Other Essentials |